JakeSimpsonDev's profile picture. Unreal Developer. Associate Lead Programmer @TanglewoodGames

JakeSimpsonDev

@JakeSimpsonDev

Unreal Developer. Associate Lead Programmer @TanglewoodGames

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It’s online! For anyone wanting to take a look at my Unreal Fest Prague talk, Optimising the Game Thread. This is now available to check out here. If anyone has any questions or follow ups please don’t hesitate to reach out. youtu.be/KxREK-DYu70?si…

JakeSimpsonDev's tweet card. Optimizing the Game Thread | Unreal Fest 2024

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Optimizing the Game Thread | Unreal Fest 2024


JakeSimpsonDev reposted

Our game is obviously inspired by: - Ratchet & Clank - Hades - Gunfire Reborn

My game is obviously inspired by: - Hades - Risk of Rain 2 - Devil May Cry #indiegame



JakeSimpsonDev reposted

Most games make their corpses disappear, but in Starship Troopers: Extermination, they don't only keep them but also replicate and let players walk on the piles of corpses. See how they did it in this Unreal Fest talk on their "Carnage" system: youtube.com/watch?v=dengjP… #uetips


JakeSimpsonDev reposted

There's a lot you can do with @UnrealEngine's modeling tools, we recently released an Unreal Fest talk that shows many of them! #uetips youtube.com/watch?v=xIMudH…

flassari's tweet card. 50 Tips and Tricks in Modeling Mode | Unreal Fest 2024

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50 Tips and Tricks in Modeling Mode | Unreal Fest 2024


JakeSimpsonDev reposted

TIL that UE 5.5 new Tick Batching does not sort by class at all, and is completely different from what I thought. It instead checks for things like matching tick prerequisites, start/end tick group , !bIsHighPriority, and bAllowTickBatching on that particular tick function. So…

t_looman's tweet image. TIL that UE 5.5 new Tick Batching does not sort by class at all, and is completely different from what I thought.

It instead checks for things like matching tick prerequisites, start/end tick group , !bIsHighPriority, and bAllowTickBatching on that particular tick function.

So…

JakeSimpsonDev reposted

My 2024 UEFN Optimization Tip of the YEAR 🥳 1. Disable "Propagate Draw Distance on Additional Component" on small level Actors, or details you can cull 2. SET A "Max Draw Distance" for that Component 3. TEST with "G" in your viewport, and adjust distances Propagate Draw…

GameDevMicah's tweet image. My 2024 UEFN Optimization Tip of the YEAR 🥳
1. Disable "Propagate Draw Distance on Additional Component" on small level Actors, or details you can cull
2. SET A "Max Draw Distance" for that Component
3. TEST with "G" in your viewport, and adjust distances

Propagate Draw…
GameDevMicah's tweet image. My 2024 UEFN Optimization Tip of the YEAR 🥳
1. Disable "Propagate Draw Distance on Additional Component" on small level Actors, or details you can cull
2. SET A "Max Draw Distance" for that Component
3. TEST with "G" in your viewport, and adjust distances

Propagate Draw…
GameDevMicah's tweet image. My 2024 UEFN Optimization Tip of the YEAR 🥳
1. Disable "Propagate Draw Distance on Additional Component" on small level Actors, or details you can cull
2. SET A "Max Draw Distance" for that Component
3. TEST with "G" in your viewport, and adjust distances

Propagate Draw…
GameDevMicah's tweet image. My 2024 UEFN Optimization Tip of the YEAR 🥳
1. Disable "Propagate Draw Distance on Additional Component" on small level Actors, or details you can cull
2. SET A "Max Draw Distance" for that Component
3. TEST with "G" in your viewport, and adjust distances

Propagate Draw…

JakeSimpsonDev reposted

An excellent article on the tools anyone interested in game optimization should know of 👇 #uetips larstofus.com/2024/12/30/how…


JakeSimpsonDev reposted

Cool enhanced input feature I was not aware of (knowing about this would have saved so much time in previous projects. I am in mourning).

evelyn_schwab's tweet image. Cool enhanced input feature I was not aware of (knowing about this would have saved so much time in previous projects. I am in mourning).

JakeSimpsonDev reposted

Congratulations to @1010Gamesltd on their release of Funko Fusion! We're honoured to have played a part in helping bring their debut title to you. 🎉

Funko Fusion is OUT NOW on Steam, PS5, and Xbox Series X|S! Three years ago our studio opened its doors for the first time to start this exciting journey and now we're launching our first game! We're thrilled to finally invite you into the Wonder Works Factory!



JakeSimpsonDev reposted

The launch is already a mega success! Thanks everyone for the support! Very excited now to continue adding more and more optimization lessons in the next few months!

