#openshadergraph zoekresultaten
I finally could decide the gui layer for #OpenShaderGraph It is going to be a web app with live preview that compiles the graph for @threejs to live update the preview panel and custom engine shader generation. The main focus is @godotengine and to support @BevyEngine is next.
Data structure for #OpenShaderGraph is now stable to create any kind of nested graphs and we can compile shaders from graph data (special thanks to @saeid_gholizade) For gui, I decided to go with another solution. I wish I could get cool UI with dear imgui. well..
For years, we created things in game engines and export them to web! its time to pay the debt and create things on web and export them in game engines! Quick Export feature will be added next! #OpenShaderGraph #Godot #threejs
Let me introduce 🎉 OpenShaderGraph 🎉: Create shaders ONCE and use it in all game engines. Link and to help: 👇
This is getting SUPER FUN! - Created Matcap and required nodes to have it. - Custom model in the preview node. - Editor nodes data is now also being saved by the graph. so you can load the exact same graph with loaded models and editor nodes custom sizes. #OpenShaderGraph
Some features I've wanted in Godot's Visual Shader Editor for over a year, are now coming as a part of something bigger. #OpenShaderGraph
Updates on #OpenShaderGraph - Cleaner user interface - More nodes to build more complex graphs
I finally could decide the gui layer for #OpenShaderGraph It is going to be a web app with live preview that compiles the graph for @threejs to live update the preview panel and custom engine shader generation. The main focus is @godotengine and to support @BevyEngine is next.
Data structure for #OpenShaderGraph is now stable to create any kind of nested graphs and we can compile shaders from graph data (special thanks to @saeid_gholizade) For gui, I decided to go with another solution. I wish I could get cool UI with dear imgui. well..
Some features I've wanted in Godot's Visual Shader Editor for over a year, are now coming as a part of something bigger. #OpenShaderGraph
For years, we created things in game engines and export them to web! its time to pay the debt and create things on web and export them in game engines! Quick Export feature will be added next! #OpenShaderGraph #Godot #threejs
Let me introduce 🎉 OpenShaderGraph 🎉: Create shaders ONCE and use it in all game engines. Link and to help: 👇
This is getting SUPER FUN! - Created Matcap and required nodes to have it. - Custom model in the preview node. - Editor nodes data is now also being saved by the graph. so you can load the exact same graph with loaded models and editor nodes custom sizes. #OpenShaderGraph
Updates on #OpenShaderGraph - Cleaner user interface - More nodes to build more complex graphs
I finally could decide the gui layer for #OpenShaderGraph It is going to be a web app with live preview that compiles the graph for @threejs to live update the preview panel and custom engine shader generation. The main focus is @godotengine and to support @BevyEngine is next.
I finally could decide the gui layer for #OpenShaderGraph It is going to be a web app with live preview that compiles the graph for @threejs to live update the preview panel and custom engine shader generation. The main focus is @godotengine and to support @BevyEngine is next.
Data structure for #OpenShaderGraph is now stable to create any kind of nested graphs and we can compile shaders from graph data (special thanks to @saeid_gholizade) For gui, I decided to go with another solution. I wish I could get cool UI with dear imgui. well..
Data structure for #OpenShaderGraph is now stable to create any kind of nested graphs and we can compile shaders from graph data (special thanks to @saeid_gholizade) For gui, I decided to go with another solution. I wish I could get cool UI with dear imgui. well..
Some features I've wanted in Godot's Visual Shader Editor for over a year, are now coming as a part of something bigger. #OpenShaderGraph
Some features I've wanted in Godot's Visual Shader Editor for over a year, are now coming as a part of something bigger. #OpenShaderGraph
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