Jeremy Frank
@Cryo_Code
Webdev working on https://shadeup.dev among other things.
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wasi-webgpu can run Bevy! 😱 The day of Wasm apps on the desktop is here
Holy moly! 🤯 After countless hours of debugging, I just managed to compile and run a full bevy game to wasi-gfx!! 🚀
Graphics Programming weekly - Issue 328 - February 25th, 2024 jendrikillner.com/post/graphics-…
I made a new homepage for shadeup.dev It's maybe a little too much, but it was fun to make😀
For many years, I've been developing a new procedural modeling technique that overcomes many of the limitations of my PhD work on Model Synthesis and WFC. It's a completely new approach that uses graph grammars. It doesn't use tiles. I just presented it at SIGGRAPH!
GPU-driven rendering and upscaling can render two channels with 3152x3084 resolution and stable 90 FPS. This is a real-time capture of OpenXR mirroring window output. VR perfectly hides all upscaling artifacts.
I made a CLI tool to help with scaffolding shaders in Unreal: shadeup.dev It has a number of templates to start from including: - Compute shaders to render targets - Material evaluation in compute shaders - Indirect instancing #UnrealEngine5 #shaders #computeshader
"Latency Numbers Every Programmer Should Know" It is hard for humans to get the picture until you translate it to "human numbers":
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