#minidevlog search results

Just a little mini dev log here. It’s a little late and I can’t figure it out. Might table it for polish later and work on enemy AI and combat. #MiniDevLog #IndieDev #UnrealEngine5


inventory ( "^-^)b #minidevlog


We're still working hard on making our Steam page for Relic Abyss! Here's a work in progress preview of one of the screenshots. There's gonna be a lot of unrevealed stuff we haven't posted yet here. Super excited to show them off! #minidevlog #survivorslike

RelicAbyss's tweet image. We're still working hard on making our Steam page for Relic Abyss! Here's a work in progress preview of one of the screenshots.

There's gonna be a lot of unrevealed stuff we haven't posted yet here. Super excited to show them off!

#minidevlog #survivorslike

#MiniDevlog 🌧 We updated photo mode! Before our hero was floating above all the chaos it created but now you can get Cloudy right in the action. 📸 Rotate, lower, and raise helps you take the best (and worst) photos. #madewithunity #gamedev #indiedev #IndieDevWorldOrder


Decided to name this guy Wrydrick! Trying to take a page off Stan Lee's naming convention but with their classes.🔥⚔️ Fun fact, it's also the name of my game programming professor back in college. I do think it's a pretty cool name though!😆👌 #minidevlog #survivorslike

RelicAbyss's tweet image. Decided to name this guy Wrydrick! Trying to take a page off Stan Lee's naming convention but with their classes.🔥⚔️

Fun fact, it's also the name of my game programming professor back in college. I do think it's a pretty cool name though!😆👌

#minidevlog #survivorslike

Spent some time creating new weapon "cards" for Pawn's Path. What do you think? #minidevlog #screenshotsaturday


Finally working on a new character this week! Getting tired looking at the Warrior for the past 2 months. 🤣 Time to switch things up! 🏹🎯 #minidevlog #survivorslike

RelicAbyss's tweet image. Finally working on a new character this week! Getting tired looking at the Warrior for the past 2 months. 🤣 Time to switch things up! 🏹🎯

#minidevlog #survivorslike

Excited to go back to work on our demo now that our steam page is set up for review. Kept this archer gal waiting for too long! 😅 Let's have another good week of game dev everyone! 😎 #minidevlog #survivorslike


#miniDevlog I've been focusing on the network during Dec-Jan. February is all about improving the visuals on the levels overall. #gamedev | #madewithunity | #indiedev


#MiniDevlog Took a break from #babydinoadventures🦖 development to finish the mobile version of #FlexibleFrosty🐧 (our #GBJAM entry from last Summer) Here is the new title screen🙌 #mobilegame #indiedev #indiegame #pixelart #gamedev #Construct3 #BelgianGamesIndustry

__sleepingpanda's tweet image. #MiniDevlog
Took a break from #babydinoadventures🦖 development to finish the mobile version of #FlexibleFrosty🐧 (our #GBJAM entry from last Summer)

Here is the new title screen🙌

#mobilegame #indiedev #indiegame #pixelart #gamedev #Construct3 #BelgianGamesIndustry

#MiniDevlog ✓ Added squash & stretch to crates ✓ Fixed a couple of issues where players weren't able to bounce on crates Small changes but very important.. #babydinoadventures 🦖 #indiegame #gamedev #indiedev #indiegamedev #Construct3 #pixelart #ドット絵


In case anyone is interested, here's how much data I need to fill up for our game. 💾 It's all in Scriptable Objects so balancing and editing data is accessible. It also let me handle RAM management better when I apply addressables in the future.💻🛠️ #minidevlog #madewithunity


#MiniDevlog First look at dark cave levels 🦇🕯️ It felt good to work on new mechanics after this long period fixing bugs and polishing stuff.. 👀 #babydinadventures 🦖 #indiegame #indiedev #gamedev #indiewatch #Construct3 #pixelart #8bit #BelgianGamesIndustry


#MiniDevlog You asked me if Baby Dino could have more abilities.. So here we go! 🤗 Stomp ability will be unlocked in 3rd world: Cave 🦇🕯️ #babydinadventures 🦖 #indiegame #indiedev #gamedev #indiewatch #Construct3 #pixelart #8bit #BelgianGamesIndustry


#MiniDevlog Dino pals climbing together 🦖🌴 All player controls rework for local coop are done, phew! 😌 Next: • Rework enemies collision • Camera • HUD #babydinoadventures #indiegame #BelgianGamesIndustry #steamgame #Construct3 #gamedev #retrogaming #pixelart #indiedev


