#renderscript search results
Part 7/7 #Vulkan is a great API, but the level of complexity introduced is orders of magnitude greater compared to using the provided #RenderScript intrinsics.
This thread reflects on my experience with #RenderScript 😅 #AndroidDev
#RenderScript is tricky to work with, even using standard functions. In my experience, it often runs on the CPU instead of the GPU or DSP as intended. It's still fairly fast, but doesn't match the performance of dedicated hardware acceleration. #AndroidDev
#RenderScript is tricky to work with, even using standard functions. In my experience, it often runs on the CPU instead of the GPU or DSP as intended. It's still fairly fast, but doesn't match the performance of dedicated hardware acceleration. #AndroidDev
Blurring APIs in Jetpack Compose are a bit limited. If you want to blur everything behind a composable, that is not simple. I’ve needed this so many times. Haze is the way to go 👇
1527113356 github.com/AutomationSync… #github #Rust #RenderScript
[Example] add example for tls feature github.com/apache/dubbo-r… #github #Rust #RenderScript
Part 7/7 #Vulkan is a great API, but the level of complexity introduced is orders of magnitude greater compared to using the provided #RenderScript intrinsics.
This thread reflects on my experience with #RenderScript 😅 #AndroidDev
#RenderScript is tricky to work with, even using standard functions. In my experience, it often runs on the CPU instead of the GPU or DSP as intended. It's still fairly fast, but doesn't match the performance of dedicated hardware acceleration. #AndroidDev
#RenderScript is tricky to work with, even using standard functions. In my experience, it often runs on the CPU instead of the GPU or DSP as intended. It's still fairly fast, but doesn't match the performance of dedicated hardware acceleration. #AndroidDev
Blurring APIs in Jetpack Compose are a bit limited. If you want to blur everything behind a composable, that is not simple. I’ve needed this so many times. Haze is the way to go 👇
First talk done, video coming soon. Thanks @GDGToulouse for letting me speak tonight about #renderscript
Notre prochain meetup Android aura lieu le 18 Janvier chez @HarryCoworking! Speakers: @QMenini & @speekha, Sponsors @InformatiqueBP, @toptal & @jetbrains. meetup.com/GDG-Toulouse/e… #renderScript #RxJava
In @TLPInnova @TLPTenerife we are learning about #Renderscript to improve the quality of our @Android #apps
We are at #SIGGRAPH2014 in Vancouver! Qualcomm's GPU compute demo with #CompuBench for #Renderscript
#RenderScript real time #imageprocessing (on #Android) stareat.it/sp.aspx?g=f1af… via @thestaringstar
Google is no longer recommending RenderScript for performance-critical tasks #Vulkan #RenderScript #Android12 neowin.net/news/google-is…
A round of applause for Daniel Galpin 👏 he'll be speaking at #dcnyc22! @dagalpin will cover how to use AGSL, how to bridge an app from #RenderScript, how to take advantage of this within Jetpack Compose, & fundamentals about how #Android's Canvas works. nyc.droidcon.com/daniel-galpin/
In this talk by @ragdroid, we will learn how to create image filters with LUTs (Lookup Tables) using #Renderscript on #Android and briefly look into various approaches one can take for creating filters on Android. #DCBERLIN19 Read the full abstract here: ow.ly/IDpW50uO9xc
Playing around with #renderscript for #Android rocks #aww #reddit /cc @gillyberlin yfrog.com/kggyyfp
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