#tilemapeditor search results
This is another technique that I use for #leveldesign first design on paper and then pass it to #TileMapEditor then to can import it to #unity3 or just use it as a draft. #Blocktober #indiedev
New #tilemapeditor feats for @GBStudioDev users. Report with heatmap how often a tile is used, count unique tiles and ability to extract them from a #tilemap. This is all to help with the #gameboy limitation of tiles. Try it at blurymind.github.io/tilemap-editor… #IndieGameDev #opensource
Added layer opacity support to #tilemapeditor. This gets us one step closer to being able to export to @TiledApp which supports that. Try it at github.com/blurymind/tile… #OpenSource #IndieGameDev #tool #javascript
#tilemapeditor finally got #UNDO and #REDO feature, which works with most edit operations. I removed the "are you sure" prompts now, as they aren't needed anymore. github.com/blurymind/tile… npmjs.com/package/tilema… #IndieGameDev #tilemap #tileset #gamedev #OpenSource #html5 #pwa
Added some #grid options to #tilemapeditor - you can set a different grid color per each map, as well as toggle the grid on/off try at blurymind.github.io/tilemap-editor git: github.com/blurymind/tile… consider giving it a⭐ :) #indiedev #gamedev #tilemap #tiled #opensource #indiegamedeveloper
#tilemapEditor now lets you load tilesets from @imgur . Tilesize, name, etc gets automatically pulled from the description! You can also export your map as an image to use in @GBStudioDev it has zoom in/out now to handle small tilesets blurymind.github.io/tilemap-editor… #IndieGameDev
#tilemapeditor now has a bunch of new tools including bucket, random tile and a smarter tile picker. Can do multiple maps with multiple tilesets #gamedev #pwa #html5 #dev #OpenSource is it online or offline, on any os. @TiledApp and @Kaboomjs export is wip github.com/blurymind/tile…
TileMapEditorで作ったデータをX-UniTMXで読み込ませる 其の1 befool.co.jp/blog/raharu/un… #unity #TileMapEditor #befool
#tilemapeditor now has an @itchio page blurymind.itch.io/tilemap-editor Its i/o api is ready, so its easy to write importers/exporters for it. The ui has been updated + can save/load files! If you like it,consider giving it a star at github.com/blurymind/tile… #gamedev @gamefromscratch #dev
#tilemapeditor can now load files from @github #gists! Download the file as json and put it on a gist. Then you can share your map with anyone by appending ?gist=id to the url. For example here is gist.github.com/blurymind/e81f… loaded at blurymind.github.io/tilemap-editor… #IndieGameDev #opensource
Similarly you can demo #tilesets via @imgur by appending their gal id to the url with ?imgur=id. For example imgur.com/a/SjjsjTm shared on #tilemapeditor is blurymind.github.io/tilemap-editor… :) @KenneyNL @lime_px @finalbossblues @_ClulY_ @raoucemar @sir_shazam @ansimuz @DanielDiggle
#tilemapeditor can now load files from @github #gists! Download the file as json and put it on a gist. Then you can share your map with anyone by appending ?gist=id to the url. For example here is gist.github.com/blurymind/e81f… loaded at blurymind.github.io/tilemap-editor… #IndieGameDev #opensource
Added some #grid options to #tilemapeditor - you can set a different grid color per each map, as well as toggle the grid on/off try at blurymind.github.io/tilemap-editor git: github.com/blurymind/tile… consider giving it a⭐ :) #indiedev #gamedev #tilemap #tiled #opensource #indiegamedeveloper
Similarly you can demo #tilesets via @imgur by appending their gal id to the url with ?imgur=id. For example imgur.com/a/SjjsjTm shared on #tilemapeditor is blurymind.github.io/tilemap-editor… :) @KenneyNL @lime_px @finalbossblues @_ClulY_ @raoucemar @sir_shazam @ansimuz @DanielDiggle
#tilemapeditor can now load files from @github #gists! Download the file as json and put it on a gist. Then you can share your map with anyone by appending ?gist=id to the url. For example here is gist.github.com/blurymind/e81f… loaded at blurymind.github.io/tilemap-editor… #IndieGameDev #opensource
#tilemapeditor can now load files from @github #gists! Download the file as json and put it on a gist. Then you can share your map with anyone by appending ?gist=id to the url. For example here is gist.github.com/blurymind/e81f… loaded at blurymind.github.io/tilemap-editor… #IndieGameDev #opensource
New #tilemapeditor feats for @GBStudioDev users. Report with heatmap how often a tile is used, count unique tiles and ability to extract them from a #tilemap. This is all to help with the #gameboy limitation of tiles. Try it at blurymind.github.io/tilemap-editor… #IndieGameDev #opensource
