#box2d search results
It... finally.... happened. Joint Connector is now available in #GDevelop! I have worked for months on this extension. This will make it very easy to make games with ragdolls, chains, and soft-body objects. #Box2D #nocode #opensource #ragdoll #gamedev #indiedev #IndieGameDev
20230414 #portrait #pixelation #box2d #physics #attraction #repulsion #bounce #circles #motion #animation #color #animation #dailysketches #creativecoding #computation #openframeworks #cpp #art
20230412 #portrait #pixelation #box2d #physics #gravity #bounce #circles #motion #animation #color #animation #dailysketches #creativecoding #computation #openframeworks #cpp #art
20230410 #box2d #physics #bounce #circles #motion #animation #color #animation #dailysketches #creativecoding #computation #openframeworks #cpp #art
20230411 #portrait #pixelation #box2d #physics #bounce #circles #motion #animation #color #animation #dailysketches #creativecoding #computation #openframeworks #cpp #art
20230413 #portrait #pixelation #box2d #physics #attraction #repulsion #bounce #circles #motion #animation #color #animation #dailysketches #creativecoding #computation #openframeworks #cpp #art
#Frutiverse update. I finally improved the effect of debris burning up in the atmosphere! Getting debris to disintegrate properly in #Box2D was quite a challenge. #indiegame #devlog #gamedev #libgdx
Happy new year! Here's Box2D integrated into Godot as a GDExtension, meaning that it works with all the usual body/collision nodes (work in progress, early stages): github.com/rburing/physic… #GodotEngine #Box2D #gamedev
You could say that this feature has been requested a few times but it's here at least.🤔 #unity #box2d
My HTML5 Watermelon Game prototype is starting to look good, so tomorrow I am going to release the Phaser source code. Like, retweet, share, spread the word and so on. #HTML5 #Phaser #Box2D #TypeScript
Coupled Box2D ↔ PB-MPM (by @seed - github.com/electronicarts…). Red = CPU; others = GPU. Will make this code available soon. #webgpu #box2d
I've been updating the @defold integration of box2d to version 3. The original version had quite a lot of custom code inside box2d that I'm now implementing on top of b2 instead. Here's an example of using a tilegrid as a static collision object. #gamedev #box2d #madewithdefold
Inverse Kinematics Experiment @Clickteam #clickteam #fusion #box2d #madewithfusion #Iwanttocreate #CF25 #indiedev #gamedev
2025-11-05 21:50 - Box2D.NET : Access modifiers (#53) github.com/ikpil/Box2D.NET #gamedev #box2d #dotnet #unity3d #stride #monogame #2d #physics youtu.be/3zkjQ5Ex0-8?si… 출처 @YouTube
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2025-11-05 21:50 - Box2D.NET : Access modifiers (#53)
2025-11-02 14:13 - [upstream] Removed unnecessary tolerance test github.com/ikpil/Box2D.NET #gamedev #box2d #dotnet #unity3d #stride #monogame #2d #physics youtu.be/xtWOnQxH24k?si… 출처 @YouTube
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2025-11-02 14:13 - [upstream] Removed unnecessary tolerance test
2025-10-26 14:25 - [upstream] Custom text renderer (erincatto/box2d#998) github.com/ikpil/Box2D.NET #gamedev #box2d #dotnet #unity3d #stride #monogame #2d #physics youtu.be/eMLii0KX8tA?si… 출처 @YouTube
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YouTube
2025-10-26 14:25 - [upstream] Custom text renderer (erincatto/box2d...
2025-09-27 18:26 - Box2D.NET : [upstream] Draw forces (erincatto/box2d#988) github.com/ikpil/Box2D.NET #gamedevs #box2d #dotnet #unity3d #stride #monogame #2d #physics youtu.be/iV-1DX9l1dM?fe… 출처 @YouTube
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2025-09-27 18:26 - Box2D.NET : [upstream] Draw forces (erincatto/bo...
2025-09-20 14:20 - Box2D.NET : [upstream] Cull back-side shape casts against chain shapes github.com/ikpil/Box2D.NET #gamedev #box2d #dotnet #unity3d #stride #monogame #2d #physics youtu.be/uXk-Ww86VeM?fe… 출처 @YouTube
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2025-09-20 14:20 - Box2D.NET : [upstream] Cull back-side shape casts...