It’s finally here! My Performance Optimization Course for Unreal Engine is launching today! With 65+ lessons completed and more on the way! I’m so excited to have people dig in! Get $50,- off for a limited time. courses.tomlooman.com/p/unrealperfor…



JakeSimpsonDev reposted

It’s finally here! My Performance Optimization Course for Unreal Engine is launching today! With 65+ lessons completed and more on the way! I’m so excited to have people dig in! Get $50,- off for a limited time. courses.tomlooman.com/p/unrealperfor…


JakeSimpsonDev reposted

I've opened up early enrollment to my UE5 Performance Optimization Course for my existing (C++) students. Bigger announcement will follow next week! Check your inbox or the C++ course curriculum for details and discount!

t_looman's tweet image. I've opened up early enrollment to my UE5 Performance Optimization Course for my existing (C++) students. 

Bigger announcement will follow next week! Check your inbox or the C++ course curriculum for details and discount!

JakeSimpsonDev reposted

I recommend Unreal - flat out. It’s fun to play startup to startup, with unity and godot But, if you want to do Business, go with a proven Enterprise. Don’t waste your time.

I now always recommend Godot instead of Unity to people starting out in Gamedev. Unreal is cool, but can be incredibly heavy and complex, specially to someone starting out.



JakeSimpsonDev reposted

I didn't expect a profiling talk to become this popular, so I'm super stoked to see that "Maximizing Your Game's Performance in UE" has passed 100,000 views! Glad to see so many performance conscious developers, and hope it helped many upcoming games! ❤ youtube.com/watch?v=GuIav7…

flassari's tweet card. Maximizing Your Game's Performance in Unreal Engine | Unreal Fest 2022

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Maximizing Your Game's Performance in Unreal Engine | Unreal Fest 2022


JakeSimpsonDev reposted

My project, that I've been pouring my heart and soul into for 3 years, has just been cancelled at phoenix labs and myself and the entire incredible team have been fired. We were weeks away from announcing- I'm just numb and heartbroken, but I'm definitely available for work now

FromHappyRock's tweet image. My project, that I've been pouring my heart and soul into for 3 years, has just been cancelled at phoenix labs and myself and the entire incredible team have been fired. We were weeks away from announcing- I'm just numb and heartbroken, but I'm definitely available for work now
FromHappyRock's tweet image. My project, that I've been pouring my heart and soul into for 3 years, has just been cancelled at phoenix labs and myself and the entire incredible team have been fired. We were weeks away from announcing- I'm just numb and heartbroken, but I'm definitely available for work now
FromHappyRock's tweet image. My project, that I've been pouring my heart and soul into for 3 years, has just been cancelled at phoenix labs and myself and the entire incredible team have been fired. We were weeks away from announcing- I'm just numb and heartbroken, but I'm definitely available for work now
FromHappyRock's tweet image. My project, that I've been pouring my heart and soul into for 3 years, has just been cancelled at phoenix labs and myself and the entire incredible team have been fired. We were weeks away from announcing- I'm just numb and heartbroken, but I'm definitely available for work now

JakeSimpsonDev reposted

WELL. Our cancelled project of the last 3 years is officially, truly dead as of today (internal attempts to save it failed), and the embargo on the whole body of portfolio work has been lifted. RIP Project Dragon. Brace yourselves for the largest ever art bomb of work I loved 👁️


JakeSimpsonDev reposted

if you didn't know about Cheat Manager extensions in #UnrealEngine, now you do! I find them particularly helpful for plugins that I reuse in projects.

QUANDINI_'s tweet image. if you didn't know about Cheat Manager extensions in #UnrealEngine, now you do!

I find them particularly helpful for plugins that I reuse in projects.

JakeSimpsonDev reposted

Alex did a great job for this video I produced. I was hoping to do not like those but it didn’t manifest. youtu.be/6485d5Zoc_k?si…

AndiDev_'s tweet card. C++ for Blueprinters | Unreal Engine

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C++ for Blueprinters | Unreal Engine


JakeSimpsonDev reposted

Oh, I apparently completely missed this video :) Worth the watch for 'blueprinters' who want to dive into CPP! (you should 🫵)

Alex did a great job for this video I produced. I was hoping to do not like those but it didn’t manifest. youtu.be/6485d5Zoc_k?si…

AndiDev_'s tweet card. C++ for Blueprinters | Unreal Engine

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C++ for Blueprinters | Unreal Engine



JakeSimpsonDev reposted

I cover topics like these more in-depth in my newsletter. You can also send me a mail on what other topics you would like me to talk about. Link here: quodsoler.com/unreal-solo-ga…


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