OpenSceneGraph
@OpenSceneGraph
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I have tagged #VulkanSceneGraph-1.0.1 maintenance release, along with vsgXchange-1.0.1 and vsgExamples-1.01. There are a number of refinements and bug fixes since 1.0.0. most notable are improvements to loading of PBR models and fixes to Android support: github.com/vsg-dev/Vulkan…
Now that #VulkanSceneGraph-1.0 is out I am catching up on #OpenSceneGraph project. My focus is on making the code base a stable and reliable base for existing users. The first big step is fixing a mistaken merge of experimental work with master, details: github.com/openscenegraph…
With the need to close the osg-users mailing list and move fully over to groups.google.com/g/osg-users. To join with a non-Google account, send an empty email to: [email protected]. Then reply to the confirmation email with a empty email.
After two decades of providing the osg-users mailing list (Mailman based) for free support for the #OpenSceneGraph I've been forced to close the list as it's become an target for nefarious bots. For support please use the already established googlegroup: groups.google.com/g/osg-users
Delighted to announce that #OpenSceneGraph-3.6.5 stable release is now available: openscenegraph.org/index.php/down… For more info and discussion about this release head over to our osg-users google.group: groups.google.com/forum/#!topic/…
We are closing in on our next stable release #OpenScenGraph-3.6.5. Release candidate 2 is tagged and ready for test: github.com/openscenegraph… Please test against your platforms and applications and let us know of success/failure : .groups.google.com/forum/#!topic/…
We are now working towards making a #OpenScneGraph-3.6.5 stable release this month, first step if 3.6.5 release candidate 1: github.com/openscenegraph… Please test and report success and failure on osg-users : groups.google.com/forum/#!topic/…
Have caught up with outstanding #OpenSceneGraph pull request and bug/build fixes to the 3.6 branch and am preparing for a 3.6.5 maintenance release in January. Details of changes since July's 3.6.4 release at: groups.google.com/forum/#!topic/…
Question for the #OpenSceneGrah/#VulkanSceneGraph community : What would the best name be for a NodeKit that provides Physics Based Rendering/Lighting/Shadows?
Our old forum is no longer available so we've adopted the existing osg-users mailing list mirror on googlegroup, you'll be redirected to this automatically when you browse to : forum.openscenegraph.org More details in my post: groups.google.com/forum/#!topic/…
My #SIGGRAPH2019 #OpenSceneGraph & #VulkanSceneGraph Bird of Feather presentation: docs.google.com/presentation/d…
Delighted to announce the #OpenSceneGraph-3.6.4 maintenance release. This release adds a couple feature refinements and lots of bug and build fixes. openscenegraph.org/index.php/down…
#OpenSceneGraph-3.6.4 release candidate 5 has been tagged, please test: github.com/openscenegraph…
#OpenSceneGraph-3.6.4 release candidate 3 is tagged and wraps up a few more fixe/improvements: github.com/openscenegraph… We would appreciate build & runtime testing across all the platforms and applications you have available. Feedbaack on success/failure to osg-users ML/forum
#OpenSceneGraph-3.6.4 release candidate is tagged and ready for testing: github.com/openscenegraph…
Happy New Year folks! To kick off 2019 we are aiming to get a 3.6.4 maintaince release out in January to wrap up all the fixes since September's 3.6.3 release. First step is release candidate 1, please test across your build platforms and applications: github.com/openscenegraph…
It's release time again! Delighted to announce the #OpenSceneGraph-3.6.3 stable release. While main focus has been on bug fixes we did squeeze in the use of glTexStorage more widely in various Texture classes: github.com/openscenegraph…
For those lucky to be at #Siggraph you also have the opportunity to pop in to the #OpenSceneGraph Bird of Feather session to be held be on Wednesday 15th August 2018, 10am-11am East Building, Room 12, Vancouver Convention Centre. Will include details of our work on #Vulkan :-)
It's stable release part time again! We have released OpenScenegraph-3.6.2. Bug, build fixes and optimisations simply make it better any #OpenSceneGraph release before it. So enjoy :-) github.com/openscenegraph…
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