2025-09-13 17:36 - Box2D.NET : [upstream] Wind (erincatto/box2d#980) github.com/ikpil/Box2D.NET #gamedev #box2d #dotnet #unity3d #stride #monogame #2d #physics youtu.be/E_o6bSEKMs0?fe… 출처 @YouTube
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2025-09-13 17:36 - Box2D.NET : [upstream] Wind (erincatto/box2d#980)
2025-09-11 07:56 - Box2D.NET : [upstream] Experimental soft contacts feature github.com/ikpil/Box2D.NET #gamedev #box2d #dotnet #unity3d #stride #monogame #2d #Physics youtu.be/tPQkLeHXHMQ?fe… 출처 @YouTube
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2025-09-11 07:56 - Box2D.NET : [upstream] Experimental soft contacts...
2025-08-17 19:01 : Box2D.NET - [upstream] Kinematic perf github.com/ikpil/Box2D.NET #gamedev #dotnet #box2d #unity3d #stride #physics #2d youtu.be/1LjAL1uAIPE?fe… 출처 @YouTube
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2025-08-17 19:01 : Box2D.NET - [upstream] Kinematic perf
Coupled Box2D ↔ PB-MPM (by @seed - github.com/electronicarts…). Red = CPU; others = GPU. Will make this code available soon. #webgpu #box2d
2025-08-03 11:32 - Box2D.NET : [upstream] Simplified island merging, revised motor joint github.com/ikpil/Box2D.NET #box2d #Box2D.NET #gamedev #dotnet #unity3d #stride #monogame #physics #2d youtu.be/UNBBYlgGsGo?fe…
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2025-08-03 11:32 - Box2D.NET : [upstream] Simplified island merging,...
2025-07-12 16:20 : Box2D.NET - [upstream] Bug fixes (box2d #956) github.com/ikpil/Box2D.NET #box2d #physics #csharp #dotnet #gamedev #unity3d #godot #stride #screenshotsaturday youtu.be/TvnTM1gvsNo?fe…
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YouTube
2025-07-12 16:20 : Box2D.NET - [upstream] Bug fixes (box2d #956)
2025-06-29 11:41 - Box2D.NET : C# box2d `Fix joint validation` github.com/ikpil/Box2D.NET #box2d #physics #2d #gamedev #unity3d #stride #godot #dotnet #csharp youtu.be/J7QUpn1WxR0?fe… @YouTube
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YouTube
2025-06-29 11:41 - Box2D.NET : C# box2d `Fix joint validation`
2025-06-28 12:21 : Box2D.NET - C# box2d Motion Locks github.com/ikpil/Box2D.NET #box2d #physics #csharp #dotnet #gamedev #unity3d #godot #stride #screenshotsaturday youtu.be/AtfOaQlgsMU?fe… @YouTube
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YouTube
2025-06-28 12:21 : Box2D.NET - C# box2d Motion Locks
2025-06-22 01:25 - Box2D.NET : C# box2d - Sensor hits github.com/ikpil/Box2D.NET #box2d #physics #dotnet #csharp #gamedev #unity3d #monogame #stride youtu.be/2n_4Sp0FsAc?fe…
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2025-06-22 01:25 - Box2D.NET : C# box2d - Sensor hits
2025-06-21 12:08 - Box2D.NET : C# box2d - joint events - github.com/ikpil/Box2D.NET #box2d #physics #dotnet #csharp #gamedev #monogame #unity3d #stride #screenshotsaturday youtu.be/Ypd-r8CqP4A?fe…
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YouTube
2025-06-21 12:08 - Box2D.NET : C# box2d - joint events
Release 1.0.0 version of box2d bindings for defold game engine. 99% of box2d is now available in defold. 🥳🥳🥳 #defold #box2d
Razix Update *Newton goes Brrr....* experimenting with #box2d to integrate it with #razixengine #gaming #gamedevelopment #indiedev
And the keeper saves it... #FlowSoccer #SFML #Box2D #indiegame #indiedev #gamedevelopment Showing some handling with the gamepad and goalkeeper AI
You want to build a fun in-browser interactive demo of #DeepRL with #Box2D walkers/swimmers/climbers #javascript #tensorflow.js ? You search an internship in 2021 (master level) ? Here is an opportunity to join @FlowersINRIA pyoudeyer.com/interactiveDem…
Nueva actualización! Texturas nuevas y más elementos. #sultanagames #libgdx #box2d #physics #monterrey #sultana #grua #gameplay #gamedev #2d #game #illustration
A teaser of what will be possible in Godot with GDExtension github.com/godotengine/go… #GodotEngine #box2d #gamedev
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