#substancedesigner search results

色収差の設定方法です。ご参考に。 #aftereffects #substancedesigner


【Aura Texture 第二弾】 Substance Designerで作成したテクスチャをBoothでリリースしました✨ 幻想的なオーラ表現にぴったりなTextureが揃ってます! VFX・ゲーム制作・映像などにぜひ! 【SubstanceDesigner】Aura02 | taka-umeboshi taka-umeboshi.booth.pm/items/6845185 #booth_pm #SubstanceDesigner


6 months experience -vs- 1.5 years experience all it takes is time, practice and the will to improve. #substancedesigner #gamedev

PHRISK3D's tweet image. 6 months experience  -vs-  1.5 years experience

all it takes is time, practice and the will to improve.
#substancedesigner #gamedev
PHRISK3D's tweet image. 6 months experience  -vs-  1.5 years experience

all it takes is time, practice and the will to improve.
#substancedesigner #gamedev

I'm so close to abstract @_@ ... But instead I made this shader :D #TheAmazingDigitalCircus #substance #substancedesigner #shader #3danimation


Create damaged tiles in #SubstanceDesigner with Ali Zalnejad's tile set - control roughness, amount of damage, add cracks and more! buff.ly/3QjNifB #digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart

Cubebrush's tweet image. Create damaged tiles in #SubstanceDesigner with Ali Zalnejad's tile set - control roughness, amount of damage, add cracks and more! buff.ly/3QjNifB

#digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart

最近知ったsubstancedesingerの便利機能。 UVの形に合わせてある程度シームレス化できる。 #substancedesigner


「Multi directional warp」も楽にディテール増やせて良いぞ。 #SubstanceDesigner

median_ky's tweet image. 「Multi directional warp」も楽にディテール増やせて良いぞ。
#SubstanceDesigner

お手軽オーラジェネレーター #SubstanceDesigner

median_ky's tweet image. お手軽オーラジェネレーター
#SubstanceDesigner

Hand Painted Wood Material crafted in #SubstanceDesigner by M Godoi, with a clean, organized graph for easy understanding! buff.ly/3OcNrA5 #digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart #3dmodel

Cubebrush's tweet image. Hand Painted Wood Material crafted in #SubstanceDesigner by M Godoi, with a clean, organized graph for easy understanding! buff.ly/3OcNrA5

#digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart #3dmodel
Cubebrush's tweet image. Hand Painted Wood Material crafted in #SubstanceDesigner by M Godoi, with a clean, organized graph for easy understanding! buff.ly/3OcNrA5

#digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart #3dmodel
Cubebrush's tweet image. Hand Painted Wood Material crafted in #SubstanceDesigner by M Godoi, with a clean, organized graph for easy understanding! buff.ly/3OcNrA5

#digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart #3dmodel
Cubebrush's tweet image. Hand Painted Wood Material crafted in #SubstanceDesigner by M Godoi, with a clean, organized graph for easy understanding! buff.ly/3OcNrA5

#digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart #3dmodel

From noise to smoke, a small transformation inside Substance Designer by MarinaLanova. #substancedesigner #VFX


Stylized brick with moss made in Substance Designer. Focused on shape variation, uneven brick placement, moss buildup, and a stylized neglected look. The goal was to make the surface feel old, organic, and imperfect. artstation.com/artwork/a0AQ60 #SubstanceDesigner #MaterialArt

caeboart's tweet image. Stylized brick with moss made in Substance Designer.

Focused on shape variation, uneven brick placement, moss buildup, and a stylized neglected look. The goal was to make the surface feel old, organic, and imperfect.
 
artstation.com/artwork/a0AQ60

#SubstanceDesigner #MaterialArt
caeboart's tweet image. Stylized brick with moss made in Substance Designer.

Focused on shape variation, uneven brick placement, moss buildup, and a stylized neglected look. The goal was to make the surface feel old, organic, and imperfect.
 
artstation.com/artwork/a0AQ60

#SubstanceDesigner #MaterialArt
caeboart's tweet image. Stylized brick with moss made in Substance Designer.

