#rapierjs search results
Just finish part of the debug #threejs #rapierjs force and Impulse on how it works. github.com/Lightnet/three… Just wanted to understand how it work some degree.
#rapierjs I want to change the collider capsule height to lower when the player crouch. Does anyone know a good way?
my current progress for the little shoot em up I'm making for #piratejam, made with @PixiJS and #rapierjs
#rapierjs Ray cast works fine! Easy code. You can play this and see all code. opensource-lab.com/mTPS-game-samp… #threejs
Manage to get the car brakes work in #threejs #rapierjs I did over think things but thought use of the wheel rigidbody to stop since it part of the motor setup why not reused it. Did try to search engine and found none. Well there ways. github.com/Lightnet/three…
This is a collider with 1.6 million triangles. I’m building an endless climbing game mode with a procedural map, running smoothly in the browser thanks to @threejs and #rapierjs #gamedev #threejs #webdev #indiegame #webgl
#Devlog Web Game Engine with #threejs & #rapierjs using #Angular - Camera Movement (WASD/Arrows), Pan, Zoom & Orbit Changed - Added Undo/Redo to Viewport Editor for Scene - Added Building System (Pick/Place/Deselect/Delete Object) - Modeling Build Assets - floors/walls - Testing
Three.jsシーンにRapier.js組み込んで、物理ベースの地形インタラクションを実現。 3日でこの3Dアクションの基本形が完成しました。 ・kinematic CharacterControllerを使用 ・フィールドに壁とスロープを配置 ・コードはGemini 2.5 Proで生成し手動は1行もなし #gamepad #rapierjs #threejs #gemini
Four Trails, One Geometry. Each trail loops through it's dedicated section/range in the same geometry, so there's just one draw call 👌 #threejs #rapierjs
#Devlog Web Game Engine using #threejs & #rapierjs in #angular - Fixed Asset Overrides for Collision Component. - Upgraded Landscape Tiles to BatchedMesh - Added Dynamic Collision to Landscape - Added ThreeJS Vector Functions to Visual Scripting Nodes. play.aiira.co
鞭です。 コード生成は Gemini 2.5 Pro で、物理エンジンは Rapier.js を使っています。 #whip #rapierjs #threejs #javascript #gemini #llm #ai
It took some time to warp around what mistake I made or just learn it not easy without some little information. I guess it was trial and error. #threejs #rapierjs vehicle test ref docs lesson.
#rapierjs Success to change colliders of player when sliding(or crouching) You can try demo and see code... #threejs
This is simple tests and strip down base on the website refs on #vehicle rigging. #threejs #rapierjs github.com/Lightnet/three…
To make YouTube's thumbnail, added the front view camera. The character movements are so dynamic. #rapierjs #threejs #gamedev
Any #threejs / #blender / #rapierjs experts able to chime in? discourse.threejs.org/t/blender-mesh…
This is a collider with 1.6 million triangles. I’m building an endless climbing game mode with a procedural map, running smoothly in the browser thanks to @threejs and #rapierjs #gamedev #threejs #webdev #indiegame #webgl
Testing out Rapier.js – smooth 3D physics simulation with real-time collision debug! 🧱🟦 • Lightweight, high-performance physics engine • Easy-to-use and browser friendly #RapierJS #WebDev #GameDev #PhysicsEngine
Four Trails, One Geometry. Each trail loops through it's dedicated section/range in the same geometry, so there's just one draw call 👌 #threejs #rapierjs
Testing build function like fortnite. No edit. Shoot and break it to pass through.. #rapierjs #threejs #gamedev
I am building a Unicycle Browsergame with #threejs , #rapierjs physics and soon multiplayer via #websocketio getitspinning.com x.com/kirschdieb/sta…
#vibejam is over but i am still vibing! I am building a tricksystem rn, allowing for sick backflips and stuff! I will push this to production together with multiplayer functionality and many other features in the coming weeks! Until then you can play the old version of the game…
basic ray casting to hit detect & apply forces on the correct ragdoll bones. #threejs #rapierjs #gamedev #physics
To make YouTube's thumbnail, added the front view camera. The character movements are so dynamic. #rapierjs #threejs #gamedev
Just finished the @tresjs_dev #rapierjs #threejs ragdoll demo page over lunch: mavon.ie/demos/rapierjs… Still need to do some performance optimizations. Will add the sample repo this evening. #gamedev #physics
mavon.ie
RapierJS Ragdoll | Matthias von Bargen
A minimal RapierJS Ragdoll sample with Blender Mesh
Added SCAR. (Easy implementation by FPS sight) Change build's transparent, when damaged #gamedev #rapierjs #threejs
More progress on #rapierjs ragdoll with #threejs. Still have some weird issues with the mesh being deformed but I think its due to too many bones in the mesh. Any rapierjs experts out there? #gamedev #physics #blender
#gamedev #rapierjs #threejs opensource-lab.com/mTPS-game-samp… Added destruction of builds. you can play and see code
#gamedev #rapierjs #threejs Added shoot mode. Implementing guns to the player (making those animations) was too much work, so I gave up.. You can play and see all code.
#rapierjs Ray cast works fine! Easy code. You can play this and see all code. opensource-lab.com/mTPS-game-samp… #threejs
#rapierjs Success to change colliders of player when sliding(or crouching) You can try demo and see code... #threejs
#rapierjs I want to change the collider capsule height to lower when the player crouch. Does anyone know a good way?
Just finish part of the debug #threejs #rapierjs force and Impulse on how it works. github.com/Lightnet/three… Just wanted to understand how it work some degree.
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