#opengl search results

📐Early GPU Acceleration Progress - Part 3 AutoDesk Fusion working with OpenGL backend. This is really big for CAD folks. AutoDesk plans to remove OpenGL in new versions of Fusion, but I think you can keep using the current one and have it working. #winboat #linux #opengl #CAD


Erosion Sim - now you can move around in 3D. Link in reply #indiedev #opengl


My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience. I also wrote the music here. Enjoy and have fun! Available now on #itchio aynekko.itch.io/diffusion #xash3d #opengl #windows #linux

aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux

Ultra Nextgen AAA Skirt Physics #gamedev #indiedev #opengl


Implemented reoriented triplanar normal mapping (RNM) for the terrain in my custom engine/editor. Special thanks to @bgolus for his amazing article on the subject. #gamedev #indiedev #opengl


I’m building my own small 3D engine in C++/OpenGL, starting from zero knowledge Here’s a RPG-style prototype I’ve been working on Still very rough visually but I’m trying to improve step by step All feedback is welcome #OpenGL #CPP #GameDev #IndieDev #GraphicsProgramming


3rd person test. forgive the hair she's wearing a wig made of lasagna sheets #gamedev #indiedev #opengl #cpp


After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. Not easy things. Thanks to Chatgpt 😄 #androiddev #opengl

mobiledev_pro's tweet image. After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. 

Not easy things. Thanks to Chatgpt 😄

#androiddev #opengl

自作ゲームエンジンに曲線を実装する拡張機能を開発してみた! とりあえずアステロイド描画。なんか不安定な動きだな... #OpenGL #ゲーム制作 #ゲーム開発 #ゲームエンジン #gamedev #個人開発 #indiegame #自作ゲーム #SDL


Trying to do custom #UI in #C and #opengl. Using #rgfw to keep it simple and lightweight. #indiedev #gamedev

AzagayaVj's tweet image. Trying to do custom #UI in #C and #opengl. 
Using #rgfw to keep it simple and lightweight.

#indiedev #gamedev

C++でOpenGLとSDLを使いながら3D弾幕できたー! STGゲームの3D版が完成できるように開発を進めていく予定 #OpenGL #ゲーム制作 #ゲーム開発 #ゲームエンジン #gamedev #個人開発 #indiegame #自作ゲーム #STG #シューティングゲーム #弾幕


This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev

giocortesdev's tweet image. This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev

Ok. OpenGL + Android Media Effect performs much better than OpenCV cause of uses GPU. Found this project on GitHub helpful, but there are some issues with the Open GL context 👇 github.com/burhanrashid52… #AndroidDev #opengl


working on the feel of item drops #gamedev #indiedev #opengl


Bull Milk Gun: Origins (fake game name) #gamedev #indiedev #opengl


こんばんは。😀 Blender の Script で OpenGL による描画できます。APIが優れているので、割と簡単に描画可能です。ワールド座標系、スクリーン座標系と選べます。貼り付けた画像は、赤と青の球を depth test を有効にして wireframeで描画して、ラベルも表示するテストです。 #Blender #OpenGL

rainbow_man_123's tweet image. こんばんは。😀
Blender の Script で OpenGL による描画できます。APIが優れているので、割と簡単に描画可能です。ワールド座標系、スクリーン座標系と選べます。貼り付けた画像は、赤と青の球を depth test を有効にして wireframeで描画して、ラベルも表示するテストです。
#Blender #OpenGL

Implementación de Phong Ligthting en #OpenGL


Added splat map explicit channel selection and splat map overlay view over the terrain when channel selection buttons are hovered. #raylib #opengl #gamedev #indiedev


Erosion Sim - now you can move around in 3D. Link in reply #indiedev #opengl


このデジタルアート、リンクよりどなたでもダウンロード出来ます harmonized-forge.itch.io #opengl #webgl #glsl #digitalart #cg

【OCEAN】 metaballs digital art inspired by the ocean. #opengl #webgl #CG #digitalart #metaball



【OCEAN】 metaballs digital art inspired by the ocean. #opengl #webgl #CG #digitalart #metaball


While working on a 3D engine, I’m sharing my repository: a simple VSCode setup with GLFW, VBO, EBO, VAO, GLM, and a basic window. #cpp #glfw #opengl #gamedev github.com/Nikchan5/GLFW-…


I’m building my own small 3D engine in C++/OpenGL, starting from zero knowledge Here’s a RPG-style prototype I’ve been working on Still very rough visually but I’m trying to improve step by step All feedback is welcome #OpenGL #CPP #GameDev #IndieDev #GraphicsProgramming


