
Designing with Compose
@ComposeJetpack
Designer building Android apps using #JetpackCompose. Sharing my #AndroidDev journey here.
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This dude!
powerful prototyping with code in @figma is coming soon from @diagram prototyper.design

👀 Going to try this out and see what I can build with this!
Do you want to build Great looking Android UI quickly? Check out my Neumorphic-UI library for Jetpack Compose 🤩 github.com/adrianwitaszak… #JetpackCompose #Compose

Not able to find a way to add Text Gradients on Framer sites. @koenbok @jornvandijk Is there something obvious that I am missing!? #framer
Valid points. I see an opportunity here though. Build well-designed Android apps and that's bound to take off inevitably.
Most apps are just made better. More care and attention from part of the devs. Smoother, doesn't freeze up or slow down. Coming from a Galaxy S10 user, so not a crappy phone in the slightest.
Seems like the decision isn't an easy one.
If I were to create content on how to design with Jetpack Compose, what format would you prefer to consume them? #JetpackCompose #AndroidDev
58 vote · Final results
I love the Samsung S8 Ultra! But do I really need one? Nope!
Ah, this one was close!
Would you use a mobile app to learn Compose on the go? #AndroidDev #JetpackCompose #learning #100DaysOfCode
If I were to create content on how to design with Jetpack Compose, what format would you prefer to consume them? #JetpackCompose #AndroidDev
58 vote · Final results
I envy what's available for SwiftUI devs. Something like this on Compose is impossible at the moment.
SwiftUI has the blur view modifier from the very first day. It allows us to build super custom blur effects quickly. On the other hand, SwiftUI Release 3 gives us the new Material type that specifies different blur effects defined in HIG. swiftwithmajid.com/2021/10/28/blu…
swiftwithmajid.com
Blur effect and materials in SwiftUI
SwiftUI has the blur view modifier from the very first day. It allows us to build super custom blur effects quickly. On the other hand, SwiftUI Release 3 gives us the new Material type that specifies...
The idea of KMM is very intriguing. I’m hoping for better tooling support. I don’t want to spend hours configuring Gradle and Cocoapods before I delve into code. Granted it’s a onetime setup per project, the lack of tooling makes adoption harder.
SwiftUI has the blur view modifier from the very first day. It allows us to build super custom blur effects quickly. On the other hand, SwiftUI Release 3 gives us the new Material type that specifies different blur effects defined in HIG. swiftwithmajid.com/2021/10/28/blu…
swiftwithmajid.com
Blur effect and materials in SwiftUI
SwiftUI has the blur view modifier from the very first day. It allows us to build super custom blur effects quickly. On the other hand, SwiftUI Release 3 gives us the new Material type that specifies...
Alright. Made good progress building out the UI. It's amazing how close this is to the designs on Figma. The language gap between design & code is getting narrower. #JetpackCompose #AndroidDev #designcode #design #100DaysOfCode
Building this UI using #JetpackCompose. Curious to understand how y'all #AndroidDevs learn? Would you use a mobile app like this ⬇️ that teaches you design patterns using Compose on the go? Or do you learn stuff primarily on a desktop & would not use a mobile app to learn?

I discovered this library today and tried it out. It makes Compose Navigation so many more times easier to use. Amazing work @raamcosta! github.com/raamcosta/comp…
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