#softwarerendering результаты поиска

Okay this looks much better! #Softwarerenderer #Softwarerendering

memn4rch's tweet image. Okay this looks much better!
#Softwarerenderer #Softwarerendering
memn4rch's tweet image. Okay this looks much better!
#Softwarerenderer #Softwarerendering

Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer

memn4rch's tweet image. Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D
#Softwarerenderer
memn4rch's tweet image. Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D
#Softwarerenderer


Big thanks to @pikuma for the awesome software rendering video book! 🙏 Just finished going through it a second time and learned even more. This resource is pure gold for anyone wanting to dive deep into graphics programming. #softwareRendering #graphicsProgramming #gamedev


This is supposed to be a 3d model. 😵‍💫 #softwarerendering #3d #rendering #rasterization #c #obj #model

xesfnet's tweet image. This is supposed to be a 3d model. 😵‍💫

#softwarerendering #3d #rendering #rasterization #c #obj #model

Bresenham algorithm at play. Each pixel is drawn directly onto the buffer for each vertex and then the line interpolation between vertices is done by applying the Bresenham 's line algorithm. Pretty fun. #softwarerendering #usingc

vfaizin's tweet image. Bresenham algorithm at play. 

Each pixel is drawn directly onto the buffer for each vertex and then the line interpolation between vertices is done by applying the Bresenham 's line algorithm. Pretty fun.

#softwarerendering #usingc

Yay, support for multiple UV sets added, which was mainly the FBX loader and my Mesh class, which didn't support multiple ones. Quickly wrote the basic shader to use the prebaked lightmap and that's the result: (Model:sirsaugsage on Sketchfab) #Graphics #SoftwareRendering

memn4rch's tweet image. Yay, support for multiple UV sets added, which was mainly the FBX loader  and my Mesh class, which didn't support multiple ones. Quickly wrote  the basic shader to use the prebaked lightmap and that's the result: (Model:sirsaugsage on Sketchfab) #Graphics #SoftwareRendering

going down the shaft! Implemented horizon bending like in Subway Surfers or Animal Crossing #gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing

memn4rch's tweet image. going down the shaft! Implemented horizon bending like in Subway Surfers or Animal Crossing
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing

Update to the Endlessrunner: Added some basic meshes and did some basic vertex lighting. #gamedev #indiedev #softwarerendering #endlessrunner #autorunner

memn4rch's tweet image. Update to the Endlessrunner: Added some basic meshes and did some basic vertex lighting.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner

Okay this is going somewhere! Improved the rendering of the reflection capture and added a bit of color tint on it. It's kinda looking like metal now, in software! #Softwarerendering

memn4rch's tweet image. Okay this is going somewhere! Improved the rendering of the reflection capture and added a bit of color tint on it. It's kinda looking like metal now, in software!
#Softwarerendering

PolyWolf - V0.10 - Lets just throw a bunch of objects in scene and see what we get.. A good laugh is what you get ! :) #lowpoly #retro #softwarerendering #coding #gamedev #2d #3d #retrodev

PlayBasic's tweet image. PolyWolf - V0.10 - Lets just throw a bunch of objects in scene and see what we get.. A good laugh is what you get ! :)  

#lowpoly #retro #softwarerendering #coding #gamedev #2d #3d #retrodev
PlayBasic's tweet image. PolyWolf - V0.10 - Lets just throw a bunch of objects in scene and see what we get.. A good laugh is what you get ! :)  

#lowpoly #retro #softwarerendering #coding #gamedev #2d #3d #retrodev

You render them so lovingly and this is how they repay you... #screenshotsaturday #softwarerendering


Adding some textures to the mix! Shoutout to @2Biiit for his texturepacks. Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen. #gamedev #indiedev #softwarerendering #endlessrunner #autorunner

memn4rch's tweet image. Adding some textures to the mix! Shoutout to @2Biiit  for his texturepacks.
Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner

Steam Deck & MacOSX Software Rendering Experimentations #softwarerendering #gamedev #screenshotsunday

xesfnet's tweet image. Steam Deck & MacOSX Software Rendering Experimentations #softwarerendering #gamedev #screenshotsunday

Rasteriser now emits edge values to shader for normalising to barycentrics. Also using interpolated barycentrics to avoid clipping & projecting attributes. Nice and clean. #softwarerendering #gamedev #IndieGameDev

lamorna_engine's tweet image. Rasteriser now emits edge values to shader for normalising to barycentrics. Also using interpolated barycentrics to avoid clipping & projecting attributes. Nice and clean. #softwarerendering #gamedev #IndieGameDev

