Game Hacking Academy
@GameHackingAcad
Publishing game hacking tutorials at http://gamehacking.academy.
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Book is out! Contains 400+ pages of game hacking content, covering topics from basic reversing to writing aimbots and wallhacks. Also includes 100+ pages of commented code for a variety of hacks. #Hacking #book #tutorials Grab it for free at: gamehacking.academy/GameHackingAca…
Donations have been removed from the site since @buymeacoffee now considers the site illegal content. Not a major issue since everything is cheap to run, but thanks to all that have donated previously to cover costs.
Its been a few years since the site was published and some of the lessons are getting outdated. To prep for updates and new lessons, I've converted the site to GitHub Pages. Thanks to everyone who has pointed out issues and looking forward to writing new stuff (relatively) soon.
DDOS is over for now and the site is back up.
The site is currently offline. It is currently being DDOS'd and has been temporarily suspended by DigitalOcean. Will update once the site is moved behind Cloudflare and the situation is resolved.
New #tutorial out! Expanding on some of the earlier lessons, the new tutorial covers several assembly fundamentals that can be helpful to know when trying to reverse games: gamehacking.academy/lesson/2/2
Improved the overall performance of the site, so everything should load faster now. New tutorials coming soon!
Sorry I forgot about Christmas. To make it up to you, I went to the bargain bin and got 4 new tutorials about game resources. Covering topics from using Process Monitor to find save games, to unpacking/modifying textures and more: gamehacking.academy/lesson/8/2 #Hacking #tutorial
Curious how to create a bot that farms XP in games like Diablo? Our newest tutorial discusses how to create a simple farming bot for APRGs: gamehacking.academy/lesson/4/4 #Hacking #tutorial
A couple people have asked for offline versions of the site. Currently working on an e-book that contains everything (including code), along with new sections and major editing to improve the existing language for clarity. Hoping to have it out sometime in early November.
New #tutorial out covering how to make a tool to log all call instructions made by a target, check it out at gamehacking.academy/lesson/42 #ReverseEngineering
Sometimes you just don't want to reverse a game and just want to know what calls are made when clicking a button. Our next tutorial is going to cover how to make a tool to log all calls made by a target. #ReverseEngineering
After several people generously offered to donate, we set up a buymeacoffee page (buymeacoffee.com/gamehackingacad). GHA will always be free, but donations do help with server costs. We appreciate your support and look forward to publishing more tutorials in the future!
Building on our tool development series, our newest tutorial discusses how to build a debugger. In this lesson, we build a userland debugger that allows us to set breakpoints in other processes and view their registers/memory. gamehacking.academy/lesson/40 #tutorial #Hacking
New #tutorial out covering how to proxy a game's TCP traffic and intercept and modify a game's network communications: gamehacking.academy/lesson/38 #Hacking
New #tutorial out covering how to make a radar hack, a type of #hack that displays both friendly and enemy players on your radar: gamehacking.academy/lesson/37
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