#angelscript search results
You might have heard about #AngelScript, which is the best BP replacement for scripting with #UnrealEngine I’ve been working on a simple multiplayer session plugin for use with #angelscript, might be useful for others :) github.com/vahabahmadvand…
Here is a video about how to do gameplay code with #AngelScript in #ezEngine: youtu.be/3iWVQyZAp6k
youtube.com
YouTube
Introduction to Scripting with AngelScript
Release 25.3 of #ezEngine is out now! github.com/ezEngine/ezEng… Major new feature is the integration of #AngelScript. There's also a new FPS project template, a new sample, many usability improvements and, of course, many bugfixes. Go check it out! youtu.be/S342o8ZmPdA
youtube.com
YouTube
ezEngine Feature Trailer
Do you know #angelscript integration from @HazelightGames? Less boilerplate than C++ (almost C#-ish), hot reload (often even in play mode) and potentially moddability. BUT it requires a full custom engine build (instead of a plugin) which puts me off 😭 Any experience? #unrealdev
Get initial workflow to work github.com/v-racine/softw… #github #AngelScript #ActionScript #GLSL
Add Timestamp Microservice Project github.com/Airscripts/cam… #github #AngelScript #ActionScript #GLSL #HTML #CSS #JavaScript
Coloured rectangles for voting system github.com/transhumandesi… #github #AngelScript #ActionScript #GLSL
Can't slash/jab corpses of your own team github.com/transhumandesi… #github #AngelScript #ActionScript #GLSL
github.com
Can't slash/jab corpses of your own team · Issue #1578 · transhumandesign/kag-base
Description Knights can't slash/jab corpses of their own team to get rid of them. This is a problem because it's common for your teammates' corpses to hold your doors open, and it's...
Sweat drop emote changes color when inside red crate as blue player github.com/transhumandesi… #github #AngelScript #ActionScript #GLSL
You might have heard about #AngelScript, which is the best BP replacement for scripting with #UnrealEngine I’ve been working on a simple multiplayer session plugin for use with #angelscript, might be useful for others :) github.com/vahabahmadvand…
Here is a video about how to do gameplay code with #AngelScript in #ezEngine: youtu.be/3iWVQyZAp6k
youtube.com
YouTube
Introduction to Scripting with AngelScript
Release 25.3 of #ezEngine is out now! github.com/ezEngine/ezEng… Major new feature is the integration of #AngelScript. There's also a new FPS project template, a new sample, many usability improvements and, of course, many bugfixes. Go check it out! youtu.be/S342o8ZmPdA
youtube.com
YouTube
ezEngine Feature Trailer
Do you know #angelscript integration from @HazelightGames? Less boilerplate than C++ (almost C#-ish), hot reload (often even in play mode) and potentially moddability. BUT it requires a full custom engine build (instead of a plugin) which puts me off 😭 Any experience? #unrealdev
The serializer will then store all state of the yielded contexts in a binary blob and the application can restore it from there. To help testing/debugging I can also deserialize to a JSON string, so I can see what's stored in there 2/2 #gamedev #Angelscript
Inputs/outputs are on the script components in Angelscript with attributes. The setup of the video (generated from a ROTT level) is this: switch's OnActivated output connects to the chute's Activate input. This makes it start firing when the switch activates. 2/3 #angelscript
RT avaskoog: YES! #AngelScript finally has lambdas since Aug. 30th! Thank you, Andreas! <3 #indiegamedev
Game Engine in C4D using #AngelScript. Zombie Cubes and Player Sphere. #C4D #OneFeaturePerDay #EveryDay #Coding4Fun
#Mod support via #AngelScript scripting language incoming! #retrogames #RETROGAMING #SimCity #SimCity2000 #gamedev #IndieGameDev
Was reflecting on my coding style and @valvesoftware 's GoldSrc/Source engines have definitely influenced me the most. e.g. While the cool kids are using code generation, my #AngelScript binding takes inspiration from Valve to export types. #CPP #gamedevelopment #gameprogramming
Kudos to #Hazelight developers for giving us the #AngelScript support for #UnrealEngine , so far it works like charm!
Awkwardly, @GitHub now identifies historic #ActionScript 2 files as #AngelScript. Go figure. #programming #polyglot #awk
#AngelScript making me feel so pr0 btw, cuz it's given me my first opportunities ever to use placement new. #indiedev
Working out simplified TinyXML wrapper suitable for #Karhu engine & easily bound to #AngelScript. #indiedev #gamedev
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