spécifique jusque là inaccessible mais en software mobilisent une partie des 12,1 teraflops de calcul. l'API #DirectX12Ultimate déverrouille l'accès au Dual compute Unit pas moin de 13 teraflops qui sera utilisé pour le RT mais aussi #DirectML le machine learning IA. 👀⬇️

Darkstorm33's tweet image. spécifique jusque là inaccessible mais en software mobilisent une partie des 12,1 teraflops de calcul.
l'API #DirectX12Ultimate déverrouille l'accès au Dual compute Unit pas moin de 13 teraflops qui sera utilisé pour le RT mais aussi #DirectML le machine learning IA.
👀⬇️
Darkstorm33's tweet image. spécifique jusque là inaccessible mais en software mobilisent une partie des 12,1 teraflops de calcul.
l'API #DirectX12Ultimate déverrouille l'accès au Dual compute Unit pas moin de 13 teraflops qui sera utilisé pour le RT mais aussi #DirectML le machine learning IA.
👀⬇️
Darkstorm33's tweet image. spécifique jusque là inaccessible mais en software mobilisent une partie des 12,1 teraflops de calcul.
l'API #DirectX12Ultimate déverrouille l'accès au Dual compute Unit pas moin de 13 teraflops qui sera utilisé pour le RT mais aussi #DirectML le machine learning IA.
👀⬇️
Darkstorm33's tweet image. spécifique jusque là inaccessible mais en software mobilisent une partie des 12,1 teraflops de calcul.
l'API #DirectX12Ultimate déverrouille l'accès au Dual compute Unit pas moin de 13 teraflops qui sera utilisé pour le RT mais aussi #DirectML le machine learning IA.
👀⬇️

We've known for a long time that #DirectML hardware was announced at the time of the release of the #XboxSeries - just look at the Apu diagram !

Darkstorm33's tweet image. We've known for a long time that #DirectML hardware was announced at the time of the release of the #XboxSeries - just look at the Apu diagram !
Darkstorm33's tweet image. We've known for a long time that #DirectML hardware was announced at the time of the release of the #XboxSeries - just look at the Apu diagram !

🚀 Unlock blazing-fast neural network inference on AMD hardware! Discover how to maximize #ONNX Runtime + #DirectML with DirectX 12 for seamless GPU pipelines. 🛠️ Dive into practical setup tips and code samples in our latest guide: gpuopen.com/learn/onnx-dir…


Microsoft hyped Xbox Series X | S DirectML before launch. Years later, nothing has come from it🔧 Digital Foundry says it's likely a dead end 🚨Sony didn't market Machine Learning or give it a name - Yet PS5 has delivered more meaningful ML Upgrades so far #Xbox #PS5 #DirectML


@Microsoft will use Dual Compute Units to manage AI (#DirectML) in addition to raytracing (#DXR). Don't forget that @Microsoft's custom full RDNA2 APU for the #XboxSeries was designed in collaboration with @Amd engineers. 👀⬇️

Darkstorm33's tweet image. @Microsoft will use Dual Compute Units to manage AI (#DirectML) in addition to raytracing (#DXR).
Don't forget that @Microsoft's custom full RDNA2 APU for the #XboxSeries was designed in collaboration with @Amd engineers.
👀⬇️
Darkstorm33's tweet image. @Microsoft will use Dual Compute Units to manage AI (#DirectML) in addition to raytracing (#DXR).
Don't forget that @Microsoft's custom full RDNA2 APU for the #XboxSeries was designed in collaboration with @Amd engineers.
👀⬇️
Darkstorm33's tweet image. @Microsoft will use Dual Compute Units to manage AI (#DirectML) in addition to raytracing (#DXR).
Don't forget that @Microsoft's custom full RDNA2 APU for the #XboxSeries was designed in collaboration with @Amd engineers.
👀⬇️

⬛ No more black boxes! AMD Radeon GPU Profiler (RGP) now supports AMD RDNA 4 GPUs. 🔥 Profiling of #DirectML apps and compute-based #DX12 and #Vulkan apps 🔥 Improved support for Work Graphs apps 🔥 UI enhancements to the ISA views More info: gpuopen.com/learn/radeon_g… (🧵 4/7)


