#webgpu search results
Is it time to switch from WebGL to WebGPU? 🤔 threejsroadmap.com/blog/webgl-vs-… In my latest blog post, I discuss limitations of WebGL, the advantages of WebGPU, introduce you to Three.js Shading Language (TSL), and much more. #threejs #webgl #webgpu #webdev #threejsroadmap
というわけで、前作ったものをちょっとだけブラッシュアップしてインタラクションも追加してみました。 クリック & ホールドで変形します。 unshift.co.jp/labs/plateau-v… 当日は持ち時間が5分ですが、超ざっくりどんな感じで作ってるか説明します! #webgpu #webgl #creativecoding #threejs
PLATEAU (国土交通省が主導する日本全国の都市の3Dモデルのオープデータ化プロジェクト) が提供している3Dモデルを使ってクリエイティブコーディング作品 (※スレッド参照) を作ったら、イベントの運営の方からお声がけいただき、LT会に登壇することになりました! 2025/11/05(水)…
Volumetric light + ssr + bloom + pixelation gives Lo-fi vibes 🔥, inspired by last night. #threejs #webgpu
🔔 TSL exercises now available! TSL is the future of Three.js, unlocking the power and performance of WebGPU. The integrated shader homework on my site now includes experimental TSL support. This is a free upgrade for all existing Shader students. #threejs #webgpu
This looks and feels amazing. How far a little bit of quadtrees and textures will get you. Zooming off a drop from a 100km tall "mountain" #threejs #tsl #webgpu
Like smashing stuff? Me too.🔨 I just dropped a major update for my open-source destruction library— three-piñata 🪅 Added Voronoi fracturing and made it way easier to use. Check out the demo and relieve some stress! three-pinata-demo.vercel.app #threejs #webgl #webgpu #3dgraphics
Added some nice particle interaction to one of the amazing splats from @theworldlabs. Point positions are set from the gaussian positions and a fluid sim pushes the particles around. Excited to develop this further. Built with @playcanvas #webgl #webgpu #GaussianSplatting
My new #threejs project is live😍. Lumen Decor features WebGPU SSGI+SSR, showcasing how sunlight can influence decoration. Everything you see renders in real-time and weighs 4MB. lumen-decor-studio.vercel.app #creativecoding #webgpu #tsl
Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders! This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨ #threejs #webgpu #javascript
Rendered in 0.1 seconds in the browser 😍 with #threejs Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻 #tsl #webgpu #creativecoding
I just drew a "web crawler" with 100% code :) Live demo → labs.collax.app/mimic #webgpu #tsl #r3f #creativecoding
Writing docs for TypeGPU about conditional compilation, I'm glad we found a solution that leverages what you already know... TypeScript! 💜 #typegpu #webgpu
Ever heard of AI auto-retarget, automatically remaps bone names so you don’t have to manually do it. Here I’m using Gemini to auto-map bone names, so any imported humanoid animations just work 🪄 #threejs #webgpu #gamedev #indie
Ever heard of AI auto-retarget, automatically remaps bone names so you don’t have to manually do it. Here I’m using Gemini to auto-map bone names, so any imported humanoid animations just work 🪄 #threejs #webgpu #gamedev #indie
Google’s Chrome 142 update patches five vulnerabilities, including three high-severity flaws in WebGPU and UI security. Exploits risk crashes and code execution. CVE-2025-12725 scores 8.8 CVSS. #BrowserSecurity #WebGPU #USA ift.tt/PBRaUsg
What happens when browsers meet GPUs?💡 At #NullconBerlin2025, Lukas Bernhard took us deep into the world of WebGPU shader compilers, exploring how complex GPU code paths can become the next big attack surface. Watch Now: youtube.com/watch?v=ifA5H9… #WebGPU #BrowserSecurity
Google released an emergency Chrome update fixing five critical vulnerabilities, including a high-risk WebGPU out-of-bounds write flaw (CVE-2025-12725) that allowed remote code execution. Rollout begins Nov 5, 2025. #WebGPU #ChromeUpdate #USA ift.tt/C2Dtr4F
Google releases emergency Chrome 142 update fixing critical remote code execution vulnerabilities including CVE-2025-12725 in WebGPU, plus high-severity bugs in Views and V8 engine. Rolling out on desktop & Android. #WebGPU #ChromeUpdate #USA ift.tt/7MJzfVW
🚀 RedGPU V3.2.0-Alpha is here! 📷 GPU-based culling for instanced meshes 📷 redcamel.github.io/RedGPU/example… redcamel.github.io/RedGPU/example… #WebGPU #RedGPU
