#rustlang_gamedev search results

Haven't had time to make anything jam-worthy, so I spent my lunch-break using Bevy to visualize some old Nox Futura world-gen code. #rustlang_gamedev #bevy


While I wait for my car to be fixed, made a bit of Nox Futura with Bevy progress. 3d world-gen, 2d tilemap for picking embark location. #rustlang_gamedev #bevy


I received my author copies of Hands-on Rust from @pragprog! Unboxing and seeing the printed version for the first time was really a really emotional, amazing experience. The lovely @melwolverson recorded the event for me. #rustlang #rustlang_gamedev #roguelikedev


I've started the #7DRL challenge. Source code as I work is at github.com/thebracket/sec… . Using the Hands-On Rust stack (bracket-lib, legion). I hope to turn this into some articles when the challenge is done. Here's some day #1 screenshots. #roguelike #rustlang_gamedev

herberticus's tweet image. I've started the #7DRL challenge. Source code as I work is at github.com/thebracket/sec… . Using the Hands-On Rust stack (bracket-lib, legion). I hope to turn this into some articles when the challenge is done. Here's some day #1 screenshots. #roguelike #rustlang_gamedev
herberticus's tweet image. I've started the #7DRL challenge. Source code as I work is at github.com/thebracket/sec… . Using the Hands-On Rust stack (bracket-lib, legion). I hope to turn this into some articles when the challenge is done. Here's some day #1 screenshots. #roguelike #rustlang_gamedev
herberticus's tweet image. I've started the #7DRL challenge. Source code as I work is at github.com/thebracket/sec… . Using the Hands-On Rust stack (bracket-lib, legion). I hope to turn this into some articles when the challenge is done. Here's some day #1 screenshots. #roguelike #rustlang_gamedev
herberticus's tweet image. I've started the #7DRL challenge. Source code as I work is at github.com/thebracket/sec… . Using the Hands-On Rust stack (bracket-lib, legion). I hope to turn this into some articles when the challenge is done. Here's some day #1 screenshots. #roguelike #rustlang_gamedev

Quick reminder: I'll be speaking at the Glasgow GameLab's Mini-GameDev symposium tomorrow (16th), 4pm UK time. I'll be talking about roguelikes and how Rust can help you as a game developer. Tickets are free: eventbrite.co.uk/e/gamedev-mini… #rustlang #rustlang_gamedev

herberticus's tweet image. Quick reminder: I'll be speaking at the Glasgow GameLab's Mini-GameDev symposium tomorrow (16th), 4pm UK time. I'll be talking about roguelikes and how Rust can help you as a game developer. Tickets are free: eventbrite.co.uk/e/gamedev-mini… 
#rustlang #rustlang_gamedev

Beta 5 of Hands-On Rust is now live! This adds the final chapters, "Loot", "Finishing Touches" and a Rust cheat sheet. The Loot chapter goes into serialization and data-driven dungeon design. pragprog.com/titles/hwrust/… #rustlang #rustlang_gamedev


Beta 4 of Hands-On Rust is up. New chapters: Inventory/Power Ups, Deeper Dungeons. Many bugfixes/errata (thank you for the submissions!) #rustlang #rustlang_gamedev #roguelikedev pragprog.com/titles/hwrust/…


Bevy Engine is a year old! I've posted an article on @pragprog 's medium feed to help you try it/build a Space Invaders game in 198 lines of code. Its ECS is very ergonomic, graphics/input are nice and fast. Great engine. medium.com/pragmatic-prog… #rustlang #rustlang_gamedev #bevy

medium.com

Trying Out the Rust Bevy Engine

Kick the Tires with a Space Invaders Game


Hands-on Rust (color paperback) is now showing "available for shipping" on every international Amazon store I've checked. If you've bought it through Amazon, please consider leaving a review - it helps people find the book. amazon.com/dp/1680508164 #rustlang #rustlang_gamedev

amazon.com

Hands-on Rust: Effective Learning through 2D Game Development and Play

Hands-on Rust: Effective Learning through 2D Game Development and Play


April 22nd 2021, I'll be giving a (virtual) talk on Learning Rust with Game Development at the Linz Rust Meetup. Thanks to the group for inviting me, I'm looking forward to meeting everyone! meetup.com/Rust-Linz/even… #rustlang_gamedev