Processional depth fog. Lerp between fog colour & colour buffer based on depth buffer. Animate fog colour & starting distance. #softwarerendering #gamedev #IndieGameDev


Added a simple specular effect. Computed in clip space, post visibility buffer. #softwarerendering #arcanedimensions #IndieGameDev


Those pesky Shamblers! Hand rolled software renderer with dynamic lightmaps. Assets courtesy Arcane Dimensions, map a backyard job by yours truely. #softwarerendering #gamedev #indiedev


Implementing a simple loose grid based partitioning scheme. Colours show division, red indicates shared blocks. Large blocks grow cells out of proportion lowering BV effectiveness. #softwarerendering


Okay this is going somewhere! Improved the rendering of the reflection capture and added a bit of color tint on it. It's kinda looking like metal now, in software! #Softwarerendering

memn4rch's tweet image. Okay this is going somewhere! Improved the rendering of the reflection capture and added a bit of color tint on it. It's kinda looking like metal now, in software!
#Softwarerendering

Okay this looks much better! #Softwarerenderer #Softwarerendering

memn4rch's tweet image. Okay this looks much better!
#Softwarerenderer #Softwarerendering
memn4rch's tweet image. Okay this looks much better!
#Softwarerenderer #Softwarerendering

Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer

memn4rch's tweet image. Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D
#Softwarerenderer
memn4rch's tweet image. Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D
#Softwarerenderer


Software-rendered 3D games in 2025? Forget GPUs, let's crank CPUs like it's 1998. Indie devs building low-poly worlds without the API apocalypse Resonance of retro efficiency in a bloated tech era. Gives me Nintendo Throwbacks. Mofos did crazy stuff #SoftwareRendering #RetroTech


going down the shaft! Implemented horizon bending like in Subway Surfers or Animal Crossing #gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing

memn4rch's tweet image. going down the shaft! Implemented horizon bending like in Subway Surfers or Animal Crossing
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing

Adding some textures to the mix! Shoutout to @2Biiit for his texturepacks. Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen. #gamedev #indiedev #softwarerendering #endlessrunner #autorunner

memn4rch's tweet image. Adding some textures to the mix! Shoutout to @2Biiit  for his texturepacks.
Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner

Update to the Endlessrunner: Added some basic meshes and did some basic vertex lighting. #gamedev #indiedev #softwarerendering #endlessrunner #autorunner

memn4rch's tweet image. Update to the Endlessrunner: Added some basic meshes and did some basic vertex lighting.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner

Yay, support for multiple UV sets added, which was mainly the FBX loader and my Mesh class, which didn't support multiple ones. Quickly wrote the basic shader to use the prebaked lightmap and that's the result: (Model:sirsaugsage on Sketchfab) #Graphics #SoftwareRendering

memn4rch's tweet image. Yay, support for multiple UV sets added, which was mainly the FBX loader  and my Mesh class, which didn't support multiple ones. Quickly wrote  the basic shader to use the prebaked lightmap and that's the result: (Model:sirsaugsage on Sketchfab) #Graphics #SoftwareRendering

Horray! Got my FBX-Loader for my SoftwareRenderer working. With that out of the way, I can finally add support for multiple UV sets :D Model used: sketchfab.com/3d-models/fant… #Rendering #SoftwareRendering #graphics

memn4rch's tweet image. Horray! Got my FBX-Loader for my SoftwareRenderer working. With that out of the way, I can finally add support for multiple UV sets :D
Model used:
sketchfab.com/3d-models/fant…
#Rendering #SoftwareRendering #graphics

PolyWolf - V0.10 - Lets just throw a bunch of objects in scene and see what we get.. A good laugh is what you get ! :) #lowpoly #retro #softwarerendering #coding #gamedev #2d #3d #retrodev

PlayBasic's tweet image. PolyWolf - V0.10 - Lets just throw a bunch of objects in scene and see what we get.. A good laugh is what you get ! :)  

#lowpoly #retro #softwarerendering #coding #gamedev #2d #3d #retrodev
PlayBasic's tweet image. PolyWolf - V0.10 - Lets just throw a bunch of objects in scene and see what we get.. A good laugh is what you get ! :)  

