#physicsbasedmodeling kết quả tìm kiếm

Gemini 2.5 Pro physics simulations in Three.js! All of these started out as "one-shot prompts" but I continued to query Gemini for better results. Clone with GitHub below 👇 #threejs #Physics


This is my first time using physics in animation 🎨 by @pell_pt #ShylilyArt


Here are the parameters used! I do left and right group physics, and on top of that, a seperate x and y physics layered on top will include my pendulum settings in a post below ⬇️ #Live2D

hair poofiness achieved would you like to see the params for this? 😗 #Live2DWIP



Released a new physics simulation - "Floaty"! Two-way coupling of fluid & soft body is simulated using Position Based Dynamics (PBD). I love how buoyancy is simulated! Optimized using Web Worker. Demo: floaty-fluid.netlify.app Repo: github.com/matsuoka-601/F…


Wait... What? Liquid physics in Spline??? Try it yourself if you don't believe me ↓↓↓ my.spline.design/untitled-e227f…


🚀 Introducing PhysiX: One of the first large-scale foundation models for physics simulations! PhysiX is a 4.5B parameter model that unifies a wide range of physical systems, from fluid dynamics to reaction-diffusion, outperforming specialized, state-of-the-art models.


Adding some extra physics groups for big chunks of the body (like the entire torso and the entire waist) can make a model's movement feel just a bit more correct, even moreso if the model doesn't have a super bouncy outfit in the first place #Live2D


This one took me almost 2 years to master, soon every Threejs dev will master it with a simple Import: Smoothed Particle Hydrodynamics Simulation, 2D and 3D, optimized with Spatial Hashing and Compute Shaders. Optimized for WebGPURenderer with complete TSL compatibility!!


Is Motion Tracking All You Need for Humanoid Control? Come to my tutorial about physics-based humanoid control in simulation and the real world! I will share our latest and greatest results. 🏖️🏖️🏖️

zhengyiluo's tweet image. Is Motion Tracking All You Need for Humanoid Control?

Come to my tutorial about physics-based humanoid control in simulation and the real world! 

I will share our latest and greatest results.

🏖️🏖️🏖️

Kuaishou Technology just introduced PhysMaster! It teaches video generation models to understand physics, creating highly realistic and physically plausible videos with a novel reinforcement learning framework.


Woop! Physics sim now takes links of different mass into account! Pretty much wrapped up here.


Discover the right 3D Geometric Foundation Model for your task—whether it’s stereo matching, multi-view depth estimation, video depth, pose estimation, semantic understanding, or novel view synthesis. Explore more insights in our #E3DBench #FoundationModel #3D #GaussianSplatting.…


Built a sparkling zero-gravity fluid sim in #WebGPU using PBF, marching cubes, and photon mapping for real-time caustics ✨🌊🔮


Heurist × @Roba_Labs Agents now have physical skills. agent logic → test robotic movements → simulate real-world actions

heurist_ai's tweet image. Heurist × @Roba_Labs

Agents now have physical skills.

agent logic → test robotic movements → simulate real-world actions

Kinetic energy rises with the square of speed. During braking, this stored energy can be partly recovered by the hybrid system. See the Science. ⬇️

AstonMartinF1's tweet image. Kinetic energy rises with the square of speed. During braking, this stored energy can be partly recovered by the hybrid system.

See the Science. ⬇️

How well do today's AI models understand the physical structure and dynamics of visual scenes? Introducing #Physion: a dataset/benchmark featuring objects that roll, slide, fall, fold, collide, connect, contain, and more! preprint: arxiv.org/abs/2106.08261


have you used a physics engine in JS? let me show you how to make cool interactions with one, the easy way:


Works like this deserve a lot more attention. In embodied AI, the most common argument against physics-based simulation is that deformables are hard/expensive to simulate. Offset Geometric Contact just made it 300x faster. It computes vertex-specific displacement bounds to…


Was trying to improve the visual... in the end I coded my own physics solver in C++ to properly handle cloth and to avoid various compromises of responsiveness vs stability vs controllability, etc.


Exploring #FinancialModeling with #PhysicsBasedModeling in stock markets. Dive into the unpredictable realm of #RandomVibration, #VibrationResonance, and the transformative power of #AI in decoding market intricacies. 📈💡 #Stocks #QuantitativeFinance


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