Focused on shape variation, uneven brick placement, moss buildup, and a stylized neglected look. The goal was to make the surface feel old, organic, and imperfect.
 
artstation.com/artwork/a0AQ60

#SubstanceDesigner #MaterialArt

New tutorial: Learn how to generate custom filters in #substancedesigner to create unique textures for your game assets. As demonstrated by Sierra Division Academy instructor Robin Mariančík! Check it out: youtu.be/ZMFJ35FHkVc?fe…

sierra_division's tweet image. New tutorial: Learn how to generate custom filters in #substancedesigner to create unique textures for your game assets.

As demonstrated by Sierra Division Academy instructor Robin Mariančík!

Check it out: youtu.be/ZMFJ35FHkVc?fe…

Check out these stylised metals by M Godoi created in #SubstanceDesigner. The graph are well organized and framed for better understanding. buff.ly/3Cdd54R #digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart

Cubebrush's tweet image. Check out these stylised metals by M Godoi created in #SubstanceDesigner. The graph are well organized and framed for better understanding. buff.ly/3Cdd54R

#digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart
Cubebrush's tweet image. Check out these stylised metals by M Godoi created in #SubstanceDesigner. The graph are well organized and framed for better understanding. buff.ly/3Cdd54R

#digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart

Breaking out some old materials creating in #substancedesigner. This was one of my favorite to work on.

The3DNinja's tweet image. Breaking out some old materials creating in #substancedesigner. This was one of my favorite to work on.
The3DNinja's tweet image. Breaking out some old materials creating in #substancedesigner. This was one of my favorite to work on.

Playing with some quick doodles with #projectneo and #photoshop parametric filters created in #substancedesigner. Everything looks good embroidered!

The3DNinja's tweet image. Playing with some quick doodles with #projectneo and #photoshop parametric filters created in #substancedesigner.  Everything looks good embroidered!
The3DNinja's tweet image. Playing with some quick doodles with #projectneo and #photoshop parametric filters created in #substancedesigner.  Everything looks good embroidered!

From beginner to stylized smoke master in minutes – huge thanks to Martin Schmitter's Quicktip 228. #SubstanceDesigner #StylizedSmoke #ProceduralArt

VFX_Therapy's tweet image. From beginner to stylized smoke master in minutes – huge thanks to Martin Schmitter's Quicktip 228. #SubstanceDesigner #StylizedSmoke #ProceduralArt
VFX_Therapy's tweet image. From beginner to stylized smoke master in minutes – huge thanks to Martin Schmitter's Quicktip 228. #SubstanceDesigner #StylizedSmoke #ProceduralArt

#Substance #Effect #SubstanceDesigner 【SubstanceDesigner】Aura&Crackデータ販売中! ・初級~中級者向け 【内容】 〇Texture PNGデータ ・AuraTexture :9種 ・CrackTexture:2種 〇Substanceファイル(SBS) ・Aura ・Crack 下記のURLから購入できます taka-umeboshi.booth.pm/items/6375681

nCuU6Ct8gZtpLBo's tweet image. #Substance #Effect #SubstanceDesigner
【SubstanceDesigner】Aura&Crackデータ販売中!
・初級~中級者向け

【内容】
 〇Texture PNGデータ 
・AuraTexture :9種 
・CrackTexture:2種 
 
〇Substanceファイル(SBS) 
・Aura
・Crack

下記のURLから購入できます
taka-umeboshi.booth.pm/items/6375681

Stylized brick with moss made in Substance Designer. Focused on shape variation, uneven brick placement, moss buildup, and a stylized neglected look. The goal was to make the surface feel old, organic, and imperfect. artstation.com/artwork/a0AQ60 #SubstanceDesigner #MaterialArt

caeboart's tweet image. Stylized brick with moss made in Substance Designer.

Focused on shape variation, uneven brick placement, moss buildup, and a stylized neglected look. The goal was to make the surface feel old, organic, and imperfect.
 
artstation.com/artwork/a0AQ60

#SubstanceDesigner #MaterialArt
caeboart's tweet image. Stylized brick with moss made in Substance Designer.

Focused on shape variation, uneven brick placement, moss buildup, and a stylized neglected look. The goal was to make the surface feel old, organic, and imperfect.
 
artstation.com/artwork/a0AQ60

#SubstanceDesigner #MaterialArt
caeboart's tweet image. Stylized brick with moss made in Substance Designer.

