#softwarerendering search results
Okay this looks much better! #Softwarerenderer #Softwarerendering
Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer
This is CPU software-rendered Teto. #SoftwareRendering #KasaneTeto #重音テト
Added depth test and perspective corrected UVs
Okay this is going somewhere! Improved the rendering of the reflection capture and added a bit of color tint on it. It's kinda looking like metal now, in software! #Softwarerendering
Big thanks to @pikuma for the awesome software rendering video book! 🙏 Just finished going through it a second time and learned even more. This resource is pure gold for anyone wanting to dive deep into graphics programming. #softwareRendering #graphicsProgramming #gamedev
going down the shaft! Implemented horizon bending like in Subway Surfers or Animal Crossing #gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing
Update to the Endlessrunner: Added some basic meshes and did some basic vertex lighting. #gamedev #indiedev #softwarerendering #endlessrunner #autorunner
Bresenham algorithm at play. Each pixel is drawn directly onto the buffer for each vertex and then the line interpolation between vertices is done by applying the Bresenham 's line algorithm. Pretty fun. #softwarerendering #usingc
This is supposed to be a 3d model. 😵💫 #softwarerendering #3d #rendering #rasterization #c #obj #model
Yay, support for multiple UV sets added, which was mainly the FBX loader and my Mesh class, which didn't support multiple ones. Quickly wrote the basic shader to use the prebaked lightmap and that's the result: (Model:sirsaugsage on Sketchfab) #Graphics #SoftwareRendering
Adding some textures to the mix! Shoutout to @2Biiit for his texturepacks. Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen. #gamedev #indiedev #softwarerendering #endlessrunner #autorunner
PolyWolf - V0.10 - Lets just throw a bunch of objects in scene and see what we get.. A good laugh is what you get ! :) #lowpoly #retro #softwarerendering #coding #gamedev #2d #3d #retrodev
You render them so lovingly and this is how they repay you... #screenshotsaturday #softwarerendering
Rasteriser now emits edge values to shader for normalising to barycentrics. Also using interpolated barycentrics to avoid clipping & projecting attributes. Nice and clean. #softwarerendering #gamedev #IndieGameDev
Processional depth fog. Lerp between fog colour & colour buffer based on depth buffer. Animate fog colour & starting distance. #softwarerendering #gamedev #IndieGameDev
🖥️ Software Rendering: CPU-Powered Image Generation --> Rendering Type: 06 #SoftwareRendering #CPURendering #RenderingTech #3DRendering #Blender3D #AutodeskMaya #POVRay #DigitalArt #CreativeTechnology #TechPost #RenderOfTheDay #technoksha
Steam Deck & MacOSX Software Rendering Experimentations #softwarerendering #gamedev #screenshotsunday
Added a simple specular effect. Computed in clip space, post visibility buffer. #softwarerendering #arcanedimensions #IndieGameDev
Those pesky Shamblers! Hand rolled software renderer with dynamic lightmaps. Assets courtesy Arcane Dimensions, map a backyard job by yours truely. #softwarerendering #gamedev #indiedev
More assorted assets from the amazing Arcane Dimensions mod for Quake 1, running in my hand made game engine. #quake assets deserve #softwarerendering #arcanedimensions #gamedev #indiegamedev
Assorted assets from the amazing Arcane Dimensions mod for Quake 1, running in my hand made game engine. #quake assets deserve #softwarerendering #arcanedimensions #gamedev #indiegamedev
This is CPU software-rendered Teto. #SoftwareRendering #KasaneTeto #重音テト
Added depth test and perspective corrected UVs
Okay this is going somewhere! Improved the rendering of the reflection capture and added a bit of color tint on it. It's kinda looking like metal now, in software! #Softwarerendering
Okay this looks much better! #Softwarerenderer #Softwarerendering
Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer
Software-rendered 3D games in 2025? Forget GPUs, let's crank CPUs like it's 1998. Indie devs building low-poly worlds without the API apocalypse Resonance of retro efficiency in a bloated tech era. Gives me Nintendo Throwbacks. Mofos did crazy stuff #SoftwareRendering #RetroTech
going down the shaft! Implemented horizon bending like in Subway Surfers or Animal Crossing #gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing
Adding some textures to the mix! Shoutout to @2Biiit for his texturepacks. Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen. #gamedev #indiedev #softwarerendering #endlessrunner #autorunner
Update to the Endlessrunner: Added some basic meshes and did some basic vertex lighting. #gamedev #indiedev #softwarerendering #endlessrunner #autorunner
Yay, support for multiple UV sets added, which was mainly the FBX loader and my Mesh class, which didn't support multiple ones. Quickly wrote the basic shader to use the prebaked lightmap and that's the result: (Model:sirsaugsage on Sketchfab) #Graphics #SoftwareRendering