#tilemapEditor now lets you load tilesets from @imgur . Tilesize, name, etc gets automatically pulled from the description! You can also export your map as an image to use in @GBStudioDev it has zoom in/out now to handle small tilesets blurymind.github.io/tilemap-editor… #IndieGameDev
#tilemapeditor finally got #UNDO and #REDO feature, which works with most edit operations. I removed the "are you sure" prompts now, as they aren't needed anymore. github.com/blurymind/tile… npmjs.com/package/tilema… #IndieGameDev #tilemap #tileset #gamedev #OpenSource #html5 #pwa
Added layer opacity support to #tilemapeditor. This gets us one step closer to being able to export to @TiledApp which supports that. Try it at github.com/blurymind/tile… #OpenSource #IndieGameDev #tool #javascript
#tilemapeditor now has a bunch of new tools including bucket, random tile and a smarter tile picker. Can do multiple maps with multiple tilesets #gamedev #pwa #html5 #dev #OpenSource is it online or offline, on any os. @TiledApp and @Kaboomjs export is wip github.com/blurymind/tile…
#tilemapeditor now has an @itchio page blurymind.itch.io/tilemap-editor Its i/o api is ready, so its easy to write importers/exporters for it. The ui has been updated + can save/load files! If you like it,consider giving it a star at github.com/blurymind/tile… #gamedev @gamefromscratch #dev
This is another technique that I use for #leveldesign first design on paper and then pass it to #TileMapEditor then to can import it to #unity3 or just use it as a draft. #Blocktober #indiedev
TileMapEditorで作ったデータをX-UniTMXで読み込ませる 其の1 befool.co.jp/blog/raharu/un… #unity #TileMapEditor #befool
This is another technique that I use for #leveldesign first design on paper and then pass it to #TileMapEditor then to can import it to #unity3 or just use it as a draft. #Blocktober #indiedev
New #tilemapeditor feats for @GBStudioDev users. Report with heatmap how often a tile is used, count unique tiles and ability to extract them from a #tilemap. This is all to help with the #gameboy limitation of tiles. Try it at blurymind.github.io/tilemap-editor… #IndieGameDev #opensource
Added layer opacity support to #tilemapeditor. This gets us one step closer to being able to export to @TiledApp which supports that. Try it at github.com/blurymind/tile… #OpenSource #IndieGameDev #tool #javascript
Added some #grid options to #tilemapeditor - you can set a different grid color per each map, as well as toggle the grid on/off try at blurymind.github.io/tilemap-editor git: github.com/blurymind/tile… consider giving it a⭐ :) #indiedev #gamedev #tilemap #tiled #opensource #indiegamedeveloper
#tilemapeditor finally got #UNDO and #REDO feature, which works with most edit operations. I removed the "are you sure" prompts now, as they aren't needed anymore. github.com/blurymind/tile… npmjs.com/package/tilema… #IndieGameDev #tilemap #tileset #gamedev #OpenSource #html5 #pwa
#tilemapeditor now has a bunch of new tools including bucket, random tile and a smarter tile picker. Can do multiple maps with multiple tilesets #gamedev #pwa #html5 #dev #OpenSource is it online or offline, on any os. @TiledApp and @Kaboomjs export is wip github.com/blurymind/tile…
#tilemapEditor now lets you load tilesets from @imgur . Tilesize, name, etc gets automatically pulled from the description! You can also export your map as an image to use in @GBStudioDev it has zoom in/out now to handle small tilesets blurymind.github.io/tilemap-editor… #IndieGameDev
#tilemapeditor now has an @itchio page blurymind.itch.io/tilemap-editor Its i/o api is ready, so its easy to write importers/exporters for it. The ui has been updated + can save/load files! If you like it,consider giving it a star at github.com/blurymind/tile… #gamedev @gamefromscratch #dev
#tilemapeditor can now load files from @github #gists! Download the file as json and put it on a gist. Then you can share your map with anyone by appending ?gist=id to the url. For example here is gist.github.com/blurymind/e81f… loaded at blurymind.github.io/tilemap-editor… #IndieGameDev #opensource
Similarly you can demo #tilesets via @imgur by appending their gal id to the url with ?imgur=id. For example imgur.com/a/SjjsjTm shared on #tilemapeditor is blurymind.github.io/tilemap-editor… :) @KenneyNL @lime_px @finalbossblues @_ClulY_ @raoucemar @sir_shazam @ansimuz @DanielDiggle
#tilemapeditor can now load files from @github #gists! Download the file as json and put it on a gist. Then you can share your map with anyone by appending ?gist=id to the url. For example here is gist.github.com/blurymind/e81f… loaded at blurymind.github.io/tilemap-editor… #IndieGameDev #opensource
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