Made a Maya tool - KeyEaser - for helping animate dense keyframe data #techanim


Cool little setting in UE Blendspace is Per Bone Smoothing. With it you can control the speed different parts of the character blend to the desired pose, and add more life to the animation even in simple 1D Blendspace. #UnrealEngine #gameanimation #techanim


Made a cone reader with visual feedback over lunch, was quite cool to work out a simple version of one. #rigging #techanim


Calling all Character TDs! Come join to us so our department can make cool stuff without being forced to embody our company's name ☕😉 Any questions? insomniac.games/careers/ We also have quite a few other openings in other departments as well #rigging #gamedevjobs #techanim

NoahAlzayer's tweet image. Calling all Character TDs! Come join to us so our department can make cool stuff without being forced to embody our company's name ☕😉 

Any questions?

insomniac.games/careers/

We also have quite a few other openings in other departments as well

#rigging #gamedevjobs #techanim

Everything kinda sucks here right now, so that's why this is a bit late, but thanks so much to everyone who participated in the Roundtable on Sunday for the momentary break from it all ❤️ @NAHA22630: $436.20 @RESCUEorg: $927.17 Total: $1,363.37 #TechAnim #Rigging #Gamedev

NoahAlzayer's tweet image. Everything kinda sucks here right now, so that's why this is a bit late, but thanks so much to everyone who participated in the Roundtable on Sunday for the momentary break from it all ❤️

@NAHA22630: $436.20
@RESCUEorg: $927.17
Total:  $1,363.37 

#TechAnim #Rigging #Gamedev

#maya3d #techanim More skeleton verification + BPose/TPose management added to the Red9 RigManager. I can't tell you how many skeleton issues have been caught by these functions before they get to production. Being able to verify a skeleton against a last saved state is priceless

Red9_Anim's tweet image. #maya3d #techanim More skeleton verification + BPose/TPose management added to the Red9 RigManager. I can't tell you how many skeleton issues have been caught by these functions before they get to production. Being able to verify a skeleton against a last saved state is priceless

Vacation Shmacation (Attempting to) get the benefits of both enum space switching and float space switching with a new setup. noahalzayer.net/2019/12/10/smo… #rigtip #techanim #maya #mayarigging #gamedev #animation


Superhero flight would be a major part of the gameplay experience in @PolarisPvE. Layout of Flight animation states was flat and more artist friendly. The number of transitions between them would have made a messy graph were it not for Conduits and Aliases. #gamedev #techanim


Added dynamic spring functionality to KeyEaser. This one is a lot of fun, and is gonna save a bunch of time I won't have to use simulating the same effect. #techanim #maya


Hey everyone! I'm looking for talented and experienced #Animators, #TechAnim #FXartist #Mobu #Maya #Unreal #Unity that are interested in teaching and sharing with the community! If that's you or you know someone, DM or email me! [email protected] Come join the @iAnimate family!

Animat8's tweet image. Hey everyone! I'm looking for talented and experienced #Animators, #TechAnim #FXartist #Mobu #Maya #Unreal #Unity  that are interested in teaching and  sharing with the community! If that's you or you know someone, DM or email me! Ric@iAnimate.net Come join the @iAnimate family!

So why would the same operation in Maya 2022 be 10000% slower in Maya 2020? Parallel makes no difference either! #techanim @AdskMaya #rigging

AronDurkin's tweet image. So why would the same operation in Maya 2022 be 10000% slower in Maya 2020? 

Parallel makes no difference either!

#techanim @AdskMaya #rigging

Due to low signups (bad day for everyone?) the roundtable + the portfolio review with @Wuffles, @TechAnimator, @Soyposmoderno, and myself has been pushed to December 27th. Share AND remember to sign up here: bit.ly/ctd-fund #TechAnim #Rigtip #Gamedev #gamedevjobs


This Sunday (31st) @wuffles, @TechAnimator & myself are doing a Roundable (discussion from all encouraged) Just a buck to join. All funds + 3:1 matching go to @RESCUEorg & @NAHA22630 Details sites.google.com/view/ctd-fundr… #TechAnim #RigTip #Rigging #Gamedev #RiggingJobs #GDC


CORRECTION. The roundtable with me, @wuffles, and @TechAnimator is on MAY 31st, not June 31st 😳 (GIVE. US. AN. EDIT. BUTTON!) Doing a Zoom roundtable to benefit @RESCUEorg +@NAHA22630 Details: bit.ly/ctd-fund #TechAnim #RigTip #Rigging #Gamedev #RiggingJobs #GDC

NoahAlzayer's tweet image. CORRECTION. The roundtable with me, @wuffles, and @TechAnimator is on MAY 31st, not June 31st 😳 
(GIVE. US. AN. EDIT. BUTTON!)