Experience the organic movement of metaballs and their textures in your browser, a never-before-seen fusion. メタボールの有機的な動きと滑らかなテクスチャをぜひ入手して体験してみてください Available from the link harmonized-forge.itch.io #opengl #webGL #digitalart #metaball #CG


My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience. I also wrote the music here. Enjoy and have fun! Available now on #itchio aynekko.itch.io/diffusion #xash3d #opengl #windows #linux

aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux

I've almost finished my imgui in C, I just need to implement a few widgets. Nearly 12K lines of code have been written since the last post, so almost 25K lines in total. #opengl #imgui


Pues ya preparando los siguientes videos. Vienen preñados de información: VAOs, VBOs, shaders... Tengo idea de no extenderme tanto como los dos primeros pero igual con todo el contenido acabo haciendo 5 videos para dibujar un triángulo 😅 #OpenGL #ModernOpenGL

Sin saber muy bien qué capacidad para subir nuevo contenido voy a tener, pero ahí va. Se aceptan sugerencias! youtube.com/playlist?list=…



Started building a mini-shader tool on @Replit to collect / ideate on small shader snippets. Minimal direction on design, Gemini 3.0 is very good. About 1 day of prompting (~$25 ish) #threejs #glsl #opengl


Trying to do custom #UI in #C and #opengl. Using #rgfw to keep it simple and lightweight. #indiedev #gamedev

AzagayaVj's tweet image. Trying to do custom #UI in #C and #opengl. 
Using #rgfw to keep it simple and lightweight.

#indiedev #gamedev

It seems that the latest @AMDRadeon Radeon drivers: 25.11.1 have broken #openGL, had to revert to 25.10.2 to resolve the issue. #drivers #windows11


My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience. I also wrote the music here. Enjoy and have fun! Available now on #itchio aynekko.itch.io/diffusion #xash3d #opengl #windows #linux

aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux
aynekko's tweet image. My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience.
I also wrote the music here. Enjoy and have fun!
Available now on #itchio aynekko.itch.io/diffusion
#xash3d #opengl #windows #linux

Screen Space normals from depth buffer by raymarching SDF are crap. I don't think I can get a perfectly smooth depth buffer with raymarching, so screen operations like AO or GI will suffer from this patterns. Moving to marching cubes + raster may be a better option. #OpenGL

galloscript's tweet image. Screen Space normals from depth buffer by raymarching SDF are crap. I don't think I can get a perfectly smooth depth buffer with raymarching, so screen operations like AO or GI will suffer from this patterns. Moving to marching cubes + raster may be a better option. #OpenGL
galloscript's tweet image. Screen Space normals from depth buffer by raymarching SDF are crap. I don't think I can get a perfectly smooth depth buffer with raymarching, so screen operations like AO or GI will suffer from this patterns. Moving to marching cubes + raster may be a better option. #OpenGL

Babby's first triangle #opengl #gamedev

_vazgriz's tweet image. Babby's first triangle
#opengl #gamedev

A6M2 "Zero" in Debug Orange, OpenGL, 2023 #opengl #gamedev

_vazgriz's tweet image. A6M2 "Zero" in Debug Orange, OpenGL, 2023
#opengl #gamedev

Playing with 2D Wave simulations again... #cpp #opengl #imgui #wave #fdtd #wavequation

DutraCGI's tweet image. Playing with 2D Wave simulations again...
#cpp #opengl #imgui #wave #fdtd #wavequation
DutraCGI's tweet image. Playing with 2D Wave simulations again...
#cpp #opengl #imgui #wave #fdtd #wavequation

Time to charge Houmain’s GPUpad… #opengl

ssh4net's tweet image. Time to charge Houmain’s GPUpad…

#opengl
ssh4net's tweet image. Time to charge Houmain’s GPUpad…

#opengl
ssh4net's tweet image. Time to charge Houmain’s GPUpad…

#opengl
ssh4net's tweet image. Time to charge Houmain’s GPUpad…

#opengl

Forest generation with geometry nodes. Nice. #blender3d #opengl #indiedev #gamedev

EliasDaler's tweet image. Forest generation with geometry nodes. Nice.

#blender3d #opengl #indiedev #gamedev
EliasDaler's tweet image. Forest generation with geometry nodes. Nice.

