Cryo_Code's profile picture. Webdev working on https://shadeup.dev among other things.

Jeremy Frank

@Cryo_Code

Webdev working on https://shadeup.dev among other things.

Jeremy Frank reposted

wasi-webgpu can run Bevy! 😱 The day of Wasm apps on the desktop is here

Holy moly! 🤯 After countless hours of debugging, I just managed to compile and run a full bevy game to wasi-gfx!! 🚀



Jeremy Frank reposted

Graphics Programming weekly - Issue 328 - February 25th, 2024 jendrikillner.com/post/graphics-…

jendrikillner's tweet image. Graphics Programming weekly  -  Issue 328  -  February 25th, 2024 jendrikillner.com/post/graphics-…

I made a new homepage for shadeup.dev It's maybe a little too much, but it was fun to make😀


Compute shader particles on the web shadeup.dev/en2smeq5lwrp


Simple deferred shading in 76 lines of code shadeup.dev/8xov4gsm7whm


Jeremy Frank reposted

For many years, I've been developing a new procedural modeling technique that overcomes many of the limitations of my PhD work on Model Synthesis and WFC. It's a completely new approach that uses graph grammars. It doesn't use tiles. I just presented it at SIGGRAPH!


Jeremy Frank reposted

GPU-driven rendering and upscaling can render two channels with 3152x3084 resolution and stable 90 FPS. This is a real-time capture of OpenXR mirroring window output. VR perfectly hides all upscaling artifacts.


I made a CLI tool to help with scaffolding shaders in Unreal: shadeup.dev It has a number of templates to start from including: - Compute shaders to render targets - Material evaluation in compute shaders - Indirect instancing #UnrealEngine5 #shaders #computeshader

Cryo_Code's tweet image. I made a CLI tool to help with scaffolding shaders in Unreal: shadeup.dev

It has a number of templates to start from including:
- Compute shaders to render targets
- Material evaluation in compute shaders
- Indirect instancing

#UnrealEngine5 #shaders #computeshader

Jeremy Frank reposted

"Latency Numbers Every Programmer Should Know" It is hard for humans to get the picture until you translate it to "human numbers":

srigi's tweet image. "Latency Numbers Every Programmer Should Know"

It is hard for humans to get the picture until you translate it to "human numbers":

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