#techanim kết quả tìm kiếm
Cool little setting in UE Blendspace is Per Bone Smoothing. With it you can control the speed different parts of the character blend to the desired pose, and add more life to the animation even in simple 1D Blendspace. #UnrealEngine #gameanimation #techanim
Made a cone reader with visual feedback over lunch, was quite cool to work out a simple version of one. #rigging #techanim
Calling all Character TDs! Come join to us so our department can make cool stuff without being forced to embody our company's name ☕😉 Any questions? insomniac.games/careers/ We also have quite a few other openings in other departments as well #rigging #gamedevjobs #techanim
Everything kinda sucks here right now, so that's why this is a bit late, but thanks so much to everyone who participated in the Roundtable on Sunday for the momentary break from it all ❤️ @NAHA22630: $436.20 @RESCUEorg: $927.17 Total: $1,363.37 #TechAnim #Rigging #Gamedev
#maya3d #techanim More skeleton verification + BPose/TPose management added to the Red9 RigManager. I can't tell you how many skeleton issues have been caught by these functions before they get to production. Being able to verify a skeleton against a last saved state is priceless
Vacation Shmacation (Attempting to) get the benefits of both enum space switching and float space switching with a new setup. noahalzayer.net/2019/12/10/smo… #rigtip #techanim #maya #mayarigging #gamedev #animation
Superhero flight would be a major part of the gameplay experience in @PolarisPvE. Layout of Flight animation states was flat and more artist friendly. The number of transitions between them would have made a messy graph were it not for Conduits and Aliases. #gamedev #techanim
Added dynamic spring functionality to KeyEaser. This one is a lot of fun, and is gonna save a bunch of time I won't have to use simulating the same effect. #techanim #maya
Hey everyone! I'm looking for talented and experienced #Animators, #TechAnim #FXartist #Mobu #Maya #Unreal #Unity that are interested in teaching and sharing with the community! If that's you or you know someone, DM or email me! [email protected] Come join the @iAnimate family!
So why would the same operation in Maya 2022 be 10000% slower in Maya 2020? Parallel makes no difference either! #techanim @AdskMaya #rigging
Today marks my first day as Lead Technical Animator (Facial) at @2k! #newjob #facialanimation #techanim #technicalanimation #cinematics #mocap #pcap #performancecapture #2k #2kgames
Due to low signups (bad day for everyone?) the roundtable + the portfolio review with @Wuffles, @TechAnimator, @Soyposmoderno, and myself has been pushed to December 27th. Share AND remember to sign up here: bit.ly/ctd-fund #TechAnim #Rigtip #Gamedev #gamedevjobs
This Sunday (31st) @wuffles, @TechAnimator & myself are doing a Roundable (discussion from all encouraged) Just a buck to join. All funds + 3:1 matching go to @RESCUEorg & @NAHA22630 Details sites.google.com/view/ctd-fundr… #TechAnim #RigTip #Rigging #Gamedev #RiggingJobs #GDC
CORRECTION. The roundtable with me, @wuffles, and @TechAnimator is on MAY 31st, not June 31st 😳 (GIVE. US. AN. EDIT. BUTTON!) Doing a Zoom roundtable to benefit @RESCUEorg +@NAHA22630 Details: bit.ly/ctd-fund #TechAnim #RigTip #Rigging #Gamedev #RiggingJobs #GDC
Over the years at @VariableState One of the pain points that came up repeatedly was setting up HumanIK Character Definition to retarget mocap data onto our animation rig. pastebin.com/cLCZdYdv #IndieGameDev #techanim
Much better. Now you could really tune the noise while seeing the changes to the animation. #techanim #maya
Candid Feedback required please: We don't have many applicants for the Experienced Tech Animator role. We'd like to know any reasons why? Honesty IS the best policy! Please check out the site and read the job spec. supersplinestudios.com/jobs/ #gamedev #techanim #animation
In the last year we graciously gave our super splines to over 13 different projects. Mobile and Console, short and long term, some are still going! We love the variety here. No mid project slump, it keeps us fresh. Come join. #GameJobs #techanim #animator supersplinestudios.com/jobs/
Dive into the technical side of animation! Make your own characters come to life in our Rigging workshop. Take your career to a place you’d rather be. loom.ly/3n5f8rk Rigging by Lianna Scrimger #animation #rigging #techanim #gamedevelopment #gamedev #3danimation
Very happy to finally announce my new adventure! If you're looking for an experienced Technical Animator for your project, why not reach out! Contact details on website! #gamedev #techanim #rigging #freelance
Very first post here, and a perfect opportunity to announce that we released our website! magiclantern.se We hope you want to follow our adventures, and if you're looking for Technical Animation services, reach out! #gamedev #rigging #techanim #animation #freelance
The last feature I proposed and built for @PolarisPvE is Special Jump Apex, something fun for both the players and animators. Takes a little practice to get the hang of it, but very fun in the right place at the right time. #UnrealEngine #gameanimation #techanim #IndieGameDev
Superhero flight would be a major part of the gameplay experience in @PolarisPvE. Layout of Flight animation states was flat and more artist friendly. The number of transitions between them would have made a messy graph were it not for Conduits and Aliases. #gamedev #techanim