Focused on shape variation, uneven brick placement, moss buildup, and a stylized neglected look. The goal was to make the surface feel old, organic, and imperfect.
 
artstation.com/artwork/a0AQ60

#SubstanceDesigner #MaterialArt

Marble tiles made in Substance Designer. Focusing on making them look like they were not adhered well to the wall, as if there is too much paste underneath, while also giving them a poorly maintained look artstation.com/artwork/K3AqBW #SubstanceDesigner #MaterialArt #TextureArtist

caeboart's tweet image. Marble tiles made in Substance Designer.
Focusing on making them look like they were not adhered well to the wall, as if there is too much paste underneath, while also giving them a poorly maintained look

artstation.com/artwork/K3AqBW

#SubstanceDesigner #MaterialArt #TextureArtist
caeboart's tweet image. Marble tiles made in Substance Designer.
Focusing on making them look like they were not adhered well to the wall, as if there is too much paste underneath, while also giving them a poorly maintained look

artstation.com/artwork/K3AqBW

#SubstanceDesigner #MaterialArt #TextureArtist
caeboart's tweet image. Marble tiles made in Substance Designer.
Focusing on making them look like they were not adhered well to the wall, as if there is too much paste underneath, while also giving them a poorly maintained look

artstation.com/artwork/K3AqBW

#SubstanceDesigner #MaterialArt #TextureArtist

First interaction with more realistic textures, and rendering in Marmoset #SubstanceDesigner #MarmosetToolbag4

POnlyne's tweet image. First interaction with more realistic textures, and rendering in Marmoset
#SubstanceDesigner #MarmosetToolbag4
POnlyne's tweet image. First interaction with more realistic textures, and rendering in Marmoset
#SubstanceDesigner #MarmosetToolbag4

Finished this bee honey wallpaper, done entirely in #substancedesigner 🧸🐝🍯

PhantasmRain's tweet image. Finished this bee honey wallpaper, done entirely in #substancedesigner 🧸🐝🍯

I’m having a lot of fun with the new Substance Designer update. It’s now much easier to create “grandma-style” tablecloths procedurally 😄. Can’t wait to explore this even further! #SubstanceDesigner #ProceduralArt #MaterialArtist #3D #GameDev

Merakline's tweet image. I’m having a lot of fun with the new Substance Designer update. It’s now much easier to create “grandma-style” tablecloths procedurally 😄. 
Can’t wait to explore this even further!
#SubstanceDesigner #ProceduralArt #MaterialArtist #3D #GameDev

#SubstanceDesigner 露地門の杉皮の屋根を作ってみる なんか微妙に気になるんだけどなんだろ 節かな


Procedural leaf texture created in Substance Designer. A material study focused on stylized surface detail, variation, and building a clean procedural workflow. #SubstanceDesigner #TechnicalArt #GameArt #MaterialArtist


Fabric Padded 010 - Download it from my blog. Free PBR textures with maps made in #substancedesigner . To use in #gamedev #indiedev #GodotEngine #b3d Patrons will get SBS/SBSAR files + 4K #adobesubstance3d #adobesubstancedesigner 3dtextures.me


I'm a bit uncertain about what work to prioritize next. There's a lot that needs to be developed, but it's hard to decide which one to tackle first. #VFX #gamedev #SubstanceDesigner #madewithunity


Started learning substance designer, its pretty good looking forward to what i can create #RobloxDev #substancedesigner

Aemusashi's tweet image. Started learning substance designer, its pretty good looking forward to what i can create #RobloxDev #substancedesigner

🃏 And here's the Legendary Card Reveal VFX by Enes Halici. Original post: artstation.com/artwork/AZ0lze #Unity #substancedesigner #vfx #vfxfriday #visualfx


Have re-created the wallpaper I had when I was a child. Did this using #Aseprite and #substancedesigner 🚃

PhantasmRain's tweet image. Have re-created the wallpaper I had when I was a child. Did this using #Aseprite and #substancedesigner 🚃

Fabric Lace 049 - Download it from my blog. Free PBR textures with maps made in #substancedesigner . To use in #gamedev #indiedev #GodotEngine #b3d Patrons will get SBS/SBSAR files + 4K #adobesubstance3d #adobesubstancedesigner 3dtextures.me


