#mayascripting kết quả tìm kiếm

Hello everyone, I want to share a script I did a while ago for placing joint chains based on selected edge loops. This script can be incredibly useful when dealing with models that have many geometries like hair, vines, plants, tubes, and more. #MayaScripting #CharacterRigging


MayaのheadsUpDisplayコマンドについて疑問 表示させる値は、headsUpDisplayコマンド内のcommand フラグで指定したdefからの戻り値じゃないとダメなのでしょうか? 単に "A" とか 0 とか、決まった値(defに飛ばさなくても取得済みの値)を表示させることって、できないのでしょか? #MayaScripting


Hello everyone, I want to share a script I did a while ago for placing joint chains based on selected edge loops. This script can be incredibly useful when dealing with models that have many geometries like hair, vines, plants, tubes, and more. #MayaScripting #CharacterRigging


MayaのheadsUpDisplayコマンドについて疑問 表示させる値は、headsUpDisplayコマンド内のcommand フラグで指定したdefからの戻り値じゃないとダメなのでしょうか? 単に "A" とか 0 とか、決まった値(defに飛ばさなくても取得済みの値)を表示させることって、できないのでしょか? #MayaScripting


Không có kết quả nào cho "#mayascripting"
Không có kết quả nào cho "#mayascripting"
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