#openscenegrah search results
Con #OpenSceneGrah 2.9 no se os ocurra inicializar el valor de un Uniform en el constructor. No funciona, y podéis perder un día de curro...
I've just fixed outstanding issues and merged community PR's and have wrapped this up with by tagging the #OpenSceneGrah-3.6.4-release-candidate 5, almost there now, please test and report success/failure : github.com/openscenegraph…
Question for the #OpenSceneGrah/#VulkanSceneGraph community : What would the best name be for a NodeKit that provides Physics Based Rendering/Lighting/Shadows?
Phew, it's done #OpenSceneGrah-3.6.0 is tagged! It always takes lots of work to get a stable releases out, but thanks to the support form the community on feature development, debugging testing I'm confident this is our most solid release ever. Big thankyou to the contributors!
We are delighted to announce our #OpenSceneGraph-3.6.0 stable release, two years in the making with lots of new features improvements and bug+build fixes. Details on our news page: openscenegraph.org/index.php/comm… and downloads from githib: github.com/openscenegraph…
Question for the #OpenSceneGrah/#VulkanSceneGraph community : What would the best name be for a NodeKit that provides Physics Based Rendering/Lighting/Shadows?
I've just fixed outstanding issues and merged community PR's and have wrapped this up with by tagging the #OpenSceneGrah-3.6.4-release-candidate 5, almost there now, please test and report success/failure : github.com/openscenegraph…
Phew, it's done #OpenSceneGrah-3.6.0 is tagged! It always takes lots of work to get a stable releases out, but thanks to the support form the community on feature development, debugging testing I'm confident this is our most solid release ever. Big thankyou to the contributors!
We are delighted to announce our #OpenSceneGraph-3.6.0 stable release, two years in the making with lots of new features improvements and bug+build fixes. Details on our news page: openscenegraph.org/index.php/comm… and downloads from githib: github.com/openscenegraph…
Con #OpenSceneGrah 2.9 no se os ocurra inicializar el valor de un Uniform en el constructor. No funciona, y podéis perder un día de curro...
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