#devkitsms search results
Testing my smooth 8-way scrolling programming on the Sega Master System. The tilemap is 3 screens wide by two screens tall. Seems to work well 😁 #devkitsms #gamedev #indiedev
I've added the forest tileset into stage loading and been able to test it. Next is to do stage transitions. #devkitSMS #segamastersystem #gamedev
Line Runner, a simple Tron-like game for the Master System developed with devkitSMS: youtu.be/goJ_LVP8MbI #MasterSystem #devkitsms #homebrew
I released v1.0 of my SEGA Master System game Blast Arena. helpcomputer.itch.io/blast-arena #devkitSMS #mastersystem #homebrew
It must be that time of year! SMS Power Annual Coding Competition bit.ly/4l5pPwJ #SEGA #MasterSystem games built with #devkitSMS 😀
Apart from flicker we can get 7 enemies + the worst weapon to draw/collide on screen without slowdown. I could control enemy firing to avoid CPU spikes too. This should be more than enough, especially with bigger/less enemy sprites. #mastersystem #homebrew #devkitSMS
(マスターシステム開発用のフレームワークも用意しました。) github.com/massie0414/SMS… #devkitSMS #マスターシステム
github.com
GitHub - massie0414/SMS_Template: devkitSMS マスターシステム開発用のフレームワーク
devkitSMS マスターシステム開発用のフレームワーク. Contribute to massie0414/SMS_Template development by creating an account on GitHub.
New devkitSMS project in the works ^_^ youtu.be/3zgLWKpDu4Y #MasterSystem #devkitsms #Homebrew #retrogames
youtube.com
YouTube
Sub-Assault SEGA Master System devkitSMS [V1.0]
It might not look like much but we now have stage transitions and palette fading. Next might be to do more combat-related stuff. #devkitSMS #segamastersystem #gamedev
Worked a little more on the cave tileset, or the christmas cake stage as it is known internally. Trying it out on CRT filter #devkitSMS #segamastersystem #pixelart
(延長戦 #4) もう少しだけ軽量化しました。 ・スプライトの描画処理をfor文を使わずに実装 (時間外の対応ですので、GGJにはアップロードしない予定です) #マスターシステム #devkitSMS #農家伝説
It must be that time of year! SMS Power Annual Coding Competition bit.ly/4l5pPwJ #SEGA #MasterSystem games built with #devkitSMS 😀
2016 SMS Power! #devkitSMS Coding competition: congratulations to @SpritesMind - the Power Base FM provided by @db_electronics is yours!!!
If you mean that VRAM is enough for, say, 2048 tiles but you have to fit PNT and SAT in there too - that's the same for the #MasterSystem, so actually it's something I'm used to. 😀 Thanks! (the attached map is how #devkitSMS organizes VRAM)
SteveProXNA's entry into this year's SMS Power! Coding Competition: "Candy Kid" for the #SEGA #MasterSystem smspower.org/Homebrew/Candy… #devkitSMS
drludos' entry into this year's SMS Power! Coding Competition: "Dangerous Demolition" for the #SEGA #GameGear. smspower.org/Homebrew/Dange… #devkitSMS
Hey @SpritesMind! SpaceHawks SMS is featured on the current issue of @RetroGamer_Mag Here's a small picture in case you missed it #devkitSMS
I released v1.0 of my SEGA Master System game Blast Arena. helpcomputer.itch.io/blast-arena #devkitSMS #mastersystem #homebrew
In the year just gone, the 2020, we had 4 #devkitSMS entries in the yearly SMS Power! coding competition. - "Dangerous Demolition" (for the #SEGA Game Gear) by fellow forum user 'drludos' (smspower.org/Homebrew/Dange…)
OMG I followed the instructions and it worked on the first try! That never happens. #devkitsms #sega #homebrew #sms #firsttry
Changed the palette a little bit to allow easier switch between tiles and sprites, and gives it a nicer feel too #mastersystem #devkitsms #マスターシステム
I've just coded a shorter SMS_addSprite function that takes 170 CPU cycles only (opposed to 212) by *not* testing availability and whether Y value is valid or not. Is it worth releasing? Would you find that useful? (well, I'm mostly looking at you, @nath_mojon 😊...) #devkitSMS
(延長戦 #6 午前中の進捗) タイトル画面からEASYモード、NORMALモード、HARDモードを選択できるようにする予定。 (EASYと、NORMALはGGJで発表したままのものが動作する予定で、HARDモードは処理落ちを軽減したものになります) #マスターシステム #devkitSMS #農家伝説
admittedly, I'm having some fun with the #devkitSMS text renderer configurations (TBA feature) 😀(see if you can read this...)
Donkey.SMS (a game for #SEGA #MasterSystem inspired by Donkey.BAS) 🤯 ROM 👉 smspower.org/Homebrew/Donke… gameplay video 👉 youtube.com/watch?v=h2kZZD… (made with #devkitSMS 😁 )
OK finally got the Emulicious debugger working to debug step thru C source code built with #devkitSMS and view the underlying Z80 assembly code... Nice!
#devkitSMS: still making SEGA Master System programming easier each day! 😀 --> SMS_autoSetUpTextRenderer just added! github.com/sverx/devkitSMS
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