#opengl résultats de recherche

Ultra Nextgen AAA Skirt Physics #gamedev #indiedev #opengl


After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. Not easy things. Thanks to Chatgpt 😄 #androiddev #opengl

mobiledev_pro's tweet image. After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. 

Not easy things. Thanks to Chatgpt 😄

#androiddev #opengl

Interesting thing. Android GLSurfaceView for displaying OpenGL rendering I use for applying image effects in real-time doesn't work well for bitmaps without an alpha channel (RGB_565) and crashes the app. There are also some artifacts on emulators #AndroidDev #OpenGL

mobiledev_pro's tweet image. Interesting thing.
Android GLSurfaceView for displaying OpenGL rendering I use for applying image effects in real-time doesn't work well for bitmaps without an alpha channel (RGB_565) and crashes the app.

There are also some artifacts on emulators

#AndroidDev #OpenGL

This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev

gidrekdev's tweet image. This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev

Ok. OpenGL + Android Media Effect performs much better than OpenCV cause of uses GPU. Found this project on GitHub helpful, but there are some issues with the Open GL context 👇 github.com/burhanrashid52… #AndroidDev #opengl


Playing with 2D Wave simulations again... #cpp #opengl #imgui #wave #fdtd #wavequation

DutraCGI's tweet image. Playing with 2D Wave simulations again...
#cpp #opengl #imgui #wave #fdtd #wavequation
DutraCGI's tweet image. Playing with 2D Wave simulations again...
#cpp #opengl #imgui #wave #fdtd #wavequation

Bull Milk Gun: Origins (fake game name) #gamedev #indiedev #opengl


3rd person test. forgive the hair she's wearing a wig made of lasagna sheets #gamedev #indiedev #opengl #cpp


作成中の自作ゲームエンジンに三次元空間上の平面でアニメーションを描画するシステムの実装に成功しました!! #OpenGL #ゲーム制作 #ゲーム開発 #ゲームエンジン #gamedev #個人開発 #indiegame #自作ゲーム #3D


[Collection] Chaos of Contemporary Existence @objktcom 5/5 5 $TEZ Graphic_Archive_007.png Graphic_Archive_008.png Graphic_Archive_009.png Procedural graphic generated using GLSL shading language. #glsl #opengl 🔗⇣

lorengprojekt's tweet image. [Collection] Chaos of Contemporary Existence @objktcom 
5/5 5 $TEZ

Graphic_Archive_007.png
Graphic_Archive_008.png
Graphic_Archive_009.png

Procedural graphic generated using GLSL shading language. #glsl #opengl

🔗⇣
lorengprojekt's tweet image. [Collection] Chaos of Contemporary Existence @objktcom 
5/5 5 $TEZ

Graphic_Archive_007.png
Graphic_Archive_008.png
Graphic_Archive_009.png

Procedural graphic generated using GLSL shading language. #glsl #opengl

🔗⇣
lorengprojekt's tweet image. [Collection] Chaos of Contemporary Existence @objktcom 
5/5 5 $TEZ

Graphic_Archive_007.png
Graphic_Archive_008.png
Graphic_Archive_009.png

Procedural graphic generated using GLSL shading language. #glsl #opengl

🔗⇣

“Touch grass”, they said #ThreeJS #3DGraphics #OpenGL #CG #SimonDevCourses #3D Took an online course by @iced_coffee_dev and made this!


