#retroprogramming kết quả tìm kiếm
Still same frame rate. The new blit with saturated addition takes 43 cycles per pixel in a 486. I think not bad given that there is no saturated add instruction; that was first seen in Pentium's MMX. #RetroProgramming
GitHub: github.com/smallsco/macst… (don't forget to read the Read Me file, it contains important setup instructions!) #RetroComputing #RetroProgramming #VintageMac #68K #PowerPC #Apple #Mac #MacOS #ClassicMac oldbytes.space/@smallsco/1100… (4/4)



I'm inexplicably getting a lot of joy out of the most irrelevant programming tasks, like finding the optimal code for this bit-fiddling job. This is the best I came up with so far. Any tricks up your sleeves, #m68k assembly pros? #retroprogramming


Happy 2024! The 486 DX4 turns 30 years old in March. It's the CPU that got me into real-time graphics and the #demoscene. That’s why I target it in almost all my #retroprogramming projects. To celebrate, I've coded a blur effect in true color optimized for the DX4! Code in 🧵
Just spent the last few days diving into Osca64, and the result? A simple Snake game using double buffering—no raster interrupts needed! Coding was an absolute joy. It's amazing what you can achieve with the right tools! 😎#Osca64 #retroprogramming #C64Reposts #8bit #C64
Didn't have any of my own sprites on hand so I figured I'd use a sprite that @ketirz made of her OC Kit O'Byte, which fits with the whole cyber theme my test program's got going on. Running super smooth on the 5x86 133mhz! #gamedev #retro #retroprogramming #msdos
New 1.1.9 version of SprEd, an online sprite editor designed for #Atari8bit computers bocianu.gitlab.io/spred/ #atari #retroprogramming #retrogaming #pixelart

#RetroProgramming Dal mio libro di scienze della scuola media, anni 1989 - 1992. Un programma in BASIC che calcola velocità, accelerazione, spostamento di una massa appesa a una molla mentre oscilla; c'è anche la resistenza dell'aria.

Power of Osca64! Stable scroller without raster interrupts, achieving in a fraction of the time what took ages in cc65. Plus, it runs much more stable in debug mode! #Osca64 #retroprogramming #C64Reposts #8bit
My attempt at stable smooth scrolling on the #C64 using cc65—no raster interrupts, just raw effort! Not perfect, but good enough. ⌨️😎 (1/2) #C64Retweets #cc65 #8bit #retroprogramming
#NostalgicTV #ChannelLeasing platform that allows users to rent and stream classic DirectTV channels, #RetroProgramming, and #VintageContent from different eras, creating a time-travel experience for television enthusiasts. 🔗 keyupideas.com/directtv-nosta…

#retroprogramming #retroprogramminglanguage #retroC #retroC++ just building, compiling and executing c/c++ prog with .DLL on windows #ia64 o.s. it perfectly runs...


64tass v1.59.3120 An assembler for the legendary 6502 processor and it's derivatives. oldergeeks.com/downloads/file… #retroprogramming #retrocomputing

Look at what has been dusted off and set up 😍 We are going to attempt (however foolishly) to programme our OWN adventure game LIVE! Is this a PAW decision? 💜Find out 6OCT2023 at 19:30 (BST) 💜 #programming #retroprogramming #adventuregame #realhardware #zxspectrum

ich ertappe mich gerade, wie ich Farben in meinem "HUD" ändere, und genau weiß, was ich mache. Ich sehe die Frau im roten Kleid... 😳 #Retroprogramming #6502asm #C64 #DarkwoodDungeons

Is 2024 too late to implement your first raster interrupt? #retroprogramming
Nobody asked for it, but here you are: the buildable disassembly of #HELLRAIDER !! github.com/ergonomy-joe/H… #RetroProgramming #RetroGaming
github.com
GitHub - ergonomy-joe/HELLRAIDER: MS-DOS version of the game HELLRAIDER, disassembled, ready for...
MS-DOS version of the game HELLRAIDER, disassembled, ready for build ! - ergonomy-joe/HELLRAIDER
New version 1.7.3 of Mad Pascal, a 32-bit Turbo Pascal compiler for #Atari8bit and other MOS 6502 CPU-based computers github.com/tebe6502/Mad-P… #atari #retroprogramming

#NostalgicTV #ChannelLeasing platform that allows users to rent and stream classic DirectTV channels, #RetroProgramming, and #VintageContent from different eras, creating a time-travel experience for television enthusiasts. 🔗 keyupideas.com/directtv-nosta…