#DirectML で遊んでいて、Windowsの場合はPythonが3.7でも動作するけど、WSL2だとPython 3.8ならOK、3.7だとNGってちょっと罠。 なんとなく3.7で環境作ろうとして何度かやって失敗したから試しに3.8にしたら動作した。 learn.microsoft.com/ja-jp/windows/…

seosoft's tweet image. #DirectML で遊んでいて、Windowsの場合はPythonが3.7でも動作するけど、WSL2だとPython 3.8ならOK、3.7だとNGってちょっと罠。
なんとなく3.7で環境作ろうとして何度かやって失敗したから試しに3.8にしたら動作した。

learn.microsoft.com/ja-jp/windows/…
seosoft's tweet image. #DirectML で遊んでいて、Windowsの場合はPythonが3.7でも動作するけど、WSL2だとPython 3.8ならOK、3.7だとNGってちょっと罠。
なんとなく3.7で環境作ろうとして何度かやって失敗したから試しに3.8にしたら動作した。

learn.microsoft.com/ja-jp/windows/…
seosoft's tweet image. #DirectML で遊んでいて、Windowsの場合はPythonが3.7でも動作するけど、WSL2だとPython 3.8ならOK、3.7だとNGってちょっと罠。
なんとなく3.7で環境作ろうとして何度かやって失敗したから試しに3.8にしたら動作した。

learn.microsoft.com/ja-jp/windows/…

🛠️Debugging AI on DirectML: Encountered a `uint8_t overflow` error while running @huggingface GPT-Neo 1.3B on AMD Radeon RX 6700 XT using `torch-directml`. This issue is specific to the `masked_fill` operation in the causal mask creation. #AI #MachineLearning #DirectML #AMD

ciudadanodem88's tweet image. 🛠️Debugging AI on DirectML: Encountered a `uint8_t overflow` error while running @huggingface GPT-Neo 1.3B on AMD Radeon RX 6700 XT using `torch-directml`.  
This issue is specific to the `masked_fill` operation in the causal mask creation. 
#AI #MachineLearning #DirectML #AMD

Yes, because the #XboxSeries have dual compute units that can be used for #DirectML (AI)! The #FSR4 is software coupled with AI like the #PSSR ! 👀⬇️

Darkstorm33's tweet image. Yes, because the #XboxSeries have dual compute units that can be used for #DirectML (AI)!
The #FSR4 is software coupled with AI like the #PSSR !
👀⬇️
Darkstorm33's tweet image. Yes, because the #XboxSeries have dual compute units that can be used for #DirectML (AI)!
The #FSR4 is software coupled with AI like the #PSSR !
👀⬇️
Darkstorm33's tweet image. Yes, because the #XboxSeries have dual compute units that can be used for #DirectML (AI)!
The #FSR4 is software coupled with AI like the #PSSR !
👀⬇️

Is there @ollama that supports/works with #directml?


Xbox has officially opened the generative AI floodgates, and Phil Spencer wants to use it for game preservation and save titles that "were maybe tied to unique pieces of hardware" #DirectML #AutoSR #Xbox #Microsoft ☑️ gamesradar.com/games/xbox-has…


4K/60fps et RT hardware (DXR) sur #ForzaMotorsport . J'espère que les éditeurs tiers utiliseront les spécificités de chaque consoles ?! Les features : #VRS dans sa version 2.0 actuellement, #DirectML,#DXR, #DirectStorage,#VelocityArchitecture etc... 👀⬇️

Darkstorm33's tweet image. 4K/60fps et RT hardware (DXR) sur #ForzaMotorsport .
J'espère que les éditeurs tiers utiliseront les spécificités de chaque consoles ?!
Les features :
#VRS dans sa version 2.0 actuellement, #DirectML,#DXR, #DirectStorage,#VelocityArchitecture etc...
👀⬇️
Darkstorm33's tweet image. 4K/60fps et RT hardware (DXR) sur #ForzaMotorsport .
J'espère que les éditeurs tiers utiliseront les spécificités de chaque consoles ?!
Les features :
#VRS dans sa version 2.0 actuellement, #DirectML,#DXR, #DirectStorage,#VelocityArchitecture etc...
👀⬇️

Playing with @AMDIndonesia @AMD Ryzen 5 Pro 4650G with Vega 7 APU. iGP GFX allocation memory set to 16GB VRAM. running everyjourney checkpoint with 512x512, generated #aigirls result in just ~1 minute. #democratizeAI #directML

gmonsooniii's tweet image. Playing with @AMDIndonesia @AMD Ryzen 5 Pro 4650G with Vega 7 APU. iGP GFX allocation memory set to 16GB VRAM. running everyjourney checkpoint with 512x512, generated #aigirls result in just ~1 minute. #democratizeAI #directML