Beta owners of Hands-on Rust should be getting an exciting email: the 1st edition e-book is now in print. @pragprog are now taking pre-orders for the full-color paperback, which should be out later this month. pragprog.com/titles/hwrust/… #rustlang #rustlang_gamedev #roguelikedev


The final video of my talk at Rust Linz Meetup is live! I talk about Rust, game development, how Rust tooling is improving and walked the viewers through Flappy Dragon - including the bonus content. Thanks for having me! #rustlang #rustlang_gamedev youtu.be/79GyLlXAk-0


Beta 7 (final beta before print) of Hands-on Rust is now live on PragProg. Lots of copy-editing, some bug-fixes. It'll be off to layout and printing as full-color paperback soon. The beta includes the final e-book. #rustlang #rustlang_gamedev #roguelikedev pragprog.com/titles/hwrust/…


I've started work on The Making of SecBot (my #7DRL), a new tutorial series. Parts 1-2 (of 7) are up, covering game structure, ECS, the top layer map, friendlies, pathing and targeting. I'll add more very soon. bfnightly.bracketproductions.com/7drlbook/ #roguelikedev #rustlang_gamedev #rustlang


I'll be giving a talk on Rust Game Development (virtually) at the Rust Linz Meetup, Thursday 22nd (starting 5:30pm CET). I understand it'll be on YouTube shortly afterwards. Hope to see you there! #rustlang_gamedev meetup.com/Rust-Linz/even…


Some Hands-on Rust bonus content. Extend Flappy Dragon to have nicer graphics and smooth movement. Includes a coupon code for 35% off the e-book version (good until the end of August). medium.com/pragmatic-prog… #rustlang #rustlang_gamedev


@pragprog and the lovely @melwolverson helped me put together a trailer for Hands-on Rust. The print edition should be launching very soon (probably next week), so I'm jumping the gun on "available now". youtu.be/DvcWrd5VJ2I #rustlang #rustlang_gamedev #roguelikedev

herberticus's tweet card. Hands-On Rust

youtube.com

YouTube

Hands-On Rust


@PragProg flash sale is starting! Hands-On Rust is 50% off 1pm-6pm EST, today (12/12/2020). Happy holidays! pragprog.com/titles/hwrust/… #12DaysOfPragProg #rustlang #rustlang_gamedev


Quick reminder: I'll be speaking at the Glasgow GameLab's Mini-GameDev symposium tomorrow (16th), 4pm UK time. I'll be talking about roguelikes and how Rust can help you as a game developer. Tickets are free: eventbrite.co.uk/e/gamedev-mini… #rustlang #rustlang_gamedev

herberticus's tweet image. Quick reminder: I'll be speaking at the Glasgow GameLab's Mini-GameDev symposium tomorrow (16th), 4pm UK time. I'll be talking about roguelikes and how Rust can help you as a game developer. Tickets are free: eventbrite.co.uk/e/gamedev-mini… 
#rustlang #rustlang_gamedev

While I wait for my car to be fixed, made a bit of Nox Futura with Bevy progress. 3d world-gen, 2d tilemap for picking embark location. #rustlang_gamedev #bevy


Haven't had time to make anything jam-worthy, so I spent my lunch-break using Bevy to visualize some old Nox Futura world-gen code. #rustlang_gamedev #bevy


Bevy Engine is a year old! I've posted an article on @pragprog 's medium feed to help you try it/build a Space Invaders game in 198 lines of code. Its ECS is very ergonomic, graphics/input are nice and fast. Great engine. medium.com/pragmatic-prog… #rustlang #rustlang_gamedev #bevy

medium.com

Trying Out the Rust Bevy Engine

Kick the Tires with a Space Invaders Game


Hands-on Rust (color paperback) is now showing "available for shipping" on every international Amazon store I've checked. If you've bought it through Amazon, please consider leaving a review - it helps people find the book. amazon.com/dp/1680508164 #rustlang #rustlang_gamedev

amazon.com

Hands-on Rust: Effective Learning through 2D Game Development and Play

Hands-on Rust: Effective Learning through 2D Game Development and Play


Some Hands-on Rust bonus content. Extend Flappy Dragon to have nicer graphics and smooth movement. Includes a coupon code for 35% off the e-book version (good until the end of August). medium.com/pragmatic-prog… #rustlang #rustlang_gamedev


