FreakyCoderCom's profile picture. Software Engineer, Open Sourcerer (checkout my Github), learning game engines for Spatial World

Kuray

@FreakyCoderCom

Software Engineer, Open Sourcerer (checkout my Github), learning game engines for Spatial World

내가 좋아할 만한 콘텐츠
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Mathew McConaughey just dropped the cure for overthinking ‼️


RNBounceable v2.0.0 is out! 🎉 - Functional component + forwardRef - Pressable style(state) support - Tunable in/out, velocity, bounciness - Better TS types + new examples Install: npm i @freakycoder/react-native-bounceable github.com/WrathChaos/rea…

github.com

GitHub - WrathChaos/react-native-bounceable: 🚀 Animate and bounce any component with RNBounceable...

🚀 Animate and bounce any component with RNBounceable for React Native - WrathChaos/react-native-bounceable


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This is next level. MeshBlend for Unreal Engine Just wow.

Tore Lervik님으로부터

📣 Just released React Native Bouncy Checkbox Group v2.0.0! ✅ Multiple selection mode ✅ "Always select" option for radio buttons ✅ Better TypeScript support ✅ Animation & spacing customization Check it out: github.com/WrathChaos/rea… #ReactNative #OpenSource


🎉 Excited to share react-native-gradient-background-skia! A powerful new gradient library for React Native, powered by Skia. Fast, beautiful, and super easy to use—perfect for enhancing your app's visuals! 🌈✨ Check it out and give your gradients an upgrade!…


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Nvidia, Bitcoin & Gold

James Eagle님으로부터

Kuray 님이 재게시함

Technical Artist @harryh___h developed a 3D modeling software-inspired lattice modifier for @unity. Learn more: 80.lv/articles/techn… #unity #unity3d #madewithunity #techart


Kuray 님이 재게시함

I am very tired of fighting with camera collision in small and tight spaces. So, let's see through walls! The shader works with splitscreen mode independently. As always, shader is made with ASE 👀 #madewithunity #gamedev #IndieGameDev #indiegame #indiedev #AmplifyShaderEditor


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My lil procedural damage system c:


Kuray 님이 재게시함

Best pull to refresh I have ever seen

Anton Skvortsov님으로부터

Kuray 님이 재게시함

some AR UI with hand interactions — mid-air / 3D space sliders, surface touch gestures, 3D 'magnifying glass' #handtracking #questpro #madewithunity #wip


Kuray 님이 재게시함

'The Promised Valley' by Antoine Barbannaud. ⛰️ artstation.com/artwork/eJODkJ #quixel #megascans #environmentart #photorealism #worldbuilding


Kuray 님이 재게시함

XR Developer and @Holonautic Founder @DennysKuhnert shared a look at some cool upcoming AR/VR experiences planned to be added to @HandPhysicsLab with the next major update. See more: 80.lv/articles/hand-… #ar #vr #augmentedreality #3dart


Kuray 님이 재게시함

Aspiring Level Designer Yanar has showcased Middle Europe, an impressive 3D scene created with Megascans and Unreal Engine 5, and the artist's first render ever made. More: 80.lv/articles/a-cal… #unrealengine #UE5 #gamedev #3dart #Megascans @UnrealEngine @quixeltools


Kuray 님이 재게시함

Modder Halk Hogan, the creator of The Witcher 3 HD Reworked Project, announced an HD texture mod for Cyberpunk 2077. See more: 80.lv/articles/halk-… #Cyberpunk2077 #games #videogames


Kuray 님이 재게시함

Testing rope physics in AR/Passthrough 🪢🙌


Kuray 님이 재게시함

I have seen the wind. personal work created with blender, photoshop and stable diffusion. #stablediffusion #BNPR #NPR #b3d #Blender3D #立体絵画 #indie_anim


United States 트렌드

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