#DirectML を試したくてAMDなマシンを買ったので、ひとまず動きそうなところまで確認。 どのくらいサクサク動くものなのか分からないけど、NVIDIAのボードとかCUDAなしでもPyTorchで遊べそう。 github.com/microsoft/Dire…

seosoft's tweet image. #DirectML を試したくてAMDなマシンを買ったので、ひとまず動きそうなところまで確認。
どのくらいサクサク動くものなのか分からないけど、NVIDIAのボードとかCUDAなしでもPyTorchで遊べそう。

github.com/microsoft/Dire…

🚀 Unlock blazing-fast neural network inference on AMD hardware! Discover how to maximize #ONNX Runtime + #DirectML with DirectX 12 for seamless GPU pipelines. 🛠️ Dive into practical setup tips and code samples in our latest guide: gpuopen.com/learn/onnx-dir…


インストール済のWindows 11 + WSL:Ubuntu 24.04.1 LTS 上で動作する"公式ROCm 6.4.1にはgfx1151が無い"ため,ROCmは断念.動作確認済の #ComfyUI#EVOX2 with #DirectML で動かすをシェア😌 (続く) ・Windows DirectML:Strix Halo GPU用ComfyUIセットアップガイド(最短版) claude.ai/public/artifac…


🛠️Debugging AI on DirectML: Encountered a `uint8_t overflow` error while running @huggingface GPT-Neo 1.3B on AMD Radeon RX 6700 XT using `torch-directml`. This issue is specific to the `masked_fill` operation in the causal mask creation. #AI #MachineLearning #DirectML #AMD

ciudadanodem88's tweet image. 🛠️Debugging AI on DirectML: Encountered a `uint8_t overflow` error while running @huggingface GPT-Neo 1.3B on AMD Radeon RX 6700 XT using `torch-directml`.  
This issue is specific to the `masked_fill` operation in the causal mask creation. 
#AI #MachineLearning #DirectML #AMD

Is there @ollama that supports/works with #directml?


⬛ No more black boxes! AMD Radeon GPU Profiler (RGP) now supports AMD RDNA 4 GPUs. 🔥 Profiling of #DirectML apps and compute-based #DX12 and #Vulkan apps 🔥 Improved support for Work Graphs apps 🔥 UI enhancements to the ISA views More info: gpuopen.com/learn/radeon_g… (🧵 4/7)


Xbox has officially opened the generative AI floodgates, and Phil Spencer wants to use it for game preservation and save titles that "were maybe tied to unique pieces of hardware" #DirectML #AutoSR #Xbox #Microsoft ☑️ gamesradar.com/games/xbox-has…


Yes, because the #XboxSeries have dual compute units that can be used for #DirectML (AI)! The #FSR4 is software coupled with AI like the #PSSR ! 👀⬇️

Darkstorm33's tweet image. Yes, because the #XboxSeries have dual compute units that can be used for #DirectML (AI)!
The #FSR4 is software coupled with AI like the #PSSR !
👀⬇️
Darkstorm33's tweet image. Yes, because the #XboxSeries have dual compute units that can be used for #DirectML (AI)!
The #FSR4 is software coupled with AI like the #PSSR !
👀⬇️
Darkstorm33's tweet image. Yes, because the #XboxSeries have dual compute units that can be used for #DirectML (AI)!
The #FSR4 is software coupled with AI like the #PSSR !
👀⬇️

#FSR4 utilisant l'IA ?! Sachant que seul le #XboxSeries ont l'IA hardware #DirectML (voir le diagramme du socle en bas) et qu'elles soient pas retenue par les studios tiers qui n'utiliserai pas le #FSR dans leurs jeux les jeux sur #XS pourraient utiliser le #FSR4. ⬇️


The #XboxSeries have #DXR for hardware raytracing and the same goes for #DirectML AI! It's official and it's not because some studios aren't using it for reasons we'll probably never know, but I have my own idea that ⬇️


We've known for a long time that #DirectML hardware was announced at the time of the release of the #XboxSeries - just look at the Apu diagram !

Darkstorm33's tweet image. We've known for a long time that #DirectML hardware was announced at the time of the release of the #XboxSeries - just look at the Apu diagram !
Darkstorm33's tweet image. We've known for a long time that #DirectML hardware was announced at the time of the release of the #XboxSeries - just look at the Apu diagram !