This week is finally the week we reveal our steam page! Official announcement will be on Wednesday! 👀 Super excited and extremely nervous to finally show it! ✨✨🔥🔥 #minidevlog #survivorslike


Just a little mini dev log here. It’s a little late and I can’t figure it out. Might table it for polish later and work on enemy AI and combat. #MiniDevLog #IndieDev #UnrealEngine5


#WendiGrove #MiniDevlog #LaserFocused I learned how to make roads and set up street lamps today


SnowFight #minidevlog #22: - Snowball vs snowball collision checks. Larger one wins! - Holding snowball animation sync bug fixes. - Fixed animation when changing throw direction when animation is already in progress.


SnowFight #minidevlog #21: - Animate holding a snowball. - Different snowball sizes. - Spent two weeks over-engineering how to animate snowball in sync with character, until it needs to not be in sync sometimes.


SnowFight #minidevlog #20: - I am not good at remembering to post minidevlogs. - Finished (for now) sort of good-enough full behavior tree AI for bots.


SnowFight #minidevlog #18: Lot of iterations on context steering navigation for bots. Too many edge cases, time to implement navmeshes.


SnowFight #minidevlog #17: - Implemented half-mocked behavior tree AI. - Tried naive approach for collision avoidance/navigation (did not work well). - Made progress on context steering navigation approach. Works better, but still not perfect.


SnowFight #minidevlog #16: - Gave up on reinforecment learning – would require too much effort/study. - Started implementing basic behavior tree AI instead.


SnowFight #minidevlog #15: - Implemented skeleton code for reinforcement learning AI. - Not yet sure if it will work. 😅


SnowFight #minidevlog #14: - Improved collisions, depth sorting of static objects and hit animations. - Started looking into AI for bots.


SnowFight #minidevlog #13: - Looking into ball throw positions vs static collisions, and depth sorting.


SnowFight #minidevlog #12: - Implemented swept based collisions for the snowballs. Still some tweaking to do.


SnowFight #minidevlog #11: - Kept trying solutions and finding edge cases with collision detection. - Battled with math, LLMs, debugging code, contemplating the general approach, repeatedly deciding against using a whole physics engine, until solution was found.


SnowFight #minidevlog #10: - Started improving snowball collision tests and impact animation depth sorting.


SnowFight #minidevlog #9: - Figured out final time travel itch. Turns out server timeline is so authoritative, that even if client's prediction goes further away into the future, the logical distance between local and server timelines remains constant. Confusing? Yes.


SnowFight #minidevlog: - Finished cleanup of the time travel code. - Added server metrics to monitor how well it works.


SnowFight #minidevlog: - Cleaning time travel code a bit more. - Tried adding deadzone with hysteresis to the time travel, but due to time synchronization it kept oscillating anyway, so no deadzone.


Decided to name this guy Wrydrick! Trying to take a page off Stan Lee's naming convention but with their classes.🔥⚔️ Fun fact, it's also the name of my game programming professor back in college. I do think it's a pretty cool name though!😆👌 #minidevlog #survivorslike

RelicAbyss's tweet image. Decided to name this guy Wrydrick! Trying to take a page off Stan Lee's naming convention but with their classes.🔥⚔️

Fun fact, it's also the name of my game programming professor back in college. I do think it's a pretty cool name though!😆👌

#minidevlog #survivorslike

We have new enemy line attack indicators. Also a small mockup of the wind slash skill for Knrul.🟥🦟 Not really how it'll look like in game. It'll be a lot more cooler once I'm implemented patterns to it! 🏁🔜 #minidevlog #roguelite


In case anyone is interested, here's how much data I need to fill up for our game. 💾 It's all in Scriptable Objects so balancing and editing data is accessible. It also let me handle RAM management better when I apply addressables in the future.💻🛠️ #minidevlog #madewithunity


No results for "#minidevlog"

We're still working hard on making our Steam page for Relic Abyss! Here's a work in progress preview of one of the screenshots. There's gonna be a lot of unrevealed stuff we haven't posted yet here. Super excited to show them off! #minidevlog #survivorslike

RelicAbyss's tweet image. We're still working hard on making our Steam page for Relic Abyss! Here's a work in progress preview of one of the screenshots.

There's gonna be a lot of unrevealed stuff we haven't posted yet here. Super excited to show them off!