Over the years at @VariableState One of the pain points that came up repeatedly was setting up HumanIK Character Definition to retarget mocap data onto our animation rig. pastebin.com/cLCZdYdv #IndieGameDev #techanim
Cool little setting in UE Blendspace is Per Bone Smoothing. With it you can control the speed different parts of the character blend to the desired pose, and add more life to the animation even in simple 1D Blendspace. #UnrealEngine #gameanimation #techanim
Hey #gfx #gamedev #techanim We are looking for Tech Animators @UbisoftMilan: ubisoft.com/en-us/company/…
I levelled up 🩷🎮 Over the moon, and so overwhelmed by my peers reactions and love! I hope I'll do my best for my team. #techanim #gamedev
I have some availability open up on my calendar until the end of July. Here is my latest reel with some rigging goodness 🔨💻💪 deerstranger.com/reel #rigging #techanim #openforwork #Maya #Houdini
Today marks my first day as Lead Technical Animator (Facial) at @2k! #newjob #facialanimation #techanim #technicalanimation #cinematics #mocap #pcap #performancecapture #2k #2kgames
Seems a good time as any to mention we're hiring at PCF I do know one of our projects is looking for a couple intermediate riggers. But then other departments are hiring all over the place All of our teams are fully remote peoplecanfly.com/career/#new-ta… #Gamedevjobs #Rigtip #Techanim
Everything kinda sucks here right now, so that's why this is a bit late, but thanks so much to everyone who participated in the Roundtable on Sunday for the momentary break from it all ❤️ @NAHA22630: $436.20 @RESCUEorg: $927.17 Total: $1,363.37 #TechAnim #Rigging #Gamedev
Calling all Character TDs! Come join to us so our department can make cool stuff without being forced to embody our company's name ☕😉 Any questions? insomniac.games/careers/ We also have quite a few other openings in other departments as well #rigging #gamedevjobs #techanim
#maya3d #techanim More skeleton verification + BPose/TPose management added to the Red9 RigManager. I can't tell you how many skeleton issues have been caught by these functions before they get to production. Being able to verify a skeleton against a last saved state is priceless
Made a cone reader with visual feedback over lunch, was quite cool to work out a simple version of one. #rigging #techanim
This Sunday (31st) @wuffles, @TechAnimator & myself are doing a Roundable (discussion from all encouraged) Just a buck to join. All funds + 3:1 matching go to @RESCUEorg & @NAHA22630 Details sites.google.com/view/ctd-fundr… #TechAnim #RigTip #Rigging #Gamedev #RiggingJobs #GDC
CORRECTION. The roundtable with me, @wuffles, and @TechAnimator is on MAY 31st, not June 31st 😳 (GIVE. US. AN. EDIT. BUTTON!) Doing a Zoom roundtable to benefit @RESCUEorg +@NAHA22630 Details: bit.ly/ctd-fund #TechAnim #RigTip #Rigging #Gamedev #RiggingJobs #GDC
Due to low signups (bad day for everyone?) the roundtable + the portfolio review with @Wuffles, @TechAnimator, @Soyposmoderno, and myself has been pushed to December 27th. Share AND remember to sign up here: bit.ly/ctd-fund #TechAnim #Rigtip #Gamedev #gamedevjobs
Hey everyone! I'm looking for talented and experienced #Animators, #TechAnim #FXartist #Mobu #Maya #Unreal #Unity that are interested in teaching and sharing with the community! If that's you or you know someone, DM or email me! [email protected] Come join the @iAnimate family!
So why would the same operation in Maya 2022 be 10000% slower in Maya 2020? Parallel makes no difference either! #techanim @AdskMaya #rigging
Over the years at @VariableState One of the pain points that came up repeatedly was setting up HumanIK Character Definition to retarget mocap data onto our animation rig. pastebin.com/cLCZdYdv #IndieGameDev #techanim
Today marks my first day as Lead Technical Animator (Facial) at @2k! #newjob #facialanimation #techanim #technicalanimation #cinematics #mocap #pcap #performancecapture #2k #2kgames
In the last year we graciously gave our super splines to over 13 different projects. Mobile and Console, short and long term, some are still going! We love the variety here. No mid project slump, it keeps us fresh. Come join. #GameJobs #techanim #animator supersplinestudios.com/jobs/
Candid Feedback required please: We don't have many applicants for the Experienced Tech Animator role. We'd like to know any reasons why? Honesty IS the best policy! Please check out the site and read the job spec. supersplinestudios.com/jobs/ #gamedev #techanim #animation
What makes a good CG character? @TheFocusCareers spoke with Chris McKenna, Head of Technical Animation at @MPC_Film, who shared some key insights into the dos and don’ts of Technical Animation. Learn more about it by clicking here: bit.ly/2Qe0X9T #VFX #TechAnim
We are looking for Tech Animators to come and join us at out Hyderabad office. Email your resume and showreel link if any to [email protected] #techanim #techart #hiring
Another instalment in the python learning; adding a mirror button! This is my first step back into python after a little break and I'm glad to see that I haven't completely forgotten everything #techart #pythoninmaya #techanim #pythonscripting
Hey #gfx #gamedev #techanim We are looking for Tech Animators @UbisoftMilan: ubisoft.com/en-us/company/…
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