Doing a Zoom roundtable to benefit @RESCUEorg  +@NAHA22630

Details:
bit.ly/ctd-fund

#TechAnim #RigTip #Rigging #Gamedev #RiggingJobs #GDC

Over the years at @VariableState One of the pain points that came up repeatedly was setting up HumanIK Character Definition to retarget mocap data onto our animation rig. pastebin.com/cLCZdYdv #IndieGameDev #techanim

Keyojimbo's tweet image. Over the years at @VariableState One of the pain points that came up repeatedly was setting up HumanIK Character Definition to retarget mocap data onto our animation rig. pastebin.com/cLCZdYdv
#IndieGameDev #techanim

Much better. Now you could really tune the noise while seeing the changes to the animation. #techanim #maya


Candid Feedback required please: We don't have many applicants for the Experienced Tech Animator role. We'd like to know any reasons why? Honesty IS the best policy! Please check out the site and read the job spec. supersplinestudios.com/jobs/ #gamedev #techanim #animation


In the last year we graciously gave our super splines to over 13 different projects. Mobile and Console, short and long term, some are still going! We love the variety here. No mid project slump, it keeps us fresh. Come join. #GameJobs #techanim #animator supersplinestudios.com/jobs/


Dive into the technical side of animation! Make your own characters come to life in our Rigging workshop. Take your career to a place you’d rather be. loom.ly/3n5f8rk Rigging by Lianna Scrimger #animation #rigging #techanim #gamedevelopment #gamedev #3danimation


Very happy to finally announce my new adventure! If you're looking for an experienced Technical Animator for your project, why not reach out! Contact details on website! #gamedev #techanim #rigging #freelance

Very first post here, and a perfect opportunity to announce that we released our website! magiclantern.se We hope you want to follow our adventures, and if you're looking for Technical Animation services, reach out! #gamedev #rigging #techanim #animation #freelance



The last feature I proposed and built for @PolarisPvE is Special Jump Apex, something fun for both the players and animators. Takes a little practice to get the hang of it, but very fun in the right place at the right time. #UnrealEngine #gameanimation #techanim #IndieGameDev


Superhero flight would be a major part of the gameplay experience in @PolarisPvE. Layout of Flight animation states was flat and more artist friendly. The number of transitions between them would have made a messy graph were it not for Conduits and Aliases. #gamedev #techanim


Over the years at @VariableState One of the pain points that came up repeatedly was setting up HumanIK Character Definition to retarget mocap data onto our animation rig. pastebin.com/cLCZdYdv #IndieGameDev #techanim

Keyojimbo's tweet image. Over the years at @VariableState One of the pain points that came up repeatedly was setting up HumanIK Character Definition to retarget mocap data onto our animation rig. pastebin.com/cLCZdYdv
#IndieGameDev #techanim

Cool little setting in UE Blendspace is Per Bone Smoothing. With it you can control the speed different parts of the character blend to the desired pose, and add more life to the animation even in simple 1D Blendspace. #UnrealEngine #gameanimation #techanim


I levelled up 🩷🎮 Over the moon, and so overwhelmed by my peers reactions and love! I hope I'll do my best for my team. #techanim #gamedev


I have some availability open up on my calendar until the end of July. Here is my latest reel with some rigging goodness 🔨💻💪 deerstranger.com/reel #rigging #techanim #openforwork #Maya #Houdini


Seems a good time as any to mention we're hiring at PCF I do know one of our projects is looking for a couple intermediate riggers. But then other departments are hiring all over the place All of our teams are fully remote peoplecanfly.com/career/#new-ta… #Gamedevjobs #Rigtip #Techanim


Everything kinda sucks here right now, so that's why this is a bit late, but thanks so much to everyone who participated in the Roundtable on Sunday for the momentary break from it all ❤️ @NAHA22630: $436.20 @RESCUEorg: $927.17 Total: $1,363.37 #TechAnim #Rigging #Gamedev

NoahAlzayer's tweet image. Everything kinda sucks here right now, so that's why this is a bit late, but thanks so much to everyone who participated in the Roundtable on Sunday for the momentary break from it all ❤️

@NAHA22630: $436.20
@RESCUEorg: $927.17
Total:  $1,363.37 

#TechAnim #Rigging #Gamedev

Calling all Character TDs! Come join to us so our department can make cool stuff without being forced to embody our company's name ☕😉 Any questions? insomniac.games/careers/ We also have quite a few other openings in other departments as well #rigging #gamedevjobs #techanim

NoahAlzayer's tweet image. Calling all Character TDs! Come join to us so our department can make cool stuff without being forced to embody our company's name ☕😉 

Any questions?

insomniac.games/careers/

We also have quite a few other openings in other departments as well

#rigging #gamedevjobs #techanim

#maya3d #techanim More skeleton verification + BPose/TPose management added to the Red9 RigManager. I can't tell you how many skeleton issues have been caught by these functions before they get to production. Being able to verify a skeleton against a last saved state is priceless

