#minidevlog search results
Just a little mini dev log here. It’s a little late and I can’t figure it out. Might table it for polish later and work on enemy AI and combat. #MiniDevLog #IndieDev #UnrealEngine5
#MiniDevlog Work in progress cave tileset for #babydinoadventures 🦖 overworld map 🦇⛰️ #gamedev #indiedev #IndieGameDev #indiegame #aseprite #pixelart #8bit #ドット絵 #gameart
We're still working hard on making our Steam page for Relic Abyss! Here's a work in progress preview of one of the screenshots. There's gonna be a lot of unrevealed stuff we haven't posted yet here. Super excited to show them off! #minidevlog #survivorslike
#MiniDevlog 🌧 We updated photo mode! Before our hero was floating above all the chaos it created but now you can get Cloudy right in the action. 📸 Rotate, lower, and raise helps you take the best (and worst) photos. #madewithunity #gamedev #indiedev #IndieDevWorldOrder
Decided to name this guy Wrydrick! Trying to take a page off Stan Lee's naming convention but with their classes.🔥⚔️ Fun fact, it's also the name of my game programming professor back in college. I do think it's a pretty cool name though!😆👌 #minidevlog #survivorslike
Spent some time creating new weapon "cards" for Pawn's Path. What do you think? #minidevlog #screenshotsaturday
Finally working on a new character this week! Getting tired looking at the Warrior for the past 2 months. 🤣 Time to switch things up! 🏹🎯 #minidevlog #survivorslike
Excited to go back to work on our demo now that our steam page is set up for review. Kept this archer gal waiting for too long! 😅 Let's have another good week of game dev everyone! 😎 #minidevlog #survivorslike
#miniDevlog I've been focusing on the network during Dec-Jan. February is all about improving the visuals on the levels overall. #gamedev | #madewithunity | #indiedev
#MiniDevlog It is now possible to destroy crambles using TNT and Nitro crates 💥🍃 #babydinoadventures 🦖 #indiegame #indiedev #gamedev #gamedevelopment #gamedesign #gameart #pixelart #ドット絵 #platformer
#MiniDevlog Took a break from #babydinoadventures🦖 development to finish the mobile version of #FlexibleFrosty🐧 (our #GBJAM entry from last Summer) Here is the new title screen🙌 #mobilegame #indiedev #indiegame #pixelart #gamedev #Construct3 #BelgianGamesIndustry
#MiniDevlog ✓ Added squash & stretch to crates ✓ Fixed a couple of issues where players weren't able to bounce on crates Small changes but very important.. #babydinoadventures 🦖 #indiegame #gamedev #indiedev #indiegamedev #Construct3 #pixelart #ドット絵
In case anyone is interested, here's how much data I need to fill up for our game. 💾 It's all in Scriptable Objects so balancing and editing data is accessible. It also let me handle RAM management better when I apply addressables in the future.💻🛠️ #minidevlog #madewithunity
#MiniDevlog First look at dark cave levels 🦇🕯️ It felt good to work on new mechanics after this long period fixing bugs and polishing stuff.. 👀 #babydinadventures 🦖 #indiegame #indiedev #gamedev #indiewatch #Construct3 #pixelart #8bit #BelgianGamesIndustry
#MiniDevlog Currently implementing Spider Queen behaviors 🕷️👑 #babydinoadventures 🦖 #indiegame #gamedev #indiedev #indiegamedev #Construct3 #pixelart #ドット絵
#MiniDevlog You asked me if Baby Dino could have more abilities.. So here we go! 🤗 Stomp ability will be unlocked in 3rd world: Cave 🦇🕯️ #babydinadventures 🦖 #indiegame #indiedev #gamedev #indiewatch #Construct3 #pixelart #8bit #BelgianGamesIndustry
#MiniDevlog Dino pals climbing together 🦖🌴 All player controls rework for local coop are done, phew! 😌 Next: • Rework enemies collision • Camera • HUD #babydinoadventures #indiegame #BelgianGamesIndustry #steamgame #Construct3 #gamedev #retrogaming #pixelart #indiedev
#MiniDevlog WIP pterodactyl boss fight introduction Doing good progress, but still a lot to do.. 👀 #babydinoadventures 🦖 #indiegame #indiedev #gamedev #indiegamedev #Construct3 #retrogaming #pixelart #8bit #ドット絵
This week is finally the week we reveal our steam page! Official announcement will be on Wednesday! 👀 Super excited and extremely nervous to finally show it! ✨✨🔥🔥 #minidevlog #survivorslike
Just a little mini dev log here. It’s a little late and I can’t figure it out. Might table it for polish later and work on enemy AI and combat. #MiniDevLog #IndieDev #UnrealEngine5
SnowFight #minidevlog #22: - Snowball vs snowball collision checks. Larger one wins! - Holding snowball animation sync bug fixes. - Fixed animation when changing throw direction when animation is already in progress.
SnowFight #minidevlog #21: - Animate holding a snowball. - Different snowball sizes. - Spent two weeks over-engineering how to animate snowball in sync with character, until it needs to not be in sync sometimes.
SnowFight #minidevlog #20: - I am not good at remembering to post minidevlogs. - Finished (for now) sort of good-enough full behavior tree AI for bots.