#minidevlog #survivorslike

#minidevlog Everything's fine. Everything's under control. #procedural

OrigamicSeed's tweet image. #minidevlog
Everything's fine. Everything's under control. #procedural

Spent some time creating new weapon "cards" for Pawn's Path. What do you think? #minidevlog #screenshotsaturday


#minidevlog Literally 10mn + 10 lines later... I love when it works as it has to! 😎


Decided to name this guy Wrydrick! Trying to take a page off Stan Lee's naming convention but with their classes.🔥⚔️ Fun fact, it's also the name of my game programming professor back in college. I do think it's a pretty cool name though!😆👌 #minidevlog #survivorslike

RelicAbyss's tweet image. Decided to name this guy Wrydrick! Trying to take a page off Stan Lee's naming convention but with their classes.🔥⚔️

Fun fact, it's also the name of my game programming professor back in college. I do think it's a pretty cool name though!😆👌

#minidevlog #survivorslike

#minidevlog Yes!! I finally got those normals done!


#minidevlog And here we are: a fully parametrable hex tile! __________ #gamedev #indiedev #procedural


Finally working on a new character this week! Getting tired looking at the Warrior for the past 2 months. 🤣 Time to switch things up! 🏹🎯 #minidevlog #survivorslike

RelicAbyss's tweet image. Finally working on a new character this week! Getting tired looking at the Warrior for the past 2 months. 🤣 Time to switch things up! 🏹🎯

#minidevlog #survivorslike

#minidevlog A good sleep later... 😊


#minidevlog Now I can set the bevel area size when I'll smooth the tile edges!


#minidevlog Procedural map with hex beveled tiles! __________ #indiedev #indiegamedev #gamedev #procedural


#MiniDevlog Took a break from #babydinoadventures🦖 development to finish the mobile version of #FlexibleFrosty🐧 (our #GBJAM entry from last Summer) Here is the new title screen🙌 #mobilegame #indiedev #indiegame #pixelart #gamedev #Construct3 #BelgianGamesIndustry

__sleepingpanda's tweet image. #MiniDevlog
Took a break from #babydinoadventures🦖 development to finish the mobile version of #FlexibleFrosty🐧 (our #GBJAM entry from last Summer)

Here is the new title screen🙌

#mobilegame #indiedev #indiegame #pixelart #gamedev #Construct3 #BelgianGamesIndustry

More work on the rope tried two solid parts...I like it better but i still want to work on it. #Minidevlog #gamedev #IndieGameDev #indiedev #indiegame #indie


#minidevlog Now the walls. I need to add points for bevel on those faces too!

OrigamicSeed's tweet image. #minidevlog
Now the walls. I need to add points for bevel on those faces too!

#minidevlog In order to smooth angles, I'll need to split my faces. Starting with the top face!


#MiniDevlog I'm currently preparing some assets for the Beach content update on Steam So.. Which capsule image would you prefer? Left or right? Why? #babydinoadventures🦖 #indiegame #indiedev #gamedev #Construct3 #pixelart #indiegamedev #garagedev #IndieWorldOrder #indiewatch

__sleepingpanda's tweet image. #MiniDevlog
I'm currently preparing some assets for the Beach content update on Steam

So.. Which capsule image would you prefer?
Left or right? Why?

#babydinoadventures🦖
#indiegame

#indiedev #gamedev #Construct3 #pixelart #indiegamedev #garagedev #IndieWorldOrder #indiewatch
__sleepingpanda's tweet image. #MiniDevlog
I'm currently preparing some assets for the Beach content update on Steam

So.. Which capsule image would you prefer?
Left or right? Why?

#babydinoadventures🦖
#indiegame

#indiedev #gamedev #Construct3 #pixelart #indiegamedev #garagedev #IndieWorldOrder #indiewatch

#MiniDevlog It's probably the most asked feature for now so I'm currently working on Audio settings 🎧 🤘 Oh, and.. Happy Easter everyone!🥚✨ #babydinoadventures 🦖 #indiegame #indiewatch #indiedev #gamedev #IndieWorldOrder #Construct3 #BelgianGamesIndustry #pixelart #Steam

__sleepingpanda's tweet image. #MiniDevlog
It's probably the most asked feature for now so I'm currently working on Audio settings 🎧 🤘

Oh, and.. Happy Easter everyone!🥚✨

#babydinoadventures 🦖
#indiegame

#indiewatch #indiedev #gamedev #IndieWorldOrder #Construct3 #BelgianGamesIndustry #pixelart #Steam

Loading...

Something went wrong.


Something went wrong.


United States Trends