#openshadinglanguage search results
toon edges along the boundaries of vertex colors also can be drawn with OSL #b3d #OpenShadingLanguage
The attempt to reproduce the dispersion effect inside my glass custom shader 💎🌈 (thanks @remi_creative for the nice video about the dispersion effect) #OpenShadingLanguage #Blender
No way! Text-sampled valued in the #b3d viewport. Thanks for sharing this #osl #OpenShadingLanguage experiment.
I noticed it wasn´t possible to expose the hue port of the color correct node in Octane to shift colors using a texture. So I made the #OpenShadingLanguage Hueshifter: As my RND_UVs OSL this is made to work with Octane´s random color. @OTOY #OSL silverwing-vfx.de/Download/Octan…
I am actually having a lot of fun writing custom Shaders so I have recreated the glass shader using OSL✨It has some additional inputs with respect to the existing one and it supports Sharp, GGX and Beckmann distribution. #Blender #OpenShadingLanguage #cycles #weirdhobby
So you know what I have been doing this week: @Blender thank´s for the inspiration! Using @MaxonVFX #cinema4d @OTOY #octane #openshadinglanguage Script kiddie at it again. I bet this script could be optimized a lot. After 3 Days of heavy brain juice I am just happy it works!
A three dee hierarchical voronoi with constant-width borders and cell smoothing #openshadinglanguage #osl #shader
#AMD Joins The @AcademySwf Foundation, #OpenShadingLanguage Becomes Hosted Project phoronix.com/scan.php?page=…
something to be thankful for, now using exrdisplay to view my first cornell box generated using testrender with #openshadinglanguage
Thanks to the teams at @sidefx, @Adobe, @AutodeskOSS, @openusd, @ILMVFX, and #OpenShadingLanguage for their great contributions to the #MaterialX session for @AcademySwf Open Source Days 2021. The full slide deck for the event can be found at materialx.org/assets/ASWF_OS…
Highlighting new developments in procedural materials, the #MaterialX and #OpenShadingLanguage teams have been working with @sidefx to develop renderer-independent definitions for Worley Noise, with new GLSL and OSL renders shown below. More details at github.com/materialx/Mate…
I just managed to compile and run #OpenShadingLanguage (including all it's dependencies) on Windows. While it sounds like something trivial, it feels like an achievement ¯\_(ツ)_/¯
Ohhh, I heard about the new changes in the #OpenShadingLanguage... yay :D Finally. Can not wait for OSL 1.9 :)
Anyone here use OSL #openshadinglanguage in Blender? I wonder if this is the same as this one: github.com/imageworks/Ope… From what I remember it was lower level than cycles or eevee nodes, but then again many people can generate shapes and patterns using cycles or eevee.
github.com
GitHub - AcademySoftwareFoundation/OpenShadingLanguage: Advanced shading language for production GI...
Advanced shading language for production GI renderers - AcademySoftwareFoundation/OpenShadingLanguage
Hot from editing room: "Octane Laser Effects PT2 Fake Laser with OSL" youtu.be/gY_jYLSpGJY This one is more on the nerdy side. But can also be a good jump of point to all sorts of effect. Including NPR Anime FX. @OTOY @MaxonVFX #octanerender #cinema4d #openshadinglanguage
#OpenShadingLanguage (OSL) is out. SPI just comitted the source to #googlecode. Specs are there too; and a brief intro http://bit.ly/7jtl5j
Hot from editing room: "Octane Laser Effects PT2 Fake Laser with OSL" youtu.be/gY_jYLSpGJY This one is more on the nerdy side. But can also be a good jump of point to all sorts of effect. Including NPR Anime FX. @OTOY @MaxonVFX #octanerender #cinema4d #openshadinglanguage
So you know what I have been doing this week: @Blender thank´s for the inspiration! Using @MaxonVFX #cinema4d @OTOY #octane #openshadinglanguage Script kiddie at it again. I bet this script could be optimized a lot. After 3 Days of heavy brain juice I am just happy it works!
Highlighting new developments in procedural materials, the #MaterialX and #OpenShadingLanguage teams have been working with @sidefx to develop renderer-independent definitions for Worley Noise, with new GLSL and OSL renders shown below. More details at github.com/materialx/Mate…
In this article from @github's ReadME Project, @larrygritz of our member company @imageworksVFX talks about #OpenShadingLanguage and the use of open source software in filmmaking: github.com/readme/feature…
Thanks to the teams at @sidefx, @Adobe, @AutodeskOSS, @openusd, @ILMVFX, and #OpenShadingLanguage for their great contributions to the #MaterialX session for @AcademySwf Open Source Days 2021. The full slide deck for the event can be found at materialx.org/assets/ASWF_OS…
Anyone here use OSL #openshadinglanguage in Blender? I wonder if this is the same as this one: github.com/imageworks/Ope… From what I remember it was lower level than cycles or eevee nodes, but then again many people can generate shapes and patterns using cycles or eevee.
github.com
GitHub - AcademySoftwareFoundation/OpenShadingLanguage: Advanced shading language for production GI...