#lowpoly #retro #softwarerendering #coding #gamedev #2d #3d #retrodev

Steam Deck & MacOSX Software Rendering Experimentations #softwarerendering #gamedev #screenshotsunday

xesfnet's tweet image. Steam Deck & MacOSX Software Rendering Experimentations #softwarerendering #gamedev #screenshotsunday

Big thanks to @pikuma for the awesome software rendering video book! 🙏 Just finished going through it a second time and learned even more. This resource is pure gold for anyone wanting to dive deep into graphics programming. #softwareRendering #graphicsProgramming #gamedev


This is supposed to be a 3d model. 😵‍💫 #softwarerendering #3d #rendering #rasterization #c #obj #model

xesfnet's tweet image. This is supposed to be a 3d model. 😵‍💫

#softwarerendering #3d #rendering #rasterization #c #obj #model


Finally finished this mammoth 1600 page tome on advanced #3D #programming with #SoftwareRendering to produce #Quake & #Duke3D like #GameEngines. By @NurveNetworks. Took many years to fully complete, but boy, what a ride! #GameDev #IndieDev #GameProgramming #3DEngine #GameCoding

Tricks of the #3D #GameProgramming Gurus by @NurveNetworks. I’m 1458 pages in out of 1600. Been working on it since it came out in 2003, though I did take about 12 years off from it. CD for scale.😳 Also, #ArabianNights. 300 pages in. Only 1800 & 3 more volumes to go! #GameDev

EvilSoftGames's tweet image. Tricks of the #3D #GameProgramming Gurus by @NurveNetworks. I’m 1458 pages in out of 1600. Been working on it since it came out in 2003, though I did take about 12 years off from it.

CD for scale.😳

Also, #ArabianNights. 300 pages in. Only 1800 & 3 more volumes to go!

#GameDev
EvilSoftGames's tweet image. Tricks of the #3D #GameProgramming Gurus by @NurveNetworks. I’m 1458 pages in out of 1600. Been working on it since it came out in 2003, though I did take about 12 years off from it.

CD for scale.😳

Also, #ArabianNights. 300 pages in. Only 1800 & 3 more volumes to go!

#GameDev
EvilSoftGames's tweet image. Tricks of the #3D #GameProgramming Gurus by @NurveNetworks. I’m 1458 pages in out of 1600. Been working on it since it came out in 2003, though I did take about 12 years off from it.

CD for scale.😳

Also, #ArabianNights. 300 pages in. Only 1800 & 3 more volumes to go!

#GameDev
EvilSoftGames's tweet image. Tricks of the #3D #GameProgramming Gurus by @NurveNetworks. I’m 1458 pages in out of 1600. Been working on it since it came out in 2003, though I did take about 12 years off from it.

CD for scale.😳

Also, #ArabianNights. 300 pages in. Only 1800 & 3 more volumes to go!

#GameDev


Нет результатов для «#softwarerendering»

This is supposed to be a 3d model. 😵‍💫 #softwarerendering #3d #rendering #rasterization #c #obj #model

xesfnet's tweet image. This is supposed to be a 3d model. 😵‍💫

#softwarerendering #3d #rendering #rasterization #c #obj #model

Bresenham algorithm at play. Each pixel is drawn directly onto the buffer for each vertex and then the line interpolation between vertices is done by applying the Bresenham 's line algorithm. Pretty fun. #softwarerendering #usingc

vfaizin's tweet image. Bresenham algorithm at play. 

Each pixel is drawn directly onto the buffer for each vertex and then the line interpolation between vertices is done by applying the Bresenham 's line algorithm. Pretty fun.

#softwarerendering #usingc

Okay this is going somewhere! Improved the rendering of the reflection capture and added a bit of color tint on it. It's kinda looking like metal now, in software! #Softwarerendering

memn4rch's tweet image. Okay this is going somewhere! Improved the rendering of the reflection capture and added a bit of color tint on it. It's kinda looking like metal now, in software!
#Softwarerendering

Okay this looks much better! #Softwarerenderer #Softwarerendering

memn4rch's tweet image. Okay this looks much better!
#Softwarerenderer #Softwarerendering
memn4rch's tweet image. Okay this looks much better!
#Softwarerenderer #Softwarerendering

Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer

memn4rch's tweet image. Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D
#Softwarerenderer
memn4rch's tweet image. Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D
#Softwarerenderer


