Microsoft Game Dev
@MSFTGameDev
The official account for Game Development at Microsoft —empowering creators and gamers across all platforms. Join our community at http://discord.gg/msftgamedev
내가 좋아할 만한 콘텐츠
We've all been there. Even the most polished games can crash. 😩 What's most important is setting your pipeline up to provide a quick response! In this post, we share practical steps that any #Xbox or #Windows developer can take to go from crash to fix in a flash:…
Today's recap: 🌎 6 World Premieres ☝️ 9 Xbox Game Pass day ones ▶️ 4 games playable today 🎮 100% XPA #XboxPartnerPreview
Gaming gives back, turning moments into meaning. That’s the story behind The Culture of Play Report, a new look at why play feels different and why so many people say it’s time well spent: news.xbox.com/en-us/2025/11/…
🔐 Security features matter for fair play. By closely collaborating with game developers, anti-cheat providers, and players, we've committed to ensuring everyone can enjoy a level playing field. Read more about what we're doing (and what you can do) to contribute:…
Our most recent Office Hours Recap has arrived! And don't forget to join us every Friday at 11 AM PT on Discord. Learn what questions our dev community had about the ROG Xbox Ally/Ally X: msft.it/6017tPVgz
Congratulations @Liesofp! What a huge achievement!
We made history together! Lies of P: Overture is the first DLC ever to win at the 2025 Korea Game Awards—taking home both Excellence and Technical Creativity Awards. Thank you to our amazing community for making this possible. This is just the beginning! #LiesofPOverture
1000xResist is now available on @Xbox Series X|S, Xbox on PC, and GamePass! 🙌 In celebration, @XboxWire spoke with Creative Director Remy Siu about inspirations and the development process. Read on: msft.it/6013tK8MS
Developers of all shapes and sizes should have the option to publish to the platforms they want. That's why today we're opening up our Game Publishing Guide to the public! 📄Learn more about how we're removing barriers and making it easier than ever to ship a game on @Xbox :…
⚠️Heads up, PlayFab game developers: Insights Management and GetPlayerInSegment APIs are retiring starting March 31. For more information and to learn more about the PlayFab Data Connections feature, see our latest blog: msft.it/6016tMKrQ msft.it/6014tMKrs
The October 2025 GDK has arrived! 🎉 Tons of exciting updates in this one from a new GameInput API to unify Xbox and PC devices, PlayFab Game Saves for cross progression, unified packaging and upload management, and more: msft.it/6019tJuiv
Material merging is a useful tool to reduce draw calls. Here we'll showcase how to do it with Simplygon's #Blender3d plugin. youtu.be/kB7Esq5RL80 #gamedev
The 11th Annual @ExtraLife4Kids Stream kicks off TOMORROW with giveaways, special guests, and more! From the canvas to the cause, join our Obsidian developers and friends as we raise money for charity in support of @chocchildrens (@CMNHospitals). #ForTheChids 📆 Starts Thursday,…
From solo dev to small team success, @ConcernedApe talks with @SeattleIndies about motivation, creative process, and the unique pressures that come following a smash hit like Stardew Valley. msft.it/6016tDrSG
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SLICE 2025: Fireside Chat with Eric Barone of Stardew Valley
Today, we’re taking a closer look at Simplygon’s newest #gamedev feature. Discover how the clustered meshlet optimizer enables continuous LOD for modern mesh shader pipelines. simplygon.com/posts/9886e4da…
Thanks for tuning into the ID@Xbox & @IGN Showcase! 🎮 We hope you're excited to play everything revealed today! If you missed it, we created a little recap for you. Enjoy! 💚
Kickstart your #GameDev journey with #GodotEngine! 🎮 Beginner-friendly videos to help you learn fast and create your next project. Start watching now: msft.it/6018sCFMK
Optimizing for mobile games can be complicated, but @simplygon has tools to help you streamline the process! 🛠️Read more about automating your asset optimization in our latest blog: msft.it/6014sCLsp msft.it/6012sCLsr
Got your hands on an ROG Xbox Ally or ROG Xbox Ally X yet? Planning on developing for handheld? 🔖 Don't forget to bookmark our Handheld Development hub, your one-stop shop for tips, tricks, and resources for your next project: msft.it/6016sfFjI
Billboard clouds can be a lifesaver for #gamedev assets where neither reduction nor remeshing works. In this blog we will have a look at how to fine tune the optimization settings for them. simplygon.com/posts/a2ea9a66…
Need some #indiedev content to watch this weekend? @SeattleIndies has highlights and full recordings of this year's inaugural SLICE 2025 event going up now! Subscribe to hear from experienced developers from across the industry and learn what SLICE is all about:…
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SLICE 2025 Highlight Reel
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