Horray! Got my FBX-Loader for my SoftwareRenderer working. With that out of the way, I can finally add support for multiple UV sets :D Model used: sketchfab.com/3d-models/fant… #Rendering #SoftwareRendering #graphics
PolyWolf - V0.10 - Lets just throw a bunch of objects in scene and see what we get.. A good laugh is what you get ! :) #lowpoly #retro #softwarerendering #coding #gamedev #2d #3d #retrodev
Steam Deck & MacOSX Software Rendering Experimentations #softwarerendering #gamedev #screenshotsunday
Big thanks to @pikuma for the awesome software rendering video book! 🙏 Just finished going through it a second time and learned even more. This resource is pure gold for anyone wanting to dive deep into graphics programming. #softwareRendering #graphicsProgramming #gamedev
This is supposed to be a 3d model. 😵💫 #softwarerendering #3d #rendering #rasterization #c #obj #model
I released my little PICO-8 3D Model Viewer wojtekrak.itch.io/pico8-3d-model… #pico8 #softwarerendering #gamedev #lowpoly #lowrez #pixelart
Finally finished this mammoth 1600 page tome on advanced #3D #programming with #SoftwareRendering to produce #Quake & #Duke3D like #GameEngines. By @NurveNetworks. Took many years to fully complete, but boy, what a ride! #GameDev #IndieDev #GameProgramming #3DEngine #GameCoding
Tricks of the #3D #GameProgramming Gurus by @NurveNetworks. I’m 1458 pages in out of 1600. Been working on it since it came out in 2003, though I did take about 12 years off from it. CD for scale.😳 Also, #ArabianNights. 300 pages in. Only 1800 & 3 more volumes to go! #GameDev
Okay this looks much better! #Softwarerenderer #Softwarerendering
Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer
Okay this is going somewhere! Improved the rendering of the reflection capture and added a bit of color tint on it. It's kinda looking like metal now, in software! #Softwarerendering
This is supposed to be a 3d model. 😵💫 #softwarerendering #3d #rendering #rasterization #c #obj #model
Bresenham algorithm at play. Each pixel is drawn directly onto the buffer for each vertex and then the line interpolation between vertices is done by applying the Bresenham 's line algorithm. Pretty fun. #softwarerendering #usingc
Leitmotiv by Lunix 🎺: pouet.net/prod.php?which… 🎥: youtube.com/watch?v=us8zaY… #demoscene 💎 #windows #softwarerendering
Cayenne by prone 🎺: pouet.net/prod.php?which… 🎥: youtube.com/watch?v=zTsGw1… #demoscene 💎 #java #softwarerendering
Yay, support for multiple UV sets added, which was mainly the FBX loader and my Mesh class, which didn't support multiple ones. Quickly wrote the basic shader to use the prebaked lightmap and that's the result: (Model:sirsaugsage on Sketchfab) #Graphics #SoftwareRendering
going down the shaft! Implemented horizon bending like in Subway Surfers or Animal Crossing #gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing
PolyWolf - V0.10 - Lets just throw a bunch of objects in scene and see what we get.. A good laugh is what you get ! :) #lowpoly #retro #softwarerendering #coding #gamedev #2d #3d #retrodev
Rasteriser now emits edge values to shader for normalising to barycentrics. Also using interpolated barycentrics to avoid clipping & projecting attributes. Nice and clean. #softwarerendering #gamedev #IndieGameDev
Steam Deck & MacOSX Software Rendering Experimentations #softwarerendering #gamedev #screenshotsunday
Update to the Endlessrunner: Added some basic meshes and did some basic vertex lighting. #gamedev #indiedev #softwarerendering #endlessrunner #autorunner
Adding some textures to the mix! Shoutout to @2Biiit for his texturepacks. Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen. #gamedev #indiedev #softwarerendering #endlessrunner #autorunner
Big thanks to @pikuma for the awesome software rendering video book! 🙏 Just finished going through it a second time and learned even more. This resource is pure gold for anyone wanting to dive deep into graphics programming. #softwareRendering #graphicsProgramming #gamedev
🖥️ Software Rendering: CPU-Powered Image Generation --> Rendering Type: 06 #SoftwareRendering #CPURendering #RenderingTech #3DRendering #Blender3D #AutodeskMaya #POVRay #DigitalArt #CreativeTechnology #TechPost #RenderOfTheDay #technoksha
Here I am again glibly talking through the code that powers the rasteriser: youtu.be/PmrtuQ0omI8 #softwarerendering #IndieGameDev #gamedev
Horray! Got my FBX-Loader for my SoftwareRenderer working. With that out of the way, I can finally add support for multiple UV sets :D Model used: sketchfab.com/3d-models/fant… #Rendering #SoftwareRendering #graphics
ECS being the flavour of the month, I wrote a post about the one I wrote for my engine: trevornagel.com/coding/entity-… The continuation of a multi-part series about the various game systems I've written. #softwarerendering #IndieGameDev #gamedev
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