自作ゲームエンジンでRPGゲームで使う2Dのマップを作成するコンポーネントを作った!オブジェクトの向きに対してマップの描画も変わるようにしたので、傾いた世界を描画してみた #OpenGL #ゲーム制作 #ゲーム開発 #ゲームエンジン #gamedev #個人開発 #indiegame #自作ゲーム #RPG #コンポーネント


自作ゲームエンジンに曲線を実装する拡張機能を開発してみた! とりあえずアステロイド描画。なんか不安定な動きだな... #OpenGL #ゲーム制作 #ゲーム開発 #ゲームエンジン #gamedev #個人開発 #indiegame #自作ゲーム #SDL


Slowly porting the prototype on top of the LearnWebGPU C++ example, added a scene with some SDF primitives and ImGuizmo. Raymarching outputs color and depth to properly depth test with rasterized meshes. #WebGPU #OpenGL #GPU #imgui #emscripten

galloscript's tweet image. Slowly porting the prototype on top of the LearnWebGPU C++ example, added a scene with some SDF primitives and ImGuizmo. Raymarching outputs color and depth to properly depth test with rasterized meshes. #WebGPU #OpenGL #GPU #imgui #emscripten

自作ゲームエンジンでMMDのデータを描画可能にできたー! ・FBX変換の手順 MMDをFBXを変換→頂点配列とインデックスとテクスチャとかを自作ゲームエンジンのシステムで抜き出して、JSONファイルに保存 #OpenGL #ゲーム制作 #ゲーム開発 #ゲームエンジン #gamedev #個人開発 #indiegame #自作ゲーム


WIP panoramic rendering with #opengl #cpp #programming

voldiekami's tweet image. WIP panoramic rendering with #opengl

#cpp #programming
voldiekami's tweet image. WIP panoramic rendering with #opengl

#cpp #programming
voldiekami's tweet image. WIP panoramic rendering with #opengl

#cpp #programming

Well it took a while to get #sdl3 #opengl #glad font working #stb_truetype with #grok in expert mode which made dumbfounded. I guess it must be incorrect query build... Well it worked base on the font sample I gave #grok which took to debug and fixed.


BREAKING: #OpenGL adds Mesh Shaders, a fundamental shift in graphics rendering. 🎮 Ditching the old vertex pipeline for a compute model unlocks 10x performance with extreme geometry. Read more: 👉 tinyurl.com/rp89wm95 #Mesa

Cezar_H_Linux's tweet image. BREAKING: #OpenGL adds Mesh Shaders, a fundamental shift in graphics rendering. 🎮
Ditching the old vertex pipeline for a compute model unlocks 10x performance with extreme geometry.    Read more: 👉 tinyurl.com/rp89wm95    #Mesa

Just saying that exposing the #opengl #glad api to #lua script to set up simple graphic is either easy and hard as well #sdl3 seem missing config set up or bug. Which need to report bugs is no easy task. SDL_GL_GetAttribute SDL_GL_DOUBLEBUFFER get 0 result try to set to 1.


While review the code for the project. It seem easy and hard depend what I am looking at from c #opengl #glad layer with lua api and #lua script create manual. Well still required to lua string format. which I need to test more in depth some how check misconfig. #sdl #grok


Manage to get font working partly a bit. Just test build. It something to do with #lua format and misconfig. Might have to do retry to feed data later but now I need to work on cube 3d later. github.com/Lightnet/sdl3_… #sdl3 #opengl #glad


Part 1: OpenGL is stepping up its game with mesh shaders GL_EXT_mesh_shader. Can't wait to see the boost in graphics rendering this could bring. #OpenGL #Graphics


It still work in progress. it seem not easy to load font which required a lot vertices and align text render. github.com/Lightnet/sdl3_… #sdl #opengl #lua still it fun to see bugs and crashes. #grok must have over load query to proper code to mess up.


(Open Access) Developing Graphics Frameworks with Python and OpenGL: freecomputerbooks.com/Developing-Gra… Look for "Read and Download Links" section to download. Follow me if you like this post. #ComputerGraphics #Python #OpenGL #programming

ecomputerbooks's tweet image. (Open Access) Developing Graphics Frameworks with Python and OpenGL: freecomputerbooks.com/Developing-Gra…

Look for "Read and Download Links" section to download. Follow me if you like this post.
#ComputerGraphics #Python #OpenGL #programming

Fixed an issue where turning headlights on would cause everything behind the car to be brightly lit on *SOME* GPUs, like my Intel integrated. Turns out pow(negative_x, e) would end up being positive. Why..?Just some things you need to be aware of.. #gamedev #opengl