I received my author copies of Hands-on Rust from @pragprog! Unboxing and seeing the printed version for the first time was really a really emotional, amazing experience. The lovely @melwolverson recorded the event for me. #rustlang #rustlang_gamedev #roguelikedev


@pragprog and the lovely @melwolverson helped me put together a trailer for Hands-on Rust. The print edition should be launching very soon (probably next week), so I'm jumping the gun on "available now". youtu.be/DvcWrd5VJ2I #rustlang #rustlang_gamedev #roguelikedev

herberticus's tweet card. Hands-On Rust

youtube.com

YouTube

Hands-On Rust


Beta 7 (final beta before print) of Hands-on Rust is now live on PragProg. Lots of copy-editing, some bug-fixes. It'll be off to layout and printing as full-color paperback soon. The beta includes the final e-book. #rustlang #rustlang_gamedev #roguelikedev pragprog.com/titles/hwrust/…


The final video of my talk at Rust Linz Meetup is live! I talk about Rust, game development, how Rust tooling is improving and walked the viewers through Flappy Dragon - including the bonus content. Thanks for having me! #rustlang #rustlang_gamedev youtu.be/79GyLlXAk-0


I'll be giving a talk on Rust Game Development (virtually) at the Rust Linz Meetup, Thursday 22nd (starting 5:30pm CET). I understand it'll be on YouTube shortly afterwards. Hope to see you there! #rustlang_gamedev meetup.com/Rust-Linz/even…


I've started work on The Making of SecBot (my #7DRL), a new tutorial series. Parts 1-2 (of 7) are up, covering game structure, ECS, the top layer map, friendlies, pathing and targeting. I'll add more very soon. bfnightly.bracketproductions.com/7drlbook/ #roguelikedev #rustlang_gamedev #rustlang


I've started the #7DRL challenge. Source code as I work is at github.com/thebracket/sec… . Using the Hands-On Rust stack (bracket-lib, legion). I hope to turn this into some articles when the challenge is done. Here's some day #1 screenshots. #roguelike #rustlang_gamedev

herberticus's tweet image. I've started the #7DRL challenge. Source code as I work is at github.com/thebracket/sec… . Using the Hands-On Rust stack (bracket-lib, legion). I hope to turn this into some articles when the challenge is done. Here's some day #1 screenshots. #roguelike #rustlang_gamedev
herberticus's tweet image. I've started the #7DRL challenge. Source code as I work is at github.com/thebracket/sec… . Using the Hands-On Rust stack (bracket-lib, legion). I hope to turn this into some articles when the challenge is done. Here's some day #1 screenshots. #roguelike #rustlang_gamedev
herberticus's tweet image. I've started the #7DRL challenge. Source code as I work is at github.com/thebracket/sec… . Using the Hands-On Rust stack (bracket-lib, legion). I hope to turn this into some articles when the challenge is done. Here's some day #1 screenshots. #roguelike #rustlang_gamedev
herberticus's tweet image. I've started the #7DRL challenge. Source code as I work is at github.com/thebracket/sec… . Using the Hands-On Rust stack (bracket-lib, legion). I hope to turn this into some articles when the challenge is done. Here's some day #1 screenshots. #roguelike #rustlang_gamedev

April 22nd 2021, I'll be giving a (virtual) talk on Learning Rust with Game Development at the Linz Rust Meetup. Thanks to the group for inviting me, I'm looking forward to meeting everyone! meetup.com/Rust-Linz/even… #rustlang_gamedev


Beta 5 of Hands-On Rust is now live! This adds the final chapters, "Loot", "Finishing Touches" and a Rust cheat sheet. The Loot chapter goes into serialization and data-driven dungeon design. pragprog.com/titles/hwrust/… #rustlang #rustlang_gamedev