#SubstanceDesigner 桜と杉の幹を採取。 杉は山に行かないと難しいですね 運よく近所に数本あったけども

christinayan01's tweet image. #SubstanceDesigner 桜と杉の幹を採取。
杉は山に行かないと難しいですね 運よく近所に数本あったけども
christinayan01's tweet image. #SubstanceDesigner 桜と杉の幹を採取。
杉は山に行かないと難しいですね 運よく近所に数本あったけども
christinayan01's tweet image. #SubstanceDesigner 桜と杉の幹を採取。
杉は山に行かないと難しいですね 運よく近所に数本あったけども
christinayan01's tweet image. #SubstanceDesigner 桜と杉の幹を採取。
杉は山に行かないと難しいですね 運よく近所に数本あったけども

interesting star like result from #substancedesigner using diffusion color.

noidedDev's tweet image. interesting star like result from #substancedesigner using diffusion color.

learning fx-maps #SubstanceDesigner #b3d #gamedev


No results for "#substancedesigner"

6 months experience -vs- 1.5 years experience all it takes is time, practice and the will to improve. #substancedesigner #gamedev

PHRISK3D's tweet image. 6 months experience  -vs-  1.5 years experience

all it takes is time, practice and the will to improve.
#substancedesigner #gamedev
PHRISK3D's tweet image. 6 months experience  -vs-  1.5 years experience

all it takes is time, practice and the will to improve.
#substancedesigner #gamedev

.@kill_el_butcher told us how he created the Stylized Brush Stroke Copper Material using the Atlas Splitter node in @Substance3D Designer, showcasing how lighting enhances its appearance. Read the interview: 80.lv/articles/creat… #substance3d #substancedesigner #materials

80Level's tweet image. .@kill_el_butcher told us how he created the Stylized Brush Stroke Copper Material using the Atlas Splitter node in @Substance3D Designer, showcasing how lighting enhances its appearance.

Read the interview: 80.lv/articles/creat…

#substance3d #substancedesigner #materials
80Level's tweet image. .@kill_el_butcher told us how he created the Stylized Brush Stroke Copper Material using the Atlas Splitter node in @Substance3D Designer, showcasing how lighting enhances its appearance.

Read the interview: 80.lv/articles/creat…

#substance3d #substancedesigner #materials

3D Artist @WK0429 showcased an impressive Substance Designer-made material that, at first glance, looks like a fully-fledged 3D model. More renders and info: 80.lv/articles/impre… #substance3d #substancedesigner #marmosettoolbag #3dcg #3dart #materialart @Substance3D

80Level's tweet image. 3D Artist @WK0429 showcased an impressive Substance Designer-made material that, at first glance, looks like a fully-fledged 3D model.

More renders and info: 80.lv/articles/impre…

#substance3d #substancedesigner #marmosettoolbag #3dcg #3dart #materialart @Substance3D
80Level's tweet image. 3D Artist @WK0429 showcased an impressive Substance Designer-made material that, at first glance, looks like a fully-fledged 3D model.

More renders and info: 80.lv/articles/impre…

#substance3d #substancedesigner #marmosettoolbag #3dcg #3dart #materialart @Substance3D
80Level's tweet image. 3D Artist @WK0429 showcased an impressive Substance Designer-made material that, at first glance, looks like a fully-fledged 3D model.

More renders and info: 80.lv/articles/impre…

#substance3d #substancedesigner #marmosettoolbag #3dcg #3dart #materialart @Substance3D

Create damaged tiles in #SubstanceDesigner with Ali Zalnejad's tile set - control roughness, amount of damage, add cracks and more! buff.ly/3QjNifB #digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart

Cubebrush's tweet image. Create damaged tiles in #SubstanceDesigner with Ali Zalnejad's tile set - control roughness, amount of damage, add cracks and more! buff.ly/3QjNifB

#digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart

New tutorial: Learn how to generate custom filters in #substancedesigner to create unique textures for your game assets. As demonstrated by Sierra Division Academy instructor Robin Mariančík! Check it out: youtu.be/ZMFJ35FHkVc?fe…

sierra_division's tweet image. New tutorial: Learn how to generate custom filters in #substancedesigner to create unique textures for your game assets.

As demonstrated by Sierra Division Academy instructor Robin Mariančík!

Check it out: youtu.be/ZMFJ35FHkVc?fe…

Celine Dameron provided a breakdown of a stylized clover material created with the Quantize Color node and the Kuwahara filter, the latest @Substance3D Designer features. Read it here: 80.lv/articles/break… #substance3d #substancedesigner #stylized

80Level's tweet image. Celine Dameron provided a breakdown of a stylized clover material created with the Quantize Color node and the Kuwahara filter, the latest @Substance3D Designer features.

