#purebasic search results
The PureBasic OpenAL SDK was updated recently to support newer #PureBasic versions up to v6.10 LTS for Windows. This freeware SDK was originally created in 2007 using the FASM preprocessor (flat assembler). It's used to implement 3D sound effects.
Nomad Software and “we” made a MS Windows hardware monitor, a window placement organiser and a few screensavers using a BASIC dialect called #PureBasic (en.wikipedia.org/wiki/PureBasic). I remember the hardware monitor being difficult to do and I still can't believe I pulled it off. 🤓
tons of bug and logic bug fixes, complete rework of object logic for dynamic and unlimited interaction, #indie #indiedev #purebasic #gamedev #gamedevelopemen #codinglife #coding #support support: mark-dowen.itch.io/adventure-a-dw…
Just completed this in pure basic: youtube.com/watch?v=YO3liL… #PureBasic
youtube.com
YouTube
Sprite Editor in Pure Basic
The latest PureBasic OpenAL SDK supports the latest #PureBasic release. It was tested up to PureBasic v6.20 LTS. It was also tested successfully for compatibility with OpenAL Soft, an LGPL-licensed software implementation of the #OpenAL 3D audio API.
Oh sh*t. I was talking about Gary Marcus, and how in the world I called him Gary Willoughby here, I don't even know. I remember now, Garry Willoughby wrote that book about #purebasic, and it was legendary... Gary, if you - by any chance - read this, thanks for that book.
The PureBasic OpenAL SDK v1.1.2 supports OpenAL64 with #PureBasic x64. @Migue1Cano contributed a sine wave sample program and some optimizations for the OALF framework.🙏 The latest version is available on SourceForge and GitHub.
My idea to detect if you are on big or little endian architecture in #purebasic: purebasic.fr/english/viewto… #programming
This is probably the last code/game of 2023: ricardo-sdl.itch.io/the-enemy The source code is available if you are brave enough to look at it! #gamedev #programming #purebasic #sourcecode
ricardo-sdl.itch.io
The Enemy by ricardo_sdl
Jam for All BASIC Dialects (#5) - my entry. Available for Windows
Day 13 of #100DaysOfCode As I wait for a couple of projects to get going I didn't do much today so squeezed in some Python learning. Also explored various cross platform solutions such as @FlutterDev , @reactnative , #dotnetmaui , @AvaloniaUI , @UnoPlatform and #PureBasic
tons of bug and logic bug fixes, complete rework of object logic for dynamic and unlimited interaction, #indie #indiedev #purebasic #gamedev #gamedevelopemen #codinglife #coding #support support: mark-dowen.itch.io/adventure-a-dw…
The PureBasic OpenAL SDK v1.1.2 supports OpenAL64 with #PureBasic x64. @Migue1Cano contributed a sine wave sample program and some optimizations for the OALF framework.🙏 The latest version is available on SourceForge and GitHub.
The latest PureBasic OpenAL SDK supports the latest #PureBasic release. It was tested up to PureBasic v6.20 LTS. It was also tested successfully for compatibility with OpenAL Soft, an LGPL-licensed software implementation of the #OpenAL 3D audio API.
tons of bug and logic bug fixes, complete rework of object logic for dynamic and unlimited interaction, #indie #indiedev #purebasic #gamedev #gamedevelopemen #codinglife #coding #support support: mark-dowen.itch.io/adventure-a-dw…
Nomad Software and “we” made a MS Windows hardware monitor, a window placement organiser and a few screensavers using a BASIC dialect called #PureBasic (en.wikipedia.org/wiki/PureBasic). I remember the hardware monitor being difficult to do and I still can't believe I pulled it off. 🤓
The PureBasic OpenAL SDK was updated recently to support newer #PureBasic versions up to v6.10 LTS for Windows. This freeware SDK was originally created in 2007 using the FASM preprocessor (flat assembler). It's used to implement 3D sound effects.
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