
Learning Three.js
@LearningThreejs
Things To Learn #Threejs and related stuff - run by @AndraConnect and @jerome_etienne
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Redecorating #threejs scene with the inspector. New style #webgl physically based shading goo.gl/ICSIBU
threejs.org r86 released 🌞 change log: github.com/mrdoob/three.j…




Beautiful defiance to gravity 🤗
Using #GPUs + 8 telescopes around the world, astronomers may have captured the first-ever picture of a black hole. nvda.ws/2p25eyV

I started a graphics programming blog. First post on Samaritan Demo reflections from 2010! epicshaders.com/reflection-met…

Here's a capture of our intro: youtube.com/watch?v=jy9oe8…. And if you prefer the real thing (you should), the binaries: pouet.net/prod.php?which…
pouet.net
Joia by Collapse
4k for Windows, 5th at Revision 2017
Gummy Bear Easter Egg Fluid Simulation Shader Mashup: cake23.de/gummy-bear-eas… #webgl #easter #shader Happy Holidays everyone! :D
Watch "New Course: Substance Designer Fundamentals by Karen Stanley" on YouTube buff.ly/2p9V91c #gameart

#Firefox #nightly now supports #webvr with #OpenVR out-of-the-box. No need to set prefs or copy dll's around to support your #vive
.@htcvive engineering have a @github page! We just released a Unity plugin and a demo involving Tracker+Smartphone. github.com/ViveSoftware
A few updates; textures, debris stays on ground, heightmap test. #webgl #threejs #gamedev #indiedev #voxel
Averaging quaternions - always useful in #AR for multi markers :) wiki.unity3d.com/index.php/Aver…
I wrote about workflow applying Progressive Enhancement in a #WebVR project with #threejs (animation with #Blender) unboring.net/workflows/prog…
Grateful for Finding Love to be listed among the first WebVR Experiments webvrexperiments.com/experiment/fin… (Case Study/GitHub repo inside) #webvr
Watch "Webinar: WebGL 2.0 is Here: What You Need To Know" on YouTube buff.ly/2p63SnD #gamedev

Chrome 59 has cross platform headless support! It could be so nice for webgl testing! buff.ly/2nG5gh0
How To Make The Earth In WebGL? - Learning Three.js learningthreejs.com/blog/2013/09/1… via @LearningThreejs
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