Version 0.9.2 of three-mesh-bvh is out now and brings support for raycasting & distance queries using WebGPU compute shaders! This is the first step towards WebGPU path tracing & other compute-shader features 🚀✨ #threejs #webgpu #javascript
Optimized my iso-surface mesh generator implementation in WebGPU to process 100 metaballs in realtime. Demo link in reply section. #webgpu #webgamedev
Like smashing stuff? Me too.🔨 I just dropped a major update for my open-source destruction library— three-piñata 🪅 Added Voronoi fracturing and made it way easier to use. Check out the demo and relieve some stress! three-pinata-demo.vercel.app #threejs #webgl #webgpu #3dgraphics
From static pages to worlds of light and motion. A six-year story of how @ChipsaDesign built its creative 3D language with #WebGL and #WebGPU. chipsa.design/publications/k…
Writing docs for TypeGPU about conditional compilation, I'm glad we found a solution that leverages what you already know... TypeScript! 💜 #typegpu #webgpu
Incredible to see how far Three.js TSL has evolved. Building shaders as composable JS functions instead of raw GLSL opens a real bridge between WebGL and WebGPU. This demo nails what a clear rendering pipeline looks like. #threejs #webgpu #tsl #webgl
TSL -> (WebGPU/WebGL) ☄️🌌🌠🛰️ With Bloom PostProcess HDR -> svs.gsfc.nasa.gov/4851/ Black Hole -> I know you like that kind of thing. It's worth noting how cool the Three engine has developed Three.js and that it all works in the browser. Special thanks to @specoolar for…
WebGPU入門 — ブラウザでGPUを使ってみる #WebGPU - Qiita qiita.com/kimdev/items/6…
The mini-game needs polishing and perhaps a couple of new enemies, but overall, I'm pretty happy about it. #threejs #webgpu #tsl #webgamedev
Is it time to switch from WebGL to WebGPU? 🤔 threejsroadmap.com/blog/webgl-vs-… In my latest blog post, I discuss limitations of WebGL, the advantages of WebGPU, introduce you to Three.js Shading Language (TSL), and much more. #threejs #webgl #webgpu #webdev #threejsroadmap
WebGPUとLLM?ブラウザで動かす準備じゃと?🤔ピーガガ… 実用…?むむむ、神託が乱れておるぞ!まぁ、すごい技術じゃな! #WebGPU #LLM zenn.dev/baobao1219/arti tinyurl.com/2cubbx8f
#CUDA: A 20GB buffer? sure why not. #WebGPU: A 300MB buffer? Nope, too large... Abandoned plans to do point cloud rendering research in WebGPU two years ago for reasons like that, and apparently WebGPU still intents to be 10 years outdated on arrival.
Reflector with distance based blur. You can do this with few lines now, I made an improvement to `hashBlur()` to support mask as opacity. PR and live example github.com/mrdoob/three.j… #threejs #tsl #webgpu
I'm working on a WebGPU compute-based tiled lighting system using TSL. The idea is to create an environment where the lighting system can be easily customized through classes and nodes. Demo running 1k lights! @threejs #tsl #webgpu
👨💻 One nice feature of WebGPU is being able to define your data directly on the gpu.🪄 @WebGPU #webgpu #threejs
Rendered in 0.1 seconds in the browser 😍 with #threejs Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻 #tsl #webgpu #creativecoding
Started working on infinite procedural world support in my voxel engine, stay tuned! #gamedev #webgpu
SimplyStream for Unreal is here, which means support for publishing games and real-time 3D applications directly online to WebGPU has arrived! Follow the link below to try out a demo: #webgpu #unrealengine5 simplystream.com/demos
Starting on a path to get #WebGPU compute shaders working for @playcanvas. First PR is ready, and allows empty compute shaders to be dispatched.
The Inspector Console should also introduce the concept of `tip()`. Unlike log(), tip() only appears when the Inspector is active and can provide useful performance tips. #threejs #tsl #webgpu
Volumetric fog OFF vs. ON comparison. Achieved by sampling the CAGI volume for volumetric integration of emission, sunlight, and skylight! #gamedev #webgpu
Not much of a screenshot, but the red rectangle represents a texture filled in by the Compute Shader on #WebGPU using @playcanvas
I am trying to build a WebGPU ray tracing renderer, and it is exciting to see that many techniques can now be implemented on the web platform through WebGPU, which is a great improvement to the Web rendering capabilities.👏 #webgpu #raytracing #threejs
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