Advanced shading language for production GI renderers - AcademySoftwareFoundation/OpenShadingLanguage
Very interested in this announcement of the Angie renderer from @isotropix, which includes an integration of #MaterialX and #OpenShadingLanguage isotropix.com/news/press-rel…
I just managed to compile and run #OpenShadingLanguage (including all it's dependencies) on Windows. While it sounds like something trivial, it feels like an achievement ¯\_(ツ)_/¯
No way! Text-sampled valued in the #b3d viewport. Thanks for sharing this #osl #OpenShadingLanguage experiment.
The attempt to reproduce the dispersion effect inside my glass custom shader 💎🌈 (thanks @remi_creative for the nice video about the dispersion effect) #OpenShadingLanguage #Blender
I am actually having a lot of fun writing custom Shaders so I have recreated the glass shader using OSL✨It has some additional inputs with respect to the existing one and it supports Sharp, GGX and Beckmann distribution. #Blender #OpenShadingLanguage #cycles #weirdhobby
#AMD Joins The @AcademySwf Foundation, #OpenShadingLanguage Becomes Hosted Project phoronix.com/scan.php?page=…
toon edges along the boundaries of vertex colors also can be drawn with OSL #b3d #OpenShadingLanguage
The attempt to reproduce the dispersion effect inside my glass custom shader 💎🌈 (thanks @remi_creative for the nice video about the dispersion effect) #OpenShadingLanguage #Blender
No way! Text-sampled valued in the #b3d viewport. Thanks for sharing this #osl #OpenShadingLanguage experiment.
I noticed it wasn´t possible to expose the hue port of the color correct node in Octane to shift colors using a texture. So I made the #OpenShadingLanguage Hueshifter: As my RND_UVs OSL this is made to work with Octane´s random color. @OTOY #OSL silverwing-vfx.de/Download/Octan…
I am actually having a lot of fun writing custom Shaders so I have recreated the glass shader using OSL✨It has some additional inputs with respect to the existing one and it supports Sharp, GGX and Beckmann distribution. #Blender #OpenShadingLanguage #cycles #weirdhobby
Thanks to the teams at @sidefx, @Adobe, @AutodeskOSS, @openusd, @ILMVFX, and #OpenShadingLanguage for their great contributions to the #MaterialX session for @AcademySwf Open Source Days 2021. The full slide deck for the event can be found at materialx.org/assets/ASWF_OS…
A three dee hierarchical voronoi with constant-width borders and cell smoothing #openshadinglanguage #osl #shader
#AMD Joins The @AcademySwf Foundation, #OpenShadingLanguage Becomes Hosted Project phoronix.com/scan.php?page=…
Highlighting new developments in procedural materials, the #MaterialX and #OpenShadingLanguage teams have been working with @sidefx to develop renderer-independent definitions for Worley Noise, with new GLSL and OSL renders shown below. More details at github.com/materialx/Mate…
Hot from editing room: "Octane Laser Effects PT2 Fake Laser with OSL" youtu.be/gY_jYLSpGJY This one is more on the nerdy side. But can also be a good jump of point to all sorts of effect. Including NPR Anime FX. @OTOY @MaxonVFX #octanerender #cinema4d #openshadinglanguage
Something went wrong.
Something went wrong.
United States Trends
- 1. #UFC322 36.9K posts
- 2. Ewing 4,669 posts
- 3. Bama 18.8K posts
- 4. Wellmaker 3,143 posts
- 5. Oklahoma 28.5K posts
- 6. Noah Thomas N/A
- 7. Ty Simpson 3,806 posts
- 8. #AEWCollision 4,119 posts
- 9. Jeremiah Smith 1,957 posts
- 10. Bronny 4,667 posts
- 11. Boomer Sooner 2,097 posts
- 12. Wingo N/A
- 13. #GoDawgs 4,976 posts
- 14. Iowa 19.7K posts
- 15. Sabatini 1,377 posts
- 16. UConn 4,587 posts
- 17. Georgia 78K posts
- 18. Lagway 1,194 posts
- 19. Mateer 3,205 posts
- 20. #Svengoolie N/A