New version 1.7.3 of Mad Pascal, a 32-bit Turbo Pascal compiler for #Atari8bit and other MOS 6502 CPU-based computers github.com/tebe6502/Mad-P… #atari #retroprogramming

Rod Hull Demonstrates: Penultimate+3dcr TurboLoad & DOS Wedge for the Commodore VIC20 youtube.com/watch?v=p16HUP… #RetroGaming #RetroComputing #RetroProgramming #8bit #Commodore #VIC20
youtube.com
YouTube
Rod Hull Demonstrates: Penultimate+3dcr TurboLoad & DOS Wedge for the...
#RetroProgramming Dal mio libro di scienze della scuola media, anni 1989 - 1992. Un programma in BASIC che calcola velocità, accelerazione, spostamento di una massa appesa a una molla mentre oscilla; c'è anche la resistenza dell'aria.

Hands down, one of the best Amstrad programming books I dove into back in the '80s! A true gem for retro coding fans #Amstrad #RetroProgramming #80s

Omega Crafter verlässt heute den Early Access! Erkunde, programmiere und rette eine virtuelle Welt. Jetzt 30 % Rabatt auf Steam sichern! #OmegaCrafter #SurvivalCrafting #RetroProgramming #SteamRelease #EarlyAccess #PreferredNetworks technoloki.de/omega-crafter-…

My submission for this year @Basic10L contest in the PUR-80 Category: micro Puzzle Bobble! #RETROGAMING #retroprogramming
Just spent the last few days diving into Osca64, and the result? A simple Snake game using double buffering—no raster interrupts needed! Coding was an absolute joy. It's amazing what you can achieve with the right tools! 😎#Osca64 #retroprogramming #C64Reposts #8bit #C64
When it comes to #retroprogramming, I'm amazed at how detailed the manuals were back then. Some even included schematics. Today, if you're lucky, you get a link to a PDF full of disclaimers and fluff, but lacking any real useful info.

“New” to my Retro Books Library today. What was your first language? Programming of course. Mine was AppleSoft BASIC. #RetroProgramming #8BitsForever #DickSmith #VZ200


Playing with LBM image format in MS-DOS and Amiga versions of DeluxePaint... It is nicely compatible (as long as you keep the screen aspect ratio same). #retrogaming #retroprogramming #retrocomputing #amiga #msdos and not (!) #pixelart😀



Working on a really interesting Microsoft Hackathon! Installing the JavaScript 8 runtime... 🧐
Querés programar un juego para para tu plataforma clásica ? #RetroGaming #retrodev #retroprogramming retrogamedev2022.espaciotec.com.ar

Still hoping people will ask #FujiNet #retroprogramming questions. I'll just keep writing software and examples...


What should I work on today? Should I mess around with the SID chip, or work on sprites? #RetroProgramming #RETROGAMING #8bit #BASIC #C64

A partir de este sábado podés venir a programar en Basic. Para experimentados y para aquellos que quieran programar por primera vez como en los 80s! #retro #retroprogramming #retrodev #basic #80s #museo #museosargentina #retrocomputacion

#8bit #retroprogramming #retrogaming #c64 #pixelart a new mockup for Zezito and Ambrosia's Potions #Commodore64 #ドット絵

New 1.1.9 version of SprEd, an online sprite editor designed for #Atari8bit computers bocianu.gitlab.io/spred/ #atari #retroprogramming #retrogaming #pixelart

DOS programming struggles: When you only have 640k of memory to work with you gotta get a handle on your allocations. #dosgaming #retroprogramming #indiedevhour #indie #code #chuckjonesgame

#8bit #retroprogramming #retrogaming Unlimited bobs - Thomson TO8(D) Must add some music though #pixelart #thomson #to8
I'm inexplicably getting a lot of joy out of the most irrelevant programming tasks, like finding the optimal code for this bit-fiddling job. This is the best I came up with so far. Any tricks up your sleeves, #m68k assembly pros? #retroprogramming



A few more #MicroAdventure #books just showed up. Seems like the first program in each book is a descrambler of sorts. A couple more are on their way. #retroprogramming



Motorola MC68000: Addressing Modes thedigitalcatonline.com/blog/2019/03/0… #assembly #motorola #retroprogramming #retrocomputing

#8bit #retroprogramming #retrogaming #c64 #pixelart Zezito and Ambrosia's Potions #Commodore64 It was more than time to update the c64 version I guess :)
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