Read it here: 80.lv/articles/break…

#substance3d #substancedesigner #stylized
80Level's tweet image. Celine Dameron provided a breakdown of a stylized clover material created with the Quantize Color node and the Kuwahara filter, the latest @Substance3D Designer features.

Read it here: 80.lv/articles/break…

#substance3d #substancedesigner #stylized

やっとリボンらしいリボンがマーベラスデザイナーできたのでSubstanceDesignerで布地マテリアルを作る。セルルックだから要らないような気がするけどリアルっぽいの作りたくはなるのでとりあえず。 #Blender #MarvelousDesigner #SubstanceDesigner #VRChat

nyanneco9's tweet image. やっとリボンらしいリボンがマーベラスデザイナーできたのでSubstanceDesignerで布地マテリアルを作る。セルルックだから要らないような気がするけどリアルっぽいの作りたくはなるのでとりあえず。
#Blender #MarvelousDesigner #SubstanceDesigner #VRChat
nyanneco9's tweet image. やっとリボンらしいリボンがマーベラスデザイナーできたのでSubstanceDesignerで布地マテリアルを作る。セルルックだから要らないような気がするけどリアルっぽいの作りたくはなるのでとりあえず。
#Blender #MarvelousDesigner #SubstanceDesigner #VRChat

Check out this procedural and customizable river stone material, inspired by natural riverbed environments and created with @Substance3D Designer by Ehsan Kiani. Get it along with other realistic stone materials: 80.lv/articles/proce… #substance3d #substancedesigner

80Level's tweet image. Check out this procedural and customizable river stone material, inspired by natural riverbed environments and created with @Substance3D Designer by Ehsan Kiani.

Get it along with other realistic stone materials: 80.lv/articles/proce…

#substance3d #substancedesigner
80Level's tweet image. Check out this procedural and customizable river stone material, inspired by natural riverbed environments and created with @Substance3D Designer by Ehsan Kiani.

Get it along with other realistic stone materials: 80.lv/articles/proce…

#substance3d #substancedesigner

Check out these stylised metals by M Godoi created in #SubstanceDesigner. The graph are well organized and framed for better understanding. buff.ly/3Cdd54R #digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart

Cubebrush's tweet image. Check out these stylised metals by M Godoi created in #SubstanceDesigner. The graph are well organized and framed for better understanding. buff.ly/3Cdd54R

#digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart
Cubebrush's tweet image. Check out these stylised metals by M Godoi created in #SubstanceDesigner. The graph are well organized and framed for better understanding. buff.ly/3Cdd54R

#digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart

Andrey Frolov released his custom open-source @Substance3D Designer node, which blurs an image based on an input normal map and offers several modes for creating captivating shapes. Get Blur By Normal here: 80.lv/articles/get-t… #substance3d #substancedesigner #materials

80Level's tweet image. Andrey Frolov released his custom open-source @Substance3D Designer node, which blurs an image based on an input normal map and offers several modes for creating captivating shapes.

Get Blur By Normal here: 80.lv/articles/get-t…

#substance3d #substancedesigner #materials
80Level's tweet image. Andrey Frolov released his custom open-source @Substance3D Designer node, which blurs an image based on an input normal map and offers several modes for creating captivating shapes.

Get Blur By Normal here: 80.lv/articles/get-t…

#substance3d #substancedesigner #materials
80Level's tweet image. Andrey Frolov released his custom open-source @Substance3D Designer node, which blurs an image based on an input normal map and offers several modes for creating captivating shapes.

Get Blur By Normal here: 80.lv/articles/get-t…

#substance3d #substancedesigner #materials
80Level's tweet image. Andrey Frolov released his custom open-source @Substance3D Designer node, which blurs an image based on an input normal map and offers several modes for creating captivating shapes.

