Samuel Bouchet
@Lythom
Indie video game craftsman @lonestonegames | Creator of A Time Paradox | Crafted in City Invaders and Neoproxima | @lythom.bsky.social
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[À ne pas manquer : voyage interstellaire à -50%] Trop chaud ? Marre de notre☀️ et du rechauffement climatique ? Vous avez raison, le futur est ailleurs ! Neoproxima et son écosystème vierge sont prêts à vous accueillir ! Billets à -50% => store.steampowered.com/app/2778760/Ne…
Hi #PitchYaGame! We're making a silly and over-the-top domino puzzle game! 🎲Dominos with superpowers 💥Crazy chain reactions & explosions 🎨Level editor Wishlist Dumbino on Steam! store.steampowered.com/app/3069140/Du… #indiegame #indiedev
Sometimes, you just have to... RUN! 😱 You can also run our demo, right here 👉 bit.ly/dt_steam #IndieGame #IndieDev
It might be hard to believe, but this animation is actually 100% procedural. #gamedev #indiedev #procgen
Breaking news: a Unity Developer sleeps peacefully after discovering the magic of automated testing! 📝Just my new Blog Post on How to Mock: • Setup guide • Practical PlayerPrefs example • Real implementation patterns samuel-bouchet.fr/posts/2024-10-… #Unity3D #GameDev #Testing
Learn how we handle layouting of user interfaces using Unity at Lonestone Studio. Covers: Screen spaces, Canvas Scaler, 2 "Expand" configuration strategies 💡Useful for creating UIs across multiple resolutions. ↓↓↓ samuel-bouchet.fr/posts/2024-10-… #GameDev #UnityTips #UIDesign
🎮 Gamedev Discoveries - October 2024 🚀 Featuring insights from: • Orthogonal design by @essell2 • @TheKhronosGroup SIGGRAPH 2024 recap • Determinism in box2d by @erin_catto • @YarnSpinnerTool for @unity dialogues 👇 samuel-bouchet.fr/posts/2024-10-… #GameDev #IndieGame #UnityTips
I have already recommended Neoproxima several times, and I hope this quoted tweet will convince a few more people. 👋 This is a text-based adventure game, that combines exploration with survival mechanics, on an uncharted planet. "Investigating a time-loop during the Cold War,…
I just finished playing Neoproxima - a text-based s-f time-looped adventure - by @LonestoneGames and I'm sad the game hasn't made a splash yet. If you think it looks good, give it a shot - it's surprisingly well-made and maintains its quality all the way through.
Thank you so much @MoralAnxiety 🙏 We just released a new patch, fixing the most glaring grammar mistakes and some bugs. We hope to release a MacOS version soon, too. Really means a lot coming from you, passing your words to the team.
I just finished playing Neoproxima - a text-based s-f time-looped adventure - by @LonestoneGames and I'm sad the game hasn't made a splash yet. If you think it looks good, give it a shot - it's surprisingly well-made and maintains its quality all the way through.
I just finished playing Neoproxima - a text-based s-f time-looped adventure - by @LonestoneGames and I'm sad the game hasn't made a splash yet. If you think it looks good, give it a shot - it's surprisingly well-made and maintains its quality all the way through.
We're thrilled to present our most significant update for #Neoproxima game since launch, packed with improvements and fixes. steamcommunity.com/games/2778760/… #indiegame
New blog post: Dive into our Unity Input System implementation for Neoproxima. We explore how we handle multiple input devices, UI focus, and visual feedback for players. Get all the insights: samuel-bouchet.fr/posts/2024-09-… #GameDev #unitytips
🌊 Just published: How to create a wave distortion fullscreen VFX in Unity 6 + URP! Perfect for adding that extra visual punch to your #gamedev projects. 🔗 Read the full breakdown: samuel-bouchet.fr/posts/unity-6-… #Unity3D #VFX #IndieGameDev
Discover the Unity3D resources that are truly worth your time. From collision detection algorithms to procedural animations and productivity tips, here's what I found valuable in September 2024. #GameDev #Unity3D #IndieGame 🔗 Read more: samuel-bouchet.fr/posts/unity-di…
🎮 Game devs, ever wondered about the power of perspective? 🤔 I've explored how 'new eyes' can reshape our approach to #gamedev. Inspired by Proust & Schell, here's my take on multiple lenses in game design. Check it out! #GameDesign #indiegame samuel-bouchet.fr/posts/a-take-o…
I guess that's... good? Look at them, feeling things! 💔 Fancy feeling things too? Trap yourself in a time-loop, and you will. Trust me, and lonewolf. 🤑 And you're in luck, Neoproxima is still on sale! (but it ends soon) ➡️ store.steampowered.com/app/2778760/Ne… #sad #indiegame
Also, I'll soon be blogging about dev tricks I used in Neoproxima and other Unity stuff so stay tuned 😁
Neoproxima is on sale for the Steam Space Exploration Festival! Don't miss this great opportunity to get the game! 🚀🌌
Neoproxima is on sale for the Steam Space Exploration Festival! Don't miss this great opportunity to get the game! 🚀🌌
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