Beta 3 of Hands-On Rust is up. 3 new chapters: Fields of View, More Interesting Dungeons, Map Themes. Also lots of bugfixes. Create/consume traits, procedurally generate & hand-code maps, more graphics. pragprog.com/titles/hwrust/… #rustlang #rustlang_gamedev #procgen #roguelikedev


For Thanksgiving/Black Friday: Nov 19 through Dec 1 you can use the coupon code turkeysale2020 to get 40% off Hands-on Rust (beta) and other @PragProg titles. pragprog.com/titles/hwrust/… #rustlang #rustlang_gamedev

herberticus's tweet image. For Thanksgiving/Black Friday: Nov 19 through Dec 1 you can use the coupon code turkeysale2020 to get 40% off Hands-on Rust (beta) and other @PragProg titles. pragprog.com/titles/hwrust/… #rustlang #rustlang_gamedev

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For Thanksgiving/Black Friday: Nov 19 through Dec 1 you can use the coupon code turkeysale2020 to get 40% off Hands-on Rust (beta) and other @PragProg titles. pragprog.com/titles/hwrust/… #rustlang #rustlang_gamedev

herberticus's tweet image. For Thanksgiving/Black Friday: Nov 19 through Dec 1 you can use the coupon code turkeysale2020 to get 40% off Hands-on Rust (beta) and other @PragProg titles. pragprog.com/titles/hwrust/… #rustlang #rustlang_gamedev

New mini-tutorial: making worlds that wrap around with Simplex Noise, 3D/spherical sampling, and bracket-lib: bracketproductions.com/posts/minituts… #rustlang #rustlang_gamedev


I've started the #7DRL challenge. Source code as I work is at github.com/thebracket/sec… . Using the Hands-On Rust stack (bracket-lib, legion). I hope to turn this into some articles when the challenge is done. Here's some day #1 screenshots. #roguelike #rustlang_gamedev

herberticus's tweet image. I've started the #7DRL challenge. Source code as I work is at github.com/thebracket/sec… . Using the Hands-On Rust stack (bracket-lib, legion). I hope to turn this into some articles when the challenge is done. Here's some day #1 screenshots. #roguelike #rustlang_gamedev
herberticus's tweet image. I've started the #7DRL challenge. Source code as I work is at github.com/thebracket/sec… . Using the Hands-On Rust stack (bracket-lib, legion). I hope to turn this into some articles when the challenge is done. Here's some day #1 screenshots. #roguelike #rustlang_gamedev
herberticus's tweet image. I've started the #7DRL challenge. Source code as I work is at github.com/thebracket/sec… . Using the Hands-On Rust stack (bracket-lib, legion). I hope to turn this into some articles when the challenge is done. Here's some day #1 screenshots. #roguelike #rustlang_gamedev
herberticus's tweet image. I've started the #7DRL challenge. Source code as I work is at github.com/thebracket/sec… . Using the Hands-On Rust stack (bracket-lib, legion). I hope to turn this into some articles when the challenge is done. Here's some day #1 screenshots. #roguelike #rustlang_gamedev

Chapter 66 of my Rust Roguelike book is up! bfnightly.bracketproductions.com/rustbook/chapt… Adds spells, spellbooks, weapon proc fx, mob special abilities, DoT, initiative +/- effects - in a generic way so it's easy to add more. Next: Scary Dragon! #roguelike #rustlang #rustlang_gamedev #roguelikedev


Quick reminder: I'll be speaking at the Glasgow GameLab's Mini-GameDev symposium tomorrow (16th), 4pm UK time. I'll be talking about roguelikes and how Rust can help you as a game developer. Tickets are free: eventbrite.co.uk/e/gamedev-mini… #rustlang #rustlang_gamedev

herberticus's tweet image. Quick reminder: I'll be speaking at the Glasgow GameLab's Mini-GameDev symposium tomorrow (16th), 4pm UK time. I'll be talking about roguelikes and how Rust can help you as a game developer. Tickets are free: eventbrite.co.uk/e/gamedev-mini… 
#rustlang #rustlang_gamedev

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