JakeSimpsonDev
@JakeSimpsonDev
Unreal Developer. Associate Lead Programmer @TanglewoodGames
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It’s online! For anyone wanting to take a look at my Unreal Fest Prague talk, Optimising the Game Thread. This is now available to check out here. If anyone has any questions or follow ups please don’t hesitate to reach out. youtu.be/KxREK-DYu70?si…
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YouTube
Optimizing the Game Thread | Unreal Fest 2024
Our game is obviously inspired by: - Ratchet & Clank - Hades - Gunfire Reborn
My game is obviously inspired by: - Hades - Risk of Rain 2 - Devil May Cry #indiegame
Most games make their corpses disappear, but in Starship Troopers: Extermination, they don't only keep them but also replicate and let players walk on the piles of corpses. See how they did it in this Unreal Fest talk on their "Carnage" system: youtube.com/watch?v=dengjP… #uetips
There's a lot you can do with @UnrealEngine's modeling tools, we recently released an Unreal Fest talk that shows many of them! #uetips youtube.com/watch?v=xIMudH…
youtube.com
YouTube
50 Tips and Tricks in Modeling Mode | Unreal Fest 2024
TIL that UE 5.5 new Tick Batching does not sort by class at all, and is completely different from what I thought. It instead checks for things like matching tick prerequisites, start/end tick group , !bIsHighPriority, and bAllowTickBatching on that particular tick function. So…
My 2024 UEFN Optimization Tip of the YEAR 🥳 1. Disable "Propagate Draw Distance on Additional Component" on small level Actors, or details you can cull 2. SET A "Max Draw Distance" for that Component 3. TEST with "G" in your viewport, and adjust distances Propagate Draw…
An excellent article on the tools anyone interested in game optimization should know of 👇 #uetips larstofus.com/2024/12/30/how…
Cool enhanced input feature I was not aware of (knowing about this would have saved so much time in previous projects. I am in mourning).
Congratulations to @1010Gamesltd on their release of Funko Fusion! We're honoured to have played a part in helping bring their debut title to you. 🎉
Funko Fusion is OUT NOW on Steam, PS5, and Xbox Series X|S! Three years ago our studio opened its doors for the first time to start this exciting journey and now we're launching our first game! We're thrilled to finally invite you into the Wonder Works Factory!
The launch is already a mega success! Thanks everyone for the support! Very excited now to continue adding more and more optimization lessons in the next few months!
It’s finally here! My Performance Optimization Course for Unreal Engine is launching today! With 65+ lessons completed and more on the way! I’m so excited to have people dig in! Get $50,- off for a limited time. courses.tomlooman.com/p/unrealperfor…
It’s finally here! My Performance Optimization Course for Unreal Engine is launching today! With 65+ lessons completed and more on the way! I’m so excited to have people dig in! Get $50,- off for a limited time. courses.tomlooman.com/p/unrealperfor…
I've opened up early enrollment to my UE5 Performance Optimization Course for my existing (C++) students. Bigger announcement will follow next week! Check your inbox or the C++ course curriculum for details and discount!
I recommend Unreal - flat out. It’s fun to play startup to startup, with unity and godot But, if you want to do Business, go with a proven Enterprise. Don’t waste your time.
I now always recommend Godot instead of Unity to people starting out in Gamedev. Unreal is cool, but can be incredibly heavy and complex, specially to someone starting out.
I didn't expect a profiling talk to become this popular, so I'm super stoked to see that "Maximizing Your Game's Performance in UE" has passed 100,000 views! Glad to see so many performance conscious developers, and hope it helped many upcoming games! ❤ youtube.com/watch?v=GuIav7…
youtube.com
YouTube
Maximizing Your Game's Performance in Unreal Engine | Unreal Fest 2022
My project, that I've been pouring my heart and soul into for 3 years, has just been cancelled at phoenix labs and myself and the entire incredible team have been fired. We were weeks away from announcing- I'm just numb and heartbroken, but I'm definitely available for work now
WELL. Our cancelled project of the last 3 years is officially, truly dead as of today (internal attempts to save it failed), and the embargo on the whole body of portfolio work has been lifted. RIP Project Dragon. Brace yourselves for the largest ever art bomb of work I loved 👁️
if you didn't know about Cheat Manager extensions in #UnrealEngine, now you do! I find them particularly helpful for plugins that I reuse in projects.
Alex did a great job for this video I produced. I was hoping to do not like those but it didn’t manifest. youtu.be/6485d5Zoc_k?si…
youtube.com
YouTube
C++ for Blueprinters | Unreal Engine
Oh, I apparently completely missed this video :) Worth the watch for 'blueprinters' who want to dive into CPP! (you should 🫵)
Alex did a great job for this video I produced. I was hoping to do not like those but it didn’t manifest. youtu.be/6485d5Zoc_k?si…
youtube.com
YouTube
C++ for Blueprinters | Unreal Engine
I cover topics like these more in-depth in my newsletter. You can also send me a mail on what other topics you would like me to talk about. Link here: quodsoler.com/unreal-solo-ga…
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