CodingAndThings's profile picture.

Jason

@CodingAndThings

Fixado

Woke up today feeling the urge to do something with DirectX. So here we are, starting out with my first four lines of code.

CodingAndThings's tweet image. Woke up today feeling the urge to do something with DirectX. So here we are, starting out with my first four lines of code.

Came across my notes in some old code. It's a mystery to this day. #GameDev

CodingAndThings's tweet image. Came across my notes in some old code. 
It's a mystery to this day. 
#GameDev

OK. So we have a depth map.

CodingAndThings's tweet image. OK. So we have a depth map.

A job well done!

CodingAndThings's tweet image. A job well done!

McDonald's has released an AI-generated Christmas ad The studio behind it says they 'hardly slept' for several weeks while writing AI prompts and refining the shots — 'AI didn't make this film. We did' Comments have been turned off on YouTube



Time to fight with shadow mapping again. This part always gets me, a lot of steps to get right for it to work. DirectX is like ASM in many ways, very unforgiving when you get it wrong.

CodingAndThings's tweet image. Time to fight with shadow mapping again. This part always gets me, a lot of steps to get right for it to work.
DirectX is like ASM in many ways, very unforgiving when you get it wrong.

Day 8 and 3279 lines of code, written from scratch. I'm about to tackle shadows. #ScreenshotSaturday #DirectX

CodingAndThings's tweet image. Day 8 and 3279 lines of code, written from scratch. I'm about to tackle shadows. #ScreenshotSaturday #DirectX

Completed just under 2500 lines of code for my renderer since last Saturday. Time to make some sort of simple game with it. Any ideas? #GameDev #ScreenshotSaturday

CodingAndThings's tweet image. Completed just under 2500 lines of code for my renderer since last Saturday.
Time to make some sort of simple game with it. Any ideas? 
#GameDev #ScreenshotSaturday

Looks simple enough (and it is). But from this point, adding to it requires a lot of forethought, which returns a great reward, in the process. #gamedev #GameEngineFromScratch

CodingAndThings's tweet image. Looks simple enough (and it is). But from this point, adding to it requires a lot of forethought, which returns a great reward, in the process. #gamedev #GameEngineFromScratch

Only added 180 lines of code today (now 2245 lines). But happy with the progress. #gamedev


2065 lines in and this is all I have to show for it. The magic should start to kick in at around 3000 lines, I think. #GameDev #GameFromScratch

CodingAndThings's tweet image. 2065 lines in and this is all I have to show for it.
The magic should start to kick in at around 3000 lines, I think. #GameDev #GameFromScratch

I'm thinking of getting a new GPU and I kind of feel that the RTX3060 is kind of the 'de facto' entry level these days. What do you two, out there, think?

CodingAndThings's tweet image. I'm thinking of getting a new GPU and I kind of feel that the RTX3060 is kind of the 'de facto' entry level these days.

What do you two, out there, think?

1728 lines of code since Saturday. I should be able to hit 2000 pretty easily by the end of the day. #DirectX #GameDev

CodingAndThings's tweet image. 1728 lines of code since Saturday. I should be able to hit 2000 pretty easily by the end of the day. #DirectX #GameDev

I keep going full circle. 🤣

CodingAndThings's tweet image. I keep going full circle. 🤣

1698 lines of code and not much to show for it yet. But, it's great, I promise. 🤣


Windows is slowly pushing me to Linux. I haven’t used Linux in 20 years. Will I still be disappointed?

CodingAndThings's tweet image. Windows is slowly pushing me to Linux. I haven’t used Linux in 20 years. Will I still be disappointed?

1370 lines of code and some basic directional lighting. #screenshotsaturday

CodingAndThings's tweet image. 1370 lines of code and some basic directional lighting. #screenshotsaturday

1205 lines. Lighting next, I'd say.

CodingAndThings's tweet image. 1205 lines. Lighting next, I'd say.

1200 lines and we have textures! Time to push this in to 3D.

CodingAndThings's tweet image. 1200 lines and we have textures! Time to push this in to 3D.

947 lines of code since I started yesterday. I now have a fairly decent start for a little graphics engine. #screenshotsaturday

CodingAndThings's tweet image. 947 lines of code since I started yesterday. I now have a fairly decent start for a little graphics engine. 
#screenshotsaturday

Ha! Past self did future self a solid!

CodingAndThings's tweet image. Ha! Past self did future self a solid!

I've missed something silly, because my test triangle isn't showing up.

CodingAndThings's tweet image. I've missed something silly, because my test triangle isn't showing up.

United States Tendências

Loading...

Something went wrong.


Something went wrong.