Get Blur By Normal here: 80.lv/articles/get-t…

#substance3d #substancedesigner #materials

FrieNDA_2's tweet image. I’m so fucking back @marmosetco #substancedesigner  #gamedev #wip

I was losing my mind over the last two weeks to why my albedos have been whack and then I opened an old material to find out why Fuck my life

FrieNDA_2's tweet image. I was losing my mind over the last two weeks to why my albedos have been whack and then I opened an old material to find out why 
Fuck my life


Blizzard Entertainment's Lead Environment Art Supervisor @PHRISK3D shared an article with strategies to boost productivity in @Substance3D Designer and efficiently create materials in just an hour. Read here: 80.lv/articles/maxim… #substance3d #substancedesigner #3dart

80Level's tweet image. Blizzard Entertainment's Lead Environment Art Supervisor @PHRISK3D shared an article with strategies to boost productivity in @Substance3D Designer and efficiently create materials in just an hour.

Read here: 80.lv/articles/maxim…

#substance3d #substancedesigner #3dart
80Level's tweet image. Blizzard Entertainment's Lead Environment Art Supervisor @PHRISK3D shared an article with strategies to boost productivity in @Substance3D Designer and efficiently create materials in just an hour.

Read here: 80.lv/articles/maxim…

#substance3d #substancedesigner #3dart
80Level's tweet image. Blizzard Entertainment's Lead Environment Art Supervisor @PHRISK3D shared an article with strategies to boost productivity in @Substance3D Designer and efficiently create materials in just an hour.

Read here: 80.lv/articles/maxim…

#substance3d #substancedesigner #3dart
80Level's tweet image. Blizzard Entertainment's Lead Environment Art Supervisor @PHRISK3D shared an article with strategies to boost productivity in @Substance3D Designer and efficiently create materials in just an hour.

Read here: 80.lv/articles/maxim…

#substance3d #substancedesigner #3dart

Dave Miragliotta explained the process for creating a realistic leather-type material with a worn look in @Substance3D Designer and shared how Spline nodes were utilized to add intricate folds and details. Read here: 80.lv/articles/craft… #substance3d #substancedesigner

80Level's tweet image. Dave Miragliotta explained the process for creating a realistic leather-type material with a worn look in @Substance3D Designer and shared how Spline nodes were utilized to add intricate folds and details.

Read here: 80.lv/articles/craft…

#substance3d #substancedesigner
80Level's tweet image. Dave Miragliotta explained the process for creating a realistic leather-type material with a worn look in @Substance3D Designer and shared how Spline nodes were utilized to add intricate folds and details.

Read here: 80.lv/articles/craft…

#substance3d #substancedesigner

お手軽オーラジェネレーター #SubstanceDesigner

median_ky's tweet image. お手軽オーラジェネレーター
#SubstanceDesigner

Hand Painted Wood Material crafted in #SubstanceDesigner by M Godoi, with a clean, organized graph for easy understanding! buff.ly/3OcNrA5 #digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart #3dmodel

Cubebrush's tweet image. Hand Painted Wood Material crafted in #SubstanceDesigner by M Godoi, with a clean, organized graph for easy understanding! buff.ly/3OcNrA5

#digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart #3dmodel
Cubebrush's tweet image. Hand Painted Wood Material crafted in #SubstanceDesigner by M Godoi, with a clean, organized graph for easy understanding! buff.ly/3OcNrA5

#digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart #3dmodel
Cubebrush's tweet image. Hand Painted Wood Material crafted in #SubstanceDesigner by M Godoi, with a clean, organized graph for easy understanding! buff.ly/3OcNrA5

#digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart #3dmodel
Cubebrush's tweet image. Hand Painted Wood Material crafted in #SubstanceDesigner by M Godoi, with a clean, organized graph for easy understanding! buff.ly/3OcNrA5

#digitalart #gameassets #digitalartist #gamedev #conceptart #gamedesign #environmentart #art #gamestudio #3dart #3dmodel

This may sound obvious, but I find quite useful to leave notes for my future self when creating complex materials in @Substance3D Designer. This way, months later, I won't have to decipher the purpose of something like inputWidth, for instance. #3d #SubstanceDesigner #Tips

Cyrus3v's tweet image. This may sound obvious, but I find quite useful to leave notes for my future self when creating complex materials in @Substance3D Designer. This way, months later, I won't have to decipher the purpose of something like inputWidth, for instance.

#3d #SubstanceDesigner #Tips

「Multi directional warp」も楽にディテール増やせて良いぞ。 #SubstanceDesigner

median_ky's tweet image. 「Multi directional warp」も楽にディテール増やせて良いぞ。
#SubstanceDesigner

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