SnowFight #minidevlog #18: Lot of iterations on context steering navigation for bots. Too many edge cases, time to implement navmeshes.
SnowFight #minidevlog #17: - Implemented half-mocked behavior tree AI. - Tried naive approach for collision avoidance/navigation (did not work well). - Made progress on context steering navigation approach. Works better, but still not perfect.
SnowFight #minidevlog #16: - Gave up on reinforecment learning – would require too much effort/study. - Started implementing basic behavior tree AI instead.
SnowFight #minidevlog #15: - Implemented skeleton code for reinforcement learning AI. - Not yet sure if it will work. 😅
SnowFight #minidevlog #14: - Improved collisions, depth sorting of static objects and hit animations. - Started looking into AI for bots.
SnowFight #minidevlog #13: - Looking into ball throw positions vs static collisions, and depth sorting.
SnowFight #minidevlog #12: - Implemented swept based collisions for the snowballs. Still some tweaking to do.
SnowFight #minidevlog #11: - Kept trying solutions and finding edge cases with collision detection. - Battled with math, LLMs, debugging code, contemplating the general approach, repeatedly deciding against using a whole physics engine, until solution was found.
SnowFight #minidevlog #10: - Started improving snowball collision tests and impact animation depth sorting.
SnowFight #minidevlog #9: - Figured out final time travel itch. Turns out server timeline is so authoritative, that even if client's prediction goes further away into the future, the logical distance between local and server timelines remains constant. Confusing? Yes.
SnowFight #minidevlog: - Finished cleanup of the time travel code. - Added server metrics to monitor how well it works.
SnowFight #minidevlog: - Cleaning time travel code a bit more. - Tried adding deadzone with hysteresis to the time travel, but due to time synchronization it kept oscillating anyway, so no deadzone.
Decided to name this guy Wrydrick! Trying to take a page off Stan Lee's naming convention but with their classes.🔥⚔️ Fun fact, it's also the name of my game programming professor back in college. I do think it's a pretty cool name though!😆👌 #minidevlog #survivorslike
We have new enemy line attack indicators. Also a small mockup of the wind slash skill for Knrul.🟥🦟 Not really how it'll look like in game. It'll be a lot more cooler once I'm implemented patterns to it! 🏁🔜 #minidevlog #roguelite
In case anyone is interested, here's how much data I need to fill up for our game. 💾 It's all in Scriptable Objects so balancing and editing data is accessible. It also let me handle RAM management better when I apply addressables in the future.💻🛠️ #minidevlog #madewithunity
#MiniDevlog Work in progress cave tileset for #babydinoadventures 🦖 overworld map 🦇⛰️ #gamedev #indiedev #IndieGameDev #indiegame #aseprite #pixelart #8bit #ドット絵 #gameart
We're still working hard on making our Steam page for Relic Abyss! Here's a work in progress preview of one of the screenshots. There's gonna be a lot of unrevealed stuff we haven't posted yet here. Super excited to show them off! #minidevlog #survivorslike
Spent some time creating new weapon "cards" for Pawn's Path. What do you think? #minidevlog #screenshotsaturday
#MiniDevlog Currently setting things up on Steam.. Beach 🌴update is coming soon! Get ready, dino's!🦕 #babydinoadventures #indiegame #indiedev #gamedev #Construct3 #pixelart #indiegamedev #garagedev #IndieWorldOrder #indiewatch
Decided to name this guy Wrydrick! Trying to take a page off Stan Lee's naming convention but with their classes.🔥⚔️ Fun fact, it's also the name of my game programming professor back in college. I do think it's a pretty cool name though!😆👌 #minidevlog #survivorslike
#minidevlog And here we are: a fully parametrable hex tile! __________ #gamedev #indiedev #procedural
Finally working on a new character this week! Getting tired looking at the Warrior for the past 2 months. 🤣 Time to switch things up! 🏹🎯 #minidevlog #survivorslike
#minidevlog Procedural map with hex beveled tiles! __________ #indiedev #indiegamedev #gamedev #procedural
#MiniDevlog Took a break from #babydinoadventures🦖 development to finish the mobile version of #FlexibleFrosty🐧 (our #GBJAM entry from last Summer) Here is the new title screen🙌 #mobilegame #indiedev #indiegame #pixelart #gamedev #Construct3 #BelgianGamesIndustry
More work on the rope tried two solid parts...I like it better but i still want to work on it. #Minidevlog #gamedev #IndieGameDev #indiedev #indiegame #indie
#MiniDevlog I'm currently preparing some assets for the Beach content update on Steam So.. Which capsule image would you prefer? Left or right? Why? #babydinoadventures🦖 #indiegame #indiedev #gamedev #Construct3 #pixelart #indiegamedev #garagedev #IndieWorldOrder #indiewatch
#MiniDevlog It's probably the most asked feature for now so I'm currently working on Audio settings 🎧 🤘 Oh, and.. Happy Easter everyone!🥚✨ #babydinoadventures 🦖 #indiegame #indiewatch #indiedev #gamedev #IndieWorldOrder #Construct3 #BelgianGamesIndustry #pixelart #Steam
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