#voxelgamedev resultados da pesquisa

Hello, world! We're VoxRay Games and we're working on an unannounced new voxel game! #voxelgamedev #voxelart #voxel #indiedev #gamedev

voxraygames's tweet image. Hello, world! We're VoxRay Games and we're working on an unannounced new voxel game! #voxelgamedev #voxelart #voxel #indiedev #gamedev

Colorful shadows. (before/after) 🎨☺️ #voxelart #VoxelGameDev

particubes's tweet image. Colorful shadows. (before/after) 🎨☺️ #voxelart #VoxelGameDev
particubes's tweet image. Colorful shadows. (before/after) 🎨☺️ #voxelart #VoxelGameDev

I've prepared the first release of my voxel editor as Windows release. Download at github.com/mgerhardy/engi… #voxel #indiedev #voxelgamedev #gamedev #screenshotsaturday

MartinGerhardy's tweet image. I've prepared the first release of my voxel editor as Windows release. Download at github.com/mgerhardy/engi…

#voxel #indiedev #voxelgamedev #gamedev #screenshotsaturday

Currently working on GPU-driven extraction using GL compute shaders. 256^3 noise takes ~50ms including dispatch calls and copying the full block of floats (64MB) onto the CPU on my Radeon HD 7870. Very exciting stuff! #voxels #gamedev #voxelgamedev #indiegamedev

ProgrammerLin's tweet image. Currently working on GPU-driven extraction using GL compute shaders. 256^3 noise takes ~50ms including dispatch calls and copying the full block of floats (64MB) onto the CPU on my Radeon HD 7870. Very exciting stuff! #voxels #gamedev #voxelgamedev #indiegamedev

I'll get things started with another screenshot from Cubiquity 2. This scene was voxelized using 'Generalized Winding Numbers' extended to support multiple materials. It's not pretty (yet) but is over 2048^3 voxels and only 181Kb thanks to a Sparse Voxel DAG. #voxelgamedev

DavidW_81's tweet image. I'll get things started with another screenshot from Cubiquity 2. This scene was voxelized using 'Generalized Winding Numbers' extended to support multiple materials. It's not pretty (yet) but is over 2048^3 voxels and only 181Kb thanks to a Sparse Voxel DAG. #voxelgamedev

I made a system to randomly place "rasterize-able" objects, like trees. LoDs are easy - just rasterize at a lower resolution! Trees sample a cone SDF to decide whether to place leaves. #voxelgamedev

bouyerthe's tweet image. I made a system to randomly place "rasterize-able" objects, like trees. LoDs are easy - just rasterize at a lower resolution! Trees sample a cone SDF to decide whether to place leaves.
#voxelgamedev

~1.6million voxel volume rendered at 4k in 1.5ms (600+fps) 😎inside Unity with RTX 3070. Now how do I draw multiple? #gamedev #madewithunity #voxelgamedev

_dan_jackson's tweet image. ~1.6million voxel volume rendered at 4k in 1.5ms (600+fps) 😎inside Unity with RTX 3070. Now how do I draw multiple?
#gamedev #madewithunity #voxelgamedev

After fixing some persistence bugs, the new Bloxel engine is looking stable. People are gradually populating the new world with builds. They built this around the spawn point #voxelart #voxelgamedev

bouyerthe's tweet image. After fixing some persistence bugs, the new Bloxel engine is looking stable. People are gradually populating the new world with builds. They built this around the spawn point

#voxelart #voxelgamedev

More Cubiquity 2 experiments! This is one block from the Nvidia Emerald Square dataset, voxelised at approx 8k resolution and path traced on the CPU (not realtime but useful for visualisation). #VoxelGameDev #VoxelVendredi

DavidW_81's tweet image. More Cubiquity 2 experiments! This is one block from the Nvidia Emerald Square dataset, voxelised at approx 8k resolution and path traced on the CPU (not realtime but useful for visualisation). #VoxelGameDev #VoxelVendredi

Any aspiring voxel devs out there want to try collaborating? Main areas of research will include proc gen, low poly meshing, ray tracing (for GI and reflections) and VR. Here's a throwback to some models I made in the style I'd like to go for. #gamedev #indiegamedev #voxelgamedev

ProgrammerLin's tweet image. Any aspiring voxel devs out there want to try collaborating? Main areas of research will include proc gen, low poly meshing, ray tracing (for GI and reflections) and VR. Here's a throwback to some models I made in the style I'd like to go for. #gamedev #indiegamedev #voxelgamedev

Nice recent improvements to our file format. ☺️ Games now load MUCH faster! 🚀 #magicavoxel #VoxelGameDev #voxelart

particubes's tweet image. Nice recent improvements to our file format. ☺️ Games now load MUCH faster! 🚀 #magicavoxel #VoxelGameDev #voxelart

Need a cool map to start your World? 👷🌎 Pick one of them: #voxelart #voxelgamedev #voxel

particubes's tweet image. Need a cool map to start your World?  👷🌎
Pick one of them:

#voxelart #voxelgamedev #voxel

Nenhum resultado para "#voxelgamedev"
Nenhum resultado para "#voxelgamedev"
Nenhum resultado para "#voxelgamedev"
Loading...

Something went wrong.


Something went wrong.


United States Trends