#blender3d #opengl #indiedev #gamedev

Fixed an issue where turning headlights on would cause everything behind the car to be brightly lit on *SOME* GPUs, like my Intel integrated. Turns out pow(negative_x, e) would end up being positive. Why..?Just some things you need to be aware of.. #gamedev #opengl

Nothke's tweet image. Fixed an issue where turning headlights on would cause everything behind the car to be brightly lit on *SOME* GPUs, like my Intel integrated. Turns out pow(negative_x, e) would end up being positive. Why..?Just some things you need to be aware of.. #gamedev #opengl
Nothke's tweet image. Fixed an issue where turning headlights on would cause everything behind the car to be brightly lit on *SOME* GPUs, like my Intel integrated. Turns out pow(negative_x, e) would end up being positive. Why..?Just some things you need to be aware of.. #gamedev #opengl

Back at it again, but this time with a much better CMake config, code structure, compatibility with Windows and Linux, and additional build scripts in bash for convenience. #cmake #c++ #opengl #graphics #gamedev

GameEngineDude's tweet image. Back at it again, but this time with a much better CMake config, code structure, compatibility with Windows and Linux, and additional build scripts in bash for convenience.
#cmake #c++ #opengl #graphics #gamedev

I think it actually starts looking nice... 👀 #gamedev #opengl #gamedevelopment

deg3x's tweet image. I think it actually starts looking nice... 👀

#gamedev #opengl #gamedevelopment

With the environment map as background looks nice :). #OpenGL #graphics

galloscript's tweet image. With the environment map as background looks nice :). #OpenGL #graphics

Added Specular IBL, with new parameter metalness for opaque surfaces. I tried implementing it with octahedral maps instead of cube maps and seems to work fine. #OpenGL #Shader #Gfx #Graphics

galloscript's tweet image. Added Specular IBL, with new parameter metalness for opaque surfaces. I tried implementing it with octahedral maps instead of cube maps and seems to work fine. #OpenGL #Shader #Gfx #Graphics
galloscript's tweet image. Added Specular IBL, with new parameter metalness for opaque surfaces. I tried implementing it with octahedral maps instead of cube maps and seems to work fine. #OpenGL #Shader #Gfx #Graphics
galloscript's tweet image. Added Specular IBL, with new parameter metalness for opaque surfaces. I tried implementing it with octahedral maps instead of cube maps and seems to work fine. #OpenGL #Shader #Gfx #Graphics


After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. Not easy things. Thanks to Chatgpt 😄 #androiddev #opengl

mobiledev_pro's tweet image. After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. 

Not easy things. Thanks to Chatgpt 😄

#androiddev #opengl

Is it really a graphics engine without an editor? (Probably yes but I started working on one regardless) #gamedev #graphics #opengl

deg3x's tweet image. Is it really a graphics engine without an editor?

(Probably yes but I started working on one regardless)

#gamedev #graphics #opengl

今日発表したLTスライドを抜粋して共有。 ウェブで見つけた @tokoik 先生のドキュメントに助けられた、という話でした。 #xrshimane #opengl #cpp11

octi's tweet image. 今日発表したLTスライドを抜粋して共有。
ウェブで見つけた @tokoik 先生のドキュメントに助けられた、という話でした。
#xrshimane #opengl #cpp11
octi's tweet image. 今日発表したLTスライドを抜粋して共有。
ウェブで見つけた @tokoik 先生のドキュメントに助けられた、という話でした。
#xrshimane #opengl #cpp11
octi's tweet image. 今日発表したLTスライドを抜粋して共有。
ウェブで見つけた @tokoik 先生のドキュメントに助けられた、という話でした。
#xrshimane #opengl #cpp11

This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev

giocortesdev's tweet image. This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev

Trying to do custom #UI in #C and #opengl. Using #rgfw to keep it simple and lightweight. #indiedev #gamedev

AzagayaVj's tweet image. Trying to do custom #UI in #C and #opengl. 
Using #rgfw to keep it simple and lightweight.

#indiedev #gamedev

Measuring how many SDF primitives are contributing to each leaf voxel, red is 20 or more (of 97). I think this is the key to optimize the sparse voxel tree generation, but still has to create a filtered list efficiently to shorten the loop🤯any suggestions? #OpenGL #Graphics #Gfx

galloscript's tweet image. Measuring how many SDF primitives are contributing to each leaf voxel, red is 20 or more (of 97). I think this is the key to optimize the sparse voxel tree generation, but still has to create a filtered list efficiently to shorten the loop🤯any suggestions? #OpenGL #Graphics #Gfx

Is your in-house #Vulkan rewrite of #OpenGL failing to be faster? We can fix that, and other things. We fill any #Rendering or #HPC single job vacancy with teams of well coordinated, experienced engineers instead. devsh.eu is looking for a new project this June.

devsh_gfx_prog's tweet image. Is your in-house #Vulkan rewrite of #OpenGL failing to be faster? We can fix that, and other things.

We fill any #Rendering or #HPC single job vacancy with teams of well coordinated, experienced engineers instead.

devsh.eu is looking for a new project this June.

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