Exciting to see the #ONNX and #DirectML ecosystem in action! At #Caduceus, we support cutting-edge AI applications with decentralized edge rendering, perfect for #AI and #AIGC innovations. Whether it's AI, DePIN, or blockchain solutions, we’re ready to empower your journey.…


spécifique jusque là inaccessible mais en software mobilisent une partie des 12,1 teraflops de calcul. l'API #DirectX12Ultimate déverrouille l'accès au Dual compute Unit pas moin de 13 teraflops qui sera utilisé pour le RT mais aussi #DirectML le machine learning IA. 👀⬇️

Darkstorm33's tweet image. spécifique jusque là inaccessible mais en software mobilisent une partie des 12,1 teraflops de calcul.
l'API #DirectX12Ultimate déverrouille l'accès au Dual compute Unit pas moin de 13 teraflops qui sera utilisé pour le RT mais aussi #DirectML le machine learning IA.
👀⬇️
Darkstorm33's tweet image. spécifique jusque là inaccessible mais en software mobilisent une partie des 12,1 teraflops de calcul.
l'API #DirectX12Ultimate déverrouille l'accès au Dual compute Unit pas moin de 13 teraflops qui sera utilisé pour le RT mais aussi #DirectML le machine learning IA.
👀⬇️
Darkstorm33's tweet image. spécifique jusque là inaccessible mais en software mobilisent une partie des 12,1 teraflops de calcul.
l'API #DirectX12Ultimate déverrouille l'accès au Dual compute Unit pas moin de 13 teraflops qui sera utilisé pour le RT mais aussi #DirectML le machine learning IA.
👀⬇️
Darkstorm33's tweet image. spécifique jusque là inaccessible mais en software mobilisent une partie des 12,1 teraflops de calcul.
l'API #DirectX12Ultimate déverrouille l'accès au Dual compute Unit pas moin de 13 teraflops qui sera utilisé pour le RT mais aussi #DirectML le machine learning IA.
👀⬇️

@Microsoft will use Dual Compute Units to manage AI (#DirectML) in addition to raytracing (#DXR). Don't forget that @Microsoft's custom full RDNA2 APU for the #XboxSeries was designed in collaboration with @Amd engineers. 👀⬇️

Darkstorm33's tweet image. @Microsoft will use Dual Compute Units to manage AI (#DirectML) in addition to raytracing (#DXR).
Don't forget that @Microsoft's custom full RDNA2 APU for the #XboxSeries was designed in collaboration with @Amd engineers.
👀⬇️
Darkstorm33's tweet image. @Microsoft will use Dual Compute Units to manage AI (#DirectML) in addition to raytracing (#DXR).
Don't forget that @Microsoft's custom full RDNA2 APU for the #XboxSeries was designed in collaboration with @Amd engineers.
👀⬇️
Darkstorm33's tweet image. @Microsoft will use Dual Compute Units to manage AI (#DirectML) in addition to raytracing (#DXR).
Don't forget that @Microsoft's custom full RDNA2 APU for the #XboxSeries was designed in collaboration with @Amd engineers.
👀⬇️

Yes, because the #XboxSeries have dual compute units that can be used for #DirectML (AI)! The #FSR4 is software coupled with AI like the #PSSR ! 👀⬇️

Darkstorm33's tweet image. Yes, because the #XboxSeries have dual compute units that can be used for #DirectML (AI)!
The #FSR4 is software coupled with AI like the #PSSR !
👀⬇️
Darkstorm33's tweet image. Yes, because the #XboxSeries have dual compute units that can be used for #DirectML (AI)!
The #FSR4 is software coupled with AI like the #PSSR !
👀⬇️
Darkstorm33's tweet image. Yes, because the #XboxSeries have dual compute units that can be used for #DirectML (AI)!
The #FSR4 is software coupled with AI like the #PSSR !
👀⬇️

We've known for a long time that #DirectML hardware was announced at the time of the release of the #XboxSeries - just look at the Apu diagram !

Darkstorm33's tweet image. We've known for a long time that #DirectML hardware was announced at the time of the release of the #XboxSeries - just look at the Apu diagram !
Darkstorm33's tweet image. We've known for a long time that #DirectML hardware was announced at the time of the release of the #XboxSeries - just look at the Apu diagram !

4K/60fps et RT hardware (DXR) sur #ForzaMotorsport . J'espère que les éditeurs tiers utiliseront les spécificités de chaque consoles ?! Les features : #VRS dans sa version 2.0 actuellement, #DirectML,#DXR, #DirectStorage,#VelocityArchitecture etc... 👀⬇️

Darkstorm33's tweet image. 4K/60fps et RT hardware (DXR) sur #ForzaMotorsport .
J'espère que les éditeurs tiers utiliseront les spécificités de chaque consoles ?!
Les features :
#VRS dans sa version 2.0 actuellement, #DirectML,#DXR, #DirectStorage,#VelocityArchitecture etc...
👀⬇️
Darkstorm33's tweet image. 4K/60fps et RT hardware (DXR) sur #ForzaMotorsport .
J'espère que les éditeurs tiers utiliseront les spécificités de chaque consoles ?!
Les features :
#VRS dans sa version 2.0 actuellement, #DirectML,#DXR, #DirectStorage,#VelocityArchitecture etc...
👀⬇️