Steam Deck & MacOSX Software Rendering Experimentations #softwarerendering #gamedev #screenshotsunday

xesfnet's tweet image. Steam Deck & MacOSX Software Rendering Experimentations #softwarerendering #gamedev #screenshotsunday

Yay, support for multiple UV sets added, which was mainly the FBX loader and my Mesh class, which didn't support multiple ones. Quickly wrote the basic shader to use the prebaked lightmap and that's the result: (Model:sirsaugsage on Sketchfab) #Graphics #SoftwareRendering

memn4rch's tweet image. Yay, support for multiple UV sets added, which was mainly the FBX loader  and my Mesh class, which didn't support multiple ones. Quickly wrote  the basic shader to use the prebaked lightmap and that's the result: (Model:sirsaugsage on Sketchfab) #Graphics #SoftwareRendering

PolyWolf - V0.10 - Lets just throw a bunch of objects in scene and see what we get.. A good laugh is what you get ! :) #lowpoly #retro #softwarerendering #coding #gamedev #2d #3d #retrodev

PlayBasic's tweet image. PolyWolf - V0.10 - Lets just throw a bunch of objects in scene and see what we get.. A good laugh is what you get ! :)  

#lowpoly #retro #softwarerendering #coding #gamedev #2d #3d #retrodev
PlayBasic's tweet image. PolyWolf - V0.10 - Lets just throw a bunch of objects in scene and see what we get.. A good laugh is what you get ! :)  

#lowpoly #retro #softwarerendering #coding #gamedev #2d #3d #retrodev

Adding some textures to the mix! Shoutout to @2Biiit for his texturepacks. Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen. #gamedev #indiedev #softwarerendering #endlessrunner #autorunner

memn4rch's tweet image. Adding some textures to the mix! Shoutout to @2Biiit  for his texturepacks.
Texturerendering is a bit slow, may need to optimize that later once more stuff is on the screen.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner

Rasteriser now emits edge values to shader for normalising to barycentrics. Also using interpolated barycentrics to avoid clipping & projecting attributes. Nice and clean. #softwarerendering #gamedev #IndieGameDev

lamorna_engine's tweet image. Rasteriser now emits edge values to shader for normalising to barycentrics. Also using interpolated barycentrics to avoid clipping & projecting attributes. Nice and clean. #softwarerendering #gamedev #IndieGameDev

going down the shaft! Implemented horizon bending like in Subway Surfers or Animal Crossing #gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing

memn4rch's tweet image. going down the shaft! Implemented horizon bending like in Subway Surfers or Animal Crossing
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner #SubwaySurfers #AnimalCrossing

Update to the Endlessrunner: Added some basic meshes and did some basic vertex lighting. #gamedev #indiedev #softwarerendering #endlessrunner #autorunner

memn4rch's tweet image. Update to the Endlessrunner: Added some basic meshes and did some basic vertex lighting.
#gamedev #indiedev #softwarerendering #endlessrunner #autorunner

Horray! Got my FBX-Loader for my SoftwareRenderer working. With that out of the way, I can finally add support for multiple UV sets :D Model used: sketchfab.com/3d-models/fant… #Rendering #SoftwareRendering #graphics

memn4rch's tweet image. Horray! Got my FBX-Loader for my SoftwareRenderer working. With that out of the way, I can finally add support for multiple UV sets :D
Model used:
sketchfab.com/3d-models/fant…
#Rendering #SoftwareRendering #graphics

Big thanks to @pikuma for the awesome software rendering video book! 🙏 Just finished going through it a second time and learned even more. This resource is pure gold for anyone wanting to dive deep into graphics programming. #softwareRendering #graphicsProgramming #gamedev


Here I am again glibly talking through the code that powers the rasteriser: youtu.be/PmrtuQ0omI8 #softwarerendering #IndieGameDev #gamedev

lamorna_engine's tweet image. Here I am again glibly talking through the code that powers the rasteriser:
youtu.be/PmrtuQ0omI8  #softwarerendering #IndieGameDev #gamedev

ECS being the flavour of the month, I wrote a post about the one I wrote for my engine: trevornagel.com/coding/entity-… The continuation of a multi-part series about the various game systems I've written. #softwarerendering #IndieGameDev #gamedev

lamorna_engine's tweet image. ECS being the flavour of the month, I wrote a post about the one I wrote for my engine: trevornagel.com/coding/entity-…

The continuation of a multi-part series about the various game systems I've written. #softwarerendering #IndieGameDev #gamedev

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