#dyn4j search results

I was playing with #dyn4j after moving away from the java port of #box2d in #Kotlin. Decided to use #coroutines for my #gameloop. Then I thought that since this is all non-blocking I can actually run many "worlds" at once. And it works beautifully. Got #gamedev calling again ;)

MartinTeeVarga's tweet image. I was playing with #dyn4j after moving away from the java port of #box2d in #Kotlin. Decided to use #coroutines for my #gameloop. Then I thought that since this is all non-blocking I can actually run many "worlds" at once. And it works beautifully. Got #gamedev calling again ;)

#Box2d and #Dyn4j physics #gamedev tutorials start with creating a gameloop that updates the screen and the physics world at the same time. How does a proper loop look like in a finished game? For fun I have separated the two loops. Works well, but not sure if necessary.


Sprites from @KenneyWings + physics from #dyn4j, for the win: youtu.be/IyB07Jl7ISo


I was playing with #dyn4j after moving away from the java port of #box2d in #Kotlin. Decided to use #coroutines for my #gameloop. Then I thought that since this is all non-blocking I can actually run many "worlds" at once. And it works beautifully. Got #gamedev calling again ;)

MartinTeeVarga's tweet image. I was playing with #dyn4j after moving away from the java port of #box2d in #Kotlin. Decided to use #coroutines for my #gameloop. Then I thought that since this is all non-blocking I can actually run many "worlds" at once. And it works beautifully. Got #gamedev calling again ;)

#Box2d and #Dyn4j physics #gamedev tutorials start with creating a gameloop that updates the screen and the physics world at the same time. How does a proper loop look like in a finished game? For fun I have separated the two loops. Works well, but not sure if necessary.


Sprites from @KenneyWings + physics from #dyn4j, for the win: youtu.be/IyB07Jl7ISo


I was playing with #dyn4j after moving away from the java port of #box2d in #Kotlin. Decided to use #coroutines for my #gameloop. Then I thought that since this is all non-blocking I can actually run many "worlds" at once. And it works beautifully. Got #gamedev calling again ;)

MartinTeeVarga's tweet image. I was playing with #dyn4j after moving away from the java port of #box2d in #Kotlin. Decided to use #coroutines for my #gameloop. Then I thought that since this is all non-blocking I can actually run many "worlds" at once. And it works beautifully. Got #gamedev calling again ;)

Loading...

Something went wrong.


Something went wrong.


United States Trends