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The PureBasic OpenAL SDK was updated recently to support newer #PureBasic versions up to v6.10 LTS for Windows. This freeware SDK was originally created in 2007 using the FASM preprocessor (flat assembler). It's used to implement 3D sound effects.

CelerVictor's tweet image. The PureBasic OpenAL SDK was updated recently to support newer #PureBasic versions up to v6.10 LTS for Windows.
This freeware SDK was originally created in 2007 using the FASM preprocessor (flat assembler). It's used to implement 3D sound effects.

Nomad Software and “we” made a MS Windows hardware monitor, a window placement organiser and a few screensavers using a BASIC dialect called #PureBasic (en.wikipedia.org/wiki/PureBasic). I remember the hardware monitor being difficult to do and I still can't believe I pulled it off. 🤓

NomadDeveloper's tweet image. Nomad Software and “we” made a MS Windows hardware monitor, a window placement organiser and a few screensavers using a BASIC dialect called #PureBasic (en.wikipedia.org/wiki/PureBasic).

I remember the hardware monitor being difficult to do and I still can't believe I pulled it off. 🤓

tons of bug and logic bug fixes, complete rework of object logic for dynamic and unlimited interaction, #indie #indiedev #purebasic #gamedev #gamedevelopemen #codinglife #coding #support support: mark-dowen.itch.io/adventure-a-dw…

dowen_mark's tweet image. tons of bug and logic bug fixes, complete rework of object logic for dynamic and unlimited interaction,
#indie #indiedev #purebasic #gamedev #gamedevelopemen #codinglife #coding #support
support:
mark-dowen.itch.io/adventure-a-dw…
dowen_mark's tweet image. tons of bug and logic bug fixes, complete rework of object logic for dynamic and unlimited interaction,
#indie #indiedev #purebasic #gamedev #gamedevelopemen #codinglife #coding #support
support:
mark-dowen.itch.io/adventure-a-dw…

Oh sh*t. I was talking about Gary Marcus, and how in the world I called him Gary Willoughby here, I don't even know. I remember now, Garry Willoughby wrote that book about #purebasic, and it was legendary... Gary, if you - by any chance - read this, thanks for that book.


My idea to detect if you are on big or little endian architecture in #purebasic: purebasic.fr/english/viewto… #programming


The latest PureBasic OpenAL SDK supports the latest #PureBasic release. It was tested up to PureBasic v6.20 LTS. It was also tested successfully for compatibility with OpenAL Soft, an LGPL-licensed software implementation of the #OpenAL 3D audio API.


Me llama la atención que sigan existiendo este tipo de RAD purebasic.com , en Basic. Sería curioso mirarlo a ver que tal va #purebasic


The PureBasic OpenAL SDK v1.1.2 supports OpenAL64 with #PureBasic x64. @Migue1Cano contributed a sine wave sample program and some optimizations for the OALF framework.🙏 The latest version is available on SourceForge and GitHub.


tons of bug and logic bug fixes, complete rework of object logic for dynamic and unlimited interaction, #indie #indiedev #purebasic #gamedev #gamedevelopemen #codinglife #coding #support support: mark-dowen.itch.io/adventure-a-dw…

dowen_mark's tweet image. tons of bug and logic bug fixes, complete rework of object logic for dynamic and unlimited interaction,
#indie #indiedev #purebasic #gamedev #gamedevelopemen #codinglife #coding #support
support:
mark-dowen.itch.io/adventure-a-dw…
dowen_mark's tweet image. tons of bug and logic bug fixes, complete rework of object logic for dynamic and unlimited interaction,
#indie #indiedev #purebasic #gamedev #gamedevelopemen #codinglife #coding #support
support:
mark-dowen.itch.io/adventure-a-dw…

The PureBasic OpenAL SDK v1.1.2 supports OpenAL64 with #PureBasic x64. @Migue1Cano contributed a sine wave sample program and some optimizations for the OALF framework.🙏 The latest version is available on SourceForge and GitHub.


The latest PureBasic OpenAL SDK supports the latest #PureBasic release. It was tested up to PureBasic v6.20 LTS. It was also tested successfully for compatibility with OpenAL Soft, an LGPL-licensed software implementation of the #OpenAL 3D audio API.


tons of bug and logic bug fixes, complete rework of object logic for dynamic and unlimited interaction, #indie #indiedev #purebasic #gamedev #gamedevelopemen #codinglife #coding #support support: mark-dowen.itch.io/adventure-a-dw…

dowen_mark's tweet image. tons of bug and logic bug fixes, complete rework of object logic for dynamic and unlimited interaction,
#indie #indiedev #purebasic #gamedev #gamedevelopemen #codinglife #coding #support
support:
mark-dowen.itch.io/adventure-a-dw…
dowen_mark's tweet image. tons of bug and logic bug fixes, complete rework of object logic for dynamic and unlimited interaction,
#indie #indiedev #purebasic #gamedev #gamedevelopemen #codinglife #coding #support
support:
mark-dowen.itch.io/adventure-a-dw…

The PureBasic OpenAL SDK was updated recently to support newer #PureBasic versions up to v6.10 LTS for Windows. This freeware SDK was originally created in 2007 using the FASM preprocessor (flat assembler). It's used to implement 3D sound effects.

CelerVictor's tweet image. The PureBasic OpenAL SDK was updated recently to support newer #PureBasic versions up to v6.10 LTS for Windows.
This freeware SDK was originally created in 2007 using the FASM preprocessor (flat assembler). It's used to implement 3D sound effects.

Nomad Software and “we” made a MS Windows hardware monitor, a window placement organiser and a few screensavers using a BASIC dialect called #PureBasic (en.wikipedia.org/wiki/PureBasic). I remember the hardware monitor being difficult to do and I still can't believe I pulled it off. 🤓

NomadDeveloper's tweet image. Nomad Software and “we” made a MS Windows hardware monitor, a window placement organiser and a few screensavers using a BASIC dialect called #PureBasic (en.wikipedia.org/wiki/PureBasic).

I remember the hardware monitor being difficult to do and I still can't believe I pulled it off. 🤓

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