#gamedevblog 검색 결과
Can tiny wheels make it up the course? #gamedevblog #newfeatures #physicsgame #prototype #indiedev #indiegame #unitycommunity #Voxel #voxelgame #foxel
#gamedevblog post: alorafane.com/blog/575 More work on this side project about silly social 'battles' this week, and some musings about what makes turn-based JRPG battles fun, or not. #gamedev #indiedev
If you like MEGABONK you NEED to play Out to Deliver #indiedev #gamedevblog #gaming #games #indiegame
Yet another #gamedevblog post: alorafane.com/blog/587 I feel I might finally have a clearer idea of what I'm doing with this side project. Could combine it with another, Dreamons; more info in the blog post.
Haven't *xcreted* (or whatever) in a while! I've been working on this game called Dreamons; more info about the latest developments in my #gamedevblog: alorafane.com/blog/603 #gamedev #indiedev
Mid-week #gamedevblog post: alorafane.com/blog/585 Lots of indecisiveness about this side project where you convert people. Should it be about collecting silly archetypes (eg Normie, Babe) or leading a smaller group of unique characters? #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/554 I made this thing in Flash in 2013 called Alora Fane: Creation, in which you could make your own bite-sized RPGs using premade assets, but sadly never officially released it. I've been wondering whether to do a Steam port though...
Weekly-ish #gamedevblog post: alorafane.com/blog/588 In this one, some very sketchy thoughts about a formulaic approach to six 'dungeons' based around dreams, negative thoughts, and Alora Fane's elements. Ideas welcome! #gamedev #indiedev
#gamedevblog post: alorafane.com/blog/576 Some overly long wondering about gameplay mechanics / story minutiae this week. Probably unwise to focus the beginning 'battle' around abortion (kind of)? #gamedev #indiedev
Weekly #gamedevblog post: alorafane.com/blog/591 Technical stuff this week. Combining tile meshes! A new stamina mechanic to replace levels! Wow!! Probably not hugely exciting, but progress is progress! #gamedev #indiedev
Another #gamedevblog post: alorafane.com/blog/586 Still trying to decide on some things. Pre-battle dialogue scenes? Diorama rooms? I'll probably restrict the party to just the player character and one ally though; makes for better gameplay & narrative. #gamedev #indiedev
Patchwork Heart Quest Character Preview Adding her to the game and got inspired to throw together a teaser video. #adventuregame #gamedevblog #shorts #indiegame #3dgamedevelopment #gaming
Weekly #gamedevblog post: alorafane.com/blog/583 I'm uncertain about how to structure this side project... though I probably should get back to work on Atonal Dreams anyway! #gamedev #indiedev
Weekly #gamedevblog post: alorafane.com/blog/589 I've been playing around with Shader Graphs, and like the results! Dissolving dioramas! Fluffy grass that waves in the wind! I personally love this fish-tank-like look for water, where you can see underneath. #gamedev #indiedev
Finally added the new background to our run n' gun area on Cowardly Heroes! What do you think? #gamedev #gamedevblog #indiegame #indiedev #unity #indiegamedev #pixelart
Weekly #gamedevblog: alorafane.com/blog/517 I've got back to work, revising dialogue based on tester feedback. Some scenes happen in a different - better - order now! Everything takes so damn long though. #gamedev #indiedev
Weekly #gamedevblog (my 500th blog post apparently!): alorafane.com/blog/500 I've been working on story stuff this week, so some rambling about that in the post, particularly re (familial) connections between characters as a general narrative device. #gamedev #indiedev
Haven't *xcreted* (or whatever) in a while! I've been working on this game called Dreamons; more info about the latest developments in my #gamedevblog: alorafane.com/blog/603 #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/519 I've spent the week endlessly tweaking the dialogue scenes for the intro/tutorial section! Maybe I'm being too much of a perfectionist about things nobody will care about though? #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/554 I made this thing in Flash in 2013 called Alora Fane: Creation, in which you could make your own bite-sized RPGs using premade assets, but sadly never officially released it. I've been wondering whether to do a Steam port though...
Weekly #gamedevblog: alorafane.com/blog/515 I get frustrated that Atonal Dreams has taken over 2 years so far to develop... but did you know that MOTHER 3 took twelve years to make? #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/541 I've not tweeted about my blogs for a while due to a mental illness flare up. Hopefully I'm at the tail end of that now and can make progress with promotion soon. Image is a first draft of possible 'cover art'. #indiedev #gamedev
Weekly #gamedevblog: alorafane.com/blog/513 I've been collecting and working through tester feedback on Patreon and Steam, but I also want to keep up the habit of updating my blog every weekend! #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/499 Still working on story stuff, including lore things like these 'flowerbed' teleporters. Also some thoughts in the post about a creator's journey vs consumers' nostalgia. #gamedev #indiedev #mardek
Weekly #gamedevblog: alorafane.com/blog/498 I've finshed the gameplay-based stuff, I think! I just need to make some story-related decisions now. I also rambled in the post about whether or not this new Passion element glyph is too lewd to include. Silly. #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/505 I did some stuff on my side project, Mentales! Mostly adding node-based conversations with silly dialogue. I'm also wondering again about a compilation port of my old Flash stuff... #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/509 I'll start alpha test 2 next week! Patreon patrons first. I've also maybe redesigned the Alora Fane logo for the first time in a decade? And some mixed thoughts about Kickstarter. #indiedev #gamedev
Weekly-ish #gamedevblog post: alorafane.com/blog/588 In this one, some very sketchy thoughts about a formulaic approach to six 'dungeons' based around dreams, negative thoughts, and Alora Fane's elements. Ideas welcome! #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/529 Another busy week! I'm at the point where I should do a 3rd alpha test, so I'll be running that for patrons next week. I'll write a (Patreon) post on Monday with the details! My Patreon: patreon.com/alorafane #gamedev #indiedev
#gamedevblog post: alorafane.com/blog/574 Did some stuff on this side project. Still struggling with motivation issues, which - based on Reddit posts - seems to be a common thing for solo indie devs! #gamedev #indiedev
Weekly #gamedevblog: alorafane.com/blog/528 I've played many RPGs over the years, but pretty much never understood their convoluted battle mechanics. I want Atonal Dreams' mechanics to be clearer, and tutorials can help with that. But are these too much?? #gamedev #indiedev
#gamedevblog post: alorafane.com/blog/576 Some overly long wondering about gameplay mechanics / story minutiae this week. Probably unwise to focus the beginning 'battle' around abortion (kind of)? #gamedev #indiedev
Mid-week #gamedevblog post: alorafane.com/blog/585 Lots of indecisiveness about this side project where you convert people. Should it be about collecting silly archetypes (eg Normie, Babe) or leading a smaller group of unique characters? #gamedev #indiedev
Yet another #gamedevblog post: alorafane.com/blog/587 I feel I might finally have a clearer idea of what I'm doing with this side project. Could combine it with another, Dreamons; more info in the blog post.
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