Playing with @AMDIndonesia @AMD Ryzen 5 Pro 4650G with Vega 7 APU. iGP GFX allocation memory set to 16GB VRAM. running everyjourney checkpoint with 512x512, generated #aigirls result in just ~1 minute. #democratizeAI #directML

gmonsooniii's tweet image. Playing with @AMDIndonesia @AMD Ryzen 5 Pro 4650G with Vega 7 APU. iGP GFX allocation memory set to 16GB VRAM. running everyjourney checkpoint with 512x512, generated #aigirls result in just ~1 minute. #democratizeAI #directML

#DirectML を試したくてAMDなマシンを買ったので、ひとまず動きそうなところまで確認。 どのくらいサクサク動くものなのか分からないけど、NVIDIAのボードとかCUDAなしでもPyTorchで遊べそう。 github.com/microsoft/Dire…

seosoft's tweet image. #DirectML を試したくてAMDなマシンを買ったので、ひとまず動きそうなところまで確認。
どのくらいサクサク動くものなのか分からないけど、NVIDIAのボードとかCUDAなしでもPyTorchで遊べそう。

github.com/microsoft/Dire…

#DirectML で遊んでいて、Windowsの場合はPythonが3.7でも動作するけど、WSL2だとPython 3.8ならOK、3.7だとNGってちょっと罠。 なんとなく3.7で環境作ろうとして何度かやって失敗したから試しに3.8にしたら動作した。 learn.microsoft.com/ja-jp/windows/…

seosoft's tweet image. #DirectML で遊んでいて、Windowsの場合はPythonが3.7でも動作するけど、WSL2だとPython 3.8ならOK、3.7だとNGってちょっと罠。
なんとなく3.7で環境作ろうとして何度かやって失敗したから試しに3.8にしたら動作した。

learn.microsoft.com/ja-jp/windows/…
seosoft's tweet image. #DirectML で遊んでいて、Windowsの場合はPythonが3.7でも動作するけど、WSL2だとPython 3.8ならOK、3.7だとNGってちょっと罠。
なんとなく3.7で環境作ろうとして何度かやって失敗したから試しに3.8にしたら動作した。

learn.microsoft.com/ja-jp/windows/…
seosoft's tweet image. #DirectML で遊んでいて、Windowsの場合はPythonが3.7でも動作するけど、WSL2だとPython 3.8ならOK、3.7だとNGってちょっと罠。
なんとなく3.7で環境作ろうとして何度かやって失敗したから試しに3.8にしたら動作した。

learn.microsoft.com/ja-jp/windows/…

🛠️Debugging AI on DirectML: Encountered a `uint8_t overflow` error while running @huggingface GPT-Neo 1.3B on AMD Radeon RX 6700 XT using `torch-directml`. This issue is specific to the `masked_fill` operation in the causal mask creation. #AI #MachineLearning #DirectML #AMD

ciudadanodem88's tweet image. 🛠️Debugging AI on DirectML: Encountered a `uint8_t overflow` error while running @huggingface GPT-Neo 1.3B on AMD Radeon RX 6700 XT using `torch-directml`.  
This issue is specific to the `masked_fill` operation in the causal mask creation. 
#AI #MachineLearning #DirectML #AMD

Voilà pourquoi la @Microsoft n'a pas besoin de #XboxSeriesXPro! Je rappelle que l'apu de la #XboxSeries a du #DirectML en hardware pas la #PS5 !

Darkstorm33's tweet image. Voilà pourquoi la @Microsoft n'a pas besoin de #XboxSeriesXPro!
Je rappelle que l'apu de la #XboxSeries a du #DirectML en hardware pas la #PS5 !

#boooom Xbox series officially FSR3 ready from GPUopen latest update

blueisviolet's tweet image. #boooom
Xbox series officially FSR3 ready from GPUopen latest update


Learn how to increase #ONNXRuntime and #DirectML performance to make the most of your NVIDIA hardware. Get a technical walkthrough, including example code, in part 6 of our optimizing end-to-end #AI blog series: bit.ly/442tT8a

NVIDIAAIDev's tweet image. Learn how to increase #ONNXRuntime and #DirectML performance to make the most of your NVIDIA hardware.

Get a technical walkthrough, including example code, in part 6 of our optimizing end-to-end #AI blog series: bit.ly/442tT8a

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