Nothke's tweet image. Fixed an issue where turning headlights on would cause everything behind the car to be brightly lit on *SOME* GPUs, like my Intel integrated. Turns out pow(negative_x, e) would end up being positive. Why..?Just some things you need to be aware of.. #gamedev #opengl
Nothke's tweet image. Fixed an issue where turning headlights on would cause everything behind the car to be brightly lit on *SOME* GPUs, like my Intel integrated. Turns out pow(negative_x, e) would end up being positive. Why..?Just some things you need to be aware of.. #gamedev #opengl

今日発表したLTスライドを抜粋して共有。 ウェブで見つけた @tokoik 先生のドキュメントに助けられた、という話でした。 #xrshimane #opengl #cpp11

octi's tweet image. 今日発表したLTスライドを抜粋して共有。
ウェブで見つけた @tokoik 先生のドキュメントに助けられた、という話でした。
#xrshimane #opengl #cpp11
octi's tweet image. 今日発表したLTスライドを抜粋して共有。
ウェブで見つけた @tokoik 先生のドキュメントに助けられた、という話でした。
#xrshimane #opengl #cpp11
octi's tweet image. 今日発表したLTスライドを抜粋して共有。
ウェブで見つけた @tokoik 先生のドキュメントに助けられた、という話でした。
#xrshimane #opengl #cpp11

Babby's first triangle #opengl #gamedev

_vazgriz's tweet image. Babby's first triangle
#opengl #gamedev

A6M2 "Zero" in Debug Orange, OpenGL, 2023 #opengl #gamedev

_vazgriz's tweet image. A6M2 "Zero" in Debug Orange, OpenGL, 2023
#opengl #gamedev

Generating real-world like 3D objects on a computer is as simple as transforming xyz coordinates a bunch of times with the help of Matrices. It's just high school maths 🔥 It's unnatural how a bunch of simple abstract concepts form the most complex things. #opengl #cpp

Pravasith's tweet image. Generating real-world like 3D objects on a computer is as simple as transforming xyz coordinates a bunch of times with the help of Matrices. It's just high school maths 🔥
It's unnatural how a bunch of simple abstract concepts form the most complex things.
#opengl #cpp

Playing with 2D Wave simulations again... #cpp #opengl #imgui #wave #fdtd #wavequation

DutraCGI's tweet image. Playing with 2D Wave simulations again...
#cpp #opengl #imgui #wave #fdtd #wavequation
DutraCGI's tweet image. Playing with 2D Wave simulations again...
#cpp #opengl #imgui #wave #fdtd #wavequation

After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. Not easy things. Thanks to Chatgpt 😄 #androiddev #opengl

mobiledev_pro's tweet image. After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. 

Not easy things. Thanks to Chatgpt 😄

#androiddev #opengl

Time to charge Houmain’s GPUpad… #opengl

ssh4net's tweet image. Time to charge Houmain’s GPUpad…

#opengl
ssh4net's tweet image. Time to charge Houmain’s GPUpad…

#opengl
ssh4net's tweet image. Time to charge Houmain’s GPUpad…

#opengl
ssh4net's tweet image. Time to charge Houmain’s GPUpad…

#opengl

Forest generation with geometry nodes. Nice. #blender3d #opengl #indiedev #gamedev

EliasDaler's tweet image. Forest generation with geometry nodes. Nice.

#blender3d #opengl #indiedev #gamedev
EliasDaler's tweet image. Forest generation with geometry nodes. Nice.