Red9_Anim's tweet image. #maya3d #techanim More skeleton verification + BPose/TPose management added to the Red9 RigManager. I can't tell you how many skeleton issues have been caught by these functions before they get to production. Being able to verify a skeleton against a last saved state is priceless

Made a cone reader with visual feedback over lunch, was quite cool to work out a simple version of one. #rigging #techanim


This Sunday (31st) @wuffles, @TechAnimator & myself are doing a Roundable (discussion from all encouraged) Just a buck to join. All funds + 3:1 matching go to @RESCUEorg & @NAHA22630 Details sites.google.com/view/ctd-fundr… #TechAnim #RigTip #Rigging #Gamedev #RiggingJobs #GDC


CORRECTION. The roundtable with me, @wuffles, and @TechAnimator is on MAY 31st, not June 31st 😳 (GIVE. US. AN. EDIT. BUTTON!) Doing a Zoom roundtable to benefit @RESCUEorg +@NAHA22630 Details: bit.ly/ctd-fund #TechAnim #RigTip #Rigging #Gamedev #RiggingJobs #GDC

NoahAlzayer's tweet image. CORRECTION. The roundtable with me, @wuffles, and @TechAnimator is on MAY 31st, not June 31st 😳 
(GIVE. US. AN. EDIT. BUTTON!)

Doing a Zoom roundtable to benefit @RESCUEorg  +@NAHA22630

Details:
bit.ly/ctd-fund

#TechAnim #RigTip #Rigging #Gamedev #RiggingJobs #GDC

Due to low signups (bad day for everyone?) the roundtable + the portfolio review with @Wuffles, @TechAnimator, @Soyposmoderno, and myself has been pushed to December 27th. Share AND remember to sign up here: bit.ly/ctd-fund #TechAnim #Rigtip #Gamedev #gamedevjobs


Hey everyone! I'm looking for talented and experienced #Animators, #TechAnim #FXartist #Mobu #Maya #Unreal #Unity that are interested in teaching and sharing with the community! If that's you or you know someone, DM or email me! [email protected] Come join the @iAnimate family!

Animat8's tweet image. Hey everyone! I'm looking for talented and experienced #Animators, #TechAnim #FXartist #Mobu #Maya #Unreal #Unity  that are interested in teaching and  sharing with the community! If that's you or you know someone, DM or email me! Ric@iAnimate.net Come join the @iAnimate family!

So why would the same operation in Maya 2022 be 10000% slower in Maya 2020? Parallel makes no difference either! #techanim @AdskMaya #rigging

AronDurkin's tweet image. So why would the same operation in Maya 2022 be 10000% slower in Maya 2020? 

Parallel makes no difference either!

#techanim @AdskMaya #rigging

Over the years at @VariableState One of the pain points that came up repeatedly was setting up HumanIK Character Definition to retarget mocap data onto our animation rig. pastebin.com/cLCZdYdv #IndieGameDev #techanim

Keyojimbo's tweet image. Over the years at @VariableState One of the pain points that came up repeatedly was setting up HumanIK Character Definition to retarget mocap data onto our animation rig. pastebin.com/cLCZdYdv
#IndieGameDev #techanim

In the last year we graciously gave our super splines to over 13 different projects. Mobile and Console, short and long term, some are still going! We love the variety here. No mid project slump, it keeps us fresh. Come join. #GameJobs #techanim #animator supersplinestudios.com/jobs/


Candid Feedback required please: We don't have many applicants for the Experienced Tech Animator role. We'd like to know any reasons why? Honesty IS the best policy! Please check out the site and read the job spec. supersplinestudios.com/jobs/ #gamedev #techanim #animation


What makes a good CG character? @TheFocusCareers spoke with Chris McKenna, Head of Technical Animation at @MPC_Film, who shared some key insights into the dos and don’ts of Technical Animation. Learn more about it by clicking here: bit.ly/2Qe0X9T #VFX #TechAnim

TechnicolorAca's tweet image. What makes a good CG character?

@TheFocusCareers spoke with Chris McKenna, Head of Technical Animation at @MPC_Film, who shared some key insights into the dos and don’ts of Technical Animation. 

Learn more about it by clicking here: bit.ly/2Qe0X9T

#VFX #TechAnim

We are looking for Tech Animators to come and join us at out Hyderabad office. Email your resume and showreel link if any to [email protected] #techanim #techart #hiring

taufilms's tweet image. We are looking for Tech Animators to come and join us at out Hyderabad office. Email your resume and showreel link if any to recruit@taufilms.com   #techanim #techart #hiring

Another instalment in the python learning; adding a mirror button! This is my first step back into python after a little break and I'm glad to see that I haven't completely forgotten everything #techart #pythoninmaya #techanim #pythonscripting


Loading...

Something went wrong.


Something went wrong.


United States Trends