#devkitsms arama sonuçları
(延長戦 #3) 少しだけ軽量化しました。 ・スクロール処理の見直し ・スプライトの描画処理SMS_addSprite()がどうも時間がかかっていたので、SMS_addTwoAdjoiningSprites()などになるべく変更 (時間外の対応ですので、GGJにはアップロードしない予定です) #マスターシステム #devkitSMS #農家伝説
#devkitsms is really pleasant to code with. Here is what I was able to achieve in about a day of exploration with no prior knowledge of the library.
(延長戦 #6 午前中の進捗) タイトル画面からEASYモード、NORMALモード、HARDモードを選択できるようにする予定。 (EASYと、NORMALはGGJで発表したままのものが動作する予定で、HARDモードは処理落ちを軽減したものになります) #マスターシステム #devkitSMS #農家伝説
It must be that time of year! SMS Power Annual Coding Competition bit.ly/4l5pPwJ #SEGA #MasterSystem games built with #devkitSMS 😀
New devkitSMS project in the works ^_^ youtu.be/3zgLWKpDu4Y #MasterSystem #devkitsms #Homebrew #retrogames
youtube.com
YouTube
Sub-Assault SEGA Master System devkitSMS [V1.0]
New stage and enemy sprite testing. I probably won't have 4 of these at once due to flicker but it's useful to stress test. #mastersystem #homebrew #devkitSMS
(延長戦 #2) ・未実装だったSEを一通り実装。 ・ライン割込み処理でBGMや効果音は処理落ちしないように。 ・画面切り替えの時はフェードイン、フェードアウトするように。(まだ一部未対応) (時間外の対応ですので、GGJにはアップロードしない予定です) #マスターシステム #devkitSMS #農家伝説
I released v1.0 of my SEGA Master System game Blast Arena. helpcomputer.itch.io/blast-arena #devkitSMS #mastersystem #homebrew
It must be that time of year! SMS Power Annual Coding Competition bit.ly/4l5pPwJ #SEGA #MasterSystem games built with #devkitSMS 😀
Testing my smooth 8-way scrolling programming on the Sega Master System. The tilemap is 3 screens wide by two screens tall. Seems to work well 😁 #devkitsms #gamedev #indiedev
I updated it slightly, transparency on the SEGA Master System 😎 #homebrew #devkitSMS
Still putting the finishing touches to a 1 stage playtest demo. This is an animated logo I made for the boot up screen. #homebrew #mastersystem
Added a balloon that holds rare powerups, and the bomb button now doubles as the laser if you hold it down, which makes it easier to fire quickly. I'll move on to creating more enemy movement and patterns next. #devkitSMS #homebrew #mastersystem
#devkitsms is really pleasant to code with. Here is what I was able to achieve in about a day of exploration with no prior knowledge of the library.
New stage and enemy sprite testing. I probably won't have 4 of these at once due to flicker but it's useful to stress test. #mastersystem #homebrew #devkitSMS
Apart from flicker we can get 7 enemies + the worst weapon to draw/collide on screen without slowdown. I could control enemy firing to avoid CPU spikes too. This should be more than enough, especially with bigger/less enemy sprites. #mastersystem #homebrew #devkitSMS
Just checked my Inbox @i_am_sverx I *think* there is a bit of collaborative development with the #devkitSMS right now 😀 #SEGA #MasterSystem
Making progress on #sega #mastersystem boot rom at break neck speed because of the #devkitSMS. Will I be able to release something fun later tonight? Challenge accepted.
OMG I followed the instructions and it worked on the first try! That never happens. #devkitsms #sega #homebrew #sms #firsttry
It must be that time of year! SMS Power Annual Coding Competition bit.ly/4l5pPwJ #SEGA #MasterSystem games built with #devkitSMS 😀
Changed the palette a little bit to allow easier switch between tiles and sprites, and gives it a nicer feel too #mastersystem #devkitsms #マスターシステム
(延長戦 #6 午前中の進捗) タイトル画面からEASYモード、NORMALモード、HARDモードを選択できるようにする予定。 (EASYと、NORMALはGGJで発表したままのものが動作する予定で、HARDモードは処理落ちを軽減したものになります) #マスターシステム #devkitSMS #農家伝説
Worked a little more on the cave tileset, or the christmas cake stage as it is known internally. Trying it out on CRT filter #devkitSMS #segamastersystem #pixelart
Something went wrong.
Something went wrong.
United States Trends
- 1. #euphoria N/A
- 2. #GoAvsGo N/A
- 3. BEST OF ME N/A
- 4. Jarrett Allen N/A
- 5. May the 4th N/A
- 6. #mnwild N/A
- 7. Rudy N/A
- 8. #RHOA N/A
- 9. #LetEmKnow N/A
- 10. Cavs N/A
- 11. Cale Makar N/A
- 12. Jules N/A
- 13. Edmond N/A
- 14. Wallstedt N/A
- 15. Quinn Hughes N/A
- 16. Wally N/A
- 17. Vijay N/A
- 18. Lexi N/A
- 19. Raptors N/A
- 20. Lou Ann N/A