#blender3d #opengl #indiedev #gamedev

Screen Space normals from depth buffer by raymarching SDF are crap. I don't think I can get a perfectly smooth depth buffer with raymarching, so screen operations like AO or GI will suffer from this patterns. Moving to marching cubes + raster may be a better option. #OpenGL

galloscript's tweet image. Screen Space normals from depth buffer by raymarching SDF are crap. I don't think I can get a perfectly smooth depth buffer with raymarching, so screen operations like AO or GI will suffer from this patterns. Moving to marching cubes + raster may be a better option. #OpenGL
galloscript's tweet image. Screen Space normals from depth buffer by raymarching SDF are crap. I don't think I can get a perfectly smooth depth buffer with raymarching, so screen operations like AO or GI will suffer from this patterns. Moving to marching cubes + raster may be a better option. #OpenGL

This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev

gidrekdev's tweet image. This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev

[Collection] Chaos of Contemporary Existence @objktcom 5/5 5 $TEZ Graphic_Archive_007.png Graphic_Archive_008.png Graphic_Archive_009.png Procedural graphic generated using GLSL shading language. #glsl #opengl 🔗⇣

lorengprojekt's tweet image. [Collection] Chaos of Contemporary Existence @objktcom 
5/5 5 $TEZ

Graphic_Archive_007.png
Graphic_Archive_008.png
Graphic_Archive_009.png

Procedural graphic generated using GLSL shading language. #glsl #opengl

🔗⇣
lorengprojekt's tweet image. [Collection] Chaos of Contemporary Existence @objktcom 
5/5 5 $TEZ

Graphic_Archive_007.png
Graphic_Archive_008.png
Graphic_Archive_009.png

Procedural graphic generated using GLSL shading language. #glsl #opengl

🔗⇣
lorengprojekt's tweet image. [Collection] Chaos of Contemporary Existence @objktcom 
5/5 5 $TEZ

Graphic_Archive_007.png
Graphic_Archive_008.png
Graphic_Archive_009.png

Procedural graphic generated using GLSL shading language. #glsl #opengl

🔗⇣

I think it actually starts looking nice... 👀 #gamedev #opengl #gamedevelopment

deg3x's tweet image. I think it actually starts looking nice... 👀

#gamedev #opengl #gamedevelopment

Linux on Apple Silicon Now Has Conformant GPU Driver - omglinux.com/asahi-linux-op… #apple #linux #opengl

omglinuxtv's tweet image. Linux on Apple Silicon Now Has Conformant GPU Driver  - omglinux.com/asahi-linux-op… #apple #linux #opengl

Slowly porting the prototype on top of the LearnWebGPU C++ example, added a scene with some SDF primitives and ImGuizmo. Raymarching outputs color and depth to properly depth test with rasterized meshes. #WebGPU #OpenGL #GPU #imgui #emscripten

galloscript's tweet image. Slowly porting the prototype on top of the LearnWebGPU C++ example, added a scene with some SDF primitives and ImGuizmo. Raymarching outputs color and depth to properly depth test with rasterized meshes. #WebGPU #OpenGL #GPU #imgui #emscripten

With the environment map as background looks nice :). #OpenGL #graphics

galloscript's tweet image. With the environment map as background looks nice :). #OpenGL #graphics

Added Specular IBL, with new parameter metalness for opaque surfaces. I tried implementing it with octahedral maps instead of cube maps and seems to work fine. #OpenGL #Shader #Gfx #Graphics

galloscript's tweet image. Added Specular IBL, with new parameter metalness for opaque surfaces. I tried implementing it with octahedral maps instead of cube maps and seems to work fine. #OpenGL #Shader #Gfx #Graphics
galloscript's tweet image. Added Specular IBL, with new parameter metalness for opaque surfaces. I tried implementing it with octahedral maps instead of cube maps and seems to work fine. #OpenGL #Shader #Gfx #Graphics
galloscript's tweet image. Added Specular IBL, with new parameter metalness for opaque surfaces. I tried implementing it with octahedral maps instead of cube maps and seems to work fine. #OpenGL #Shader #Gfx #Graphics


Is it really a graphics engine without an editor? (Probably yes but I started working on one regardless) #gamedev #graphics #opengl

deg3x's tweet image. Is it really a graphics engine without an editor?

(Probably yes but I started working on one regardless)

#gamedev #graphics #opengl

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