MSFTGameDev's profile picture. The official account for Game Development at Microsoft —empowering creators and gamers across all platforms. Join our community at http://discord.gg/msftgamedev

Microsoft Game Dev

@MSFTGameDev

The official account for Game Development at Microsoft —empowering creators and gamers across all platforms. Join our community at http://discord.gg/msftgamedev

Need some #indiedev content to watch this weekend? @SeattleIndies has highlights and full recordings of this year's inaugural SLICE 2025 event going up now! Subscribe to hear from experienced developers from across the industry and learn what SLICE is all about:…


Microsoft Game Dev reposted

Simplygon can use #UnrealEngine's Nav Mesh for visibility culling. This is an useful way to remove triangles never visible from the player's point of view. Let us look at how to use us it when creating standins. youtu.be/SjXuVgWEPGg #gamedev

simplygon's tweet image. Simplygon can use #UnrealEngine's Nav Mesh for visibility culling. This is an useful way to remove triangles never visible from the player's point of view. 

Let us look at how to use us it when creating standins.

youtu.be/SjXuVgWEPGg

#gamedev

Want to stay on top of all the latest news and tools with Microsoft Game Development? 👀 Take a look at our new Tools & Services Hub! Inside you'll find all the latest info for handheld development, GDK and PlayFab updates, news from our middleware partners, and more:…


Material merging in #Unity can help you reduce draw calls, great for optimizing assets for lower end platforms or virtual reality. 💡Learn more from Simplygon: msft.it/6017svzPc


Clever reuse of textures can net you valuable optimization. In @simplygon's latest blog, they demonstrate how to create a cross billboard to do just that! 📖Read more: msft.it/6011svO2T


Optimization can be time-consuming, but is well worth the effort with the right tools! With these four fundamental tools, @simplygon can help you build an automated character optimization pipeline in no time: msft.it/6010svPmw msft.it/6018svPmk


The latest PlayFab Digest for September is now live! 🎉 September brings updates to PlayFab game saves and per title API rate limits. There's also an upcoming deprecation for GetPlayersInSegment APIs, so check out the full blog for more info: msft.it/6013svKkv


Microsoft Game Dev reposted

A big congratulations to our sister studio, @machinegames, on the launch of Indiana Jones: The Order of Giants! We are proud that Simplygon technology has helped to optimize the ancient streets of Rome and all the hidden, forgotten catacombs. indianajones.bethesda.net/en-EU/buy-now#…


Microsoft Game Dev reposted

KOJIMA PRODUCTIONS 10th Anniversary Event “Beyond The Strand” – Breaking News Brand-new teaser trailer for the new title “OD” has just been unvealed! It was also revealed that the game is being developed with Unreal Engine #KojimaProductions #KJP10th #XboxGameStudios #OD


Microsoft Game Dev reposted

"It was really hard to publish on Xbox. It was our job to make it easier." Inside Xbox's increasingly vital indie publishing operation: eurogamer.net/inside-xboxs-i…

eurogamer's tweet image. "It was really hard to publish on Xbox. It was our job to make it easier." 

Inside Xbox's increasingly vital indie publishing operation:

eurogamer.net/inside-xboxs-i…

Microsoft Game Dev reposted

Since our initial release of Simplygon 10.4, we have added several new features, improvements, and fixes. ⭐ New clustered meshlet optimizer ⭐ Improvement to high-density reducer ⭐ Improvements to UE plugin And much more, read all about it here. simplygon.com/posts/99923995…


Attention: The latest PlayFab Digest is now available! From creating engaging community events to controlling real-time data flow, there’s something for development teams of every size in August’s updates: msft.it/6019sYbvR


As developers, we want our games to look great. But when it comes to handheld gaming, you have to be careful deciding how much power that's going to take. 🤔 Our Windows Gaming Handheld Performance Series digs into this challenge: msft.it/6014sYbN4


In this week's Office Hours Recap, we talk to Stacey Haffner and learn all about her journey in the game industry as both a program manager and an independent game developer! Read about Stacey here: 🔗 msft.it/6013sm9cc

MSFTGameDev's tweet image. In this week's Office Hours Recap, we talk to Stacey Haffner and learn all about her journey in the game industry as both a program manager and an independent game developer! 

Read about Stacey here: 
🔗 msft.it/6013sm9cc

Microsoft Game Dev reposted

🚨 Indie Selects has a new home! 🚨 You'll be able to find our Weekly & Monthly Collections on Xbox as always, but now you may find everything on our new site: Xbox.com/IndieSelects

ID_Xbox's tweet image. 🚨 Indie Selects has a new home! 🚨

You'll be able to find our Weekly & Monthly Collections on Xbox as always, but now you may find everything on our new site: Xbox.com/IndieSelects

Microsoft Game Dev reposted

To optimize geometry and draw calls distant objects can be optimized into simple billboards. Let us look at how to use impostor from single view in #unity3d. youtube.com/watch?v=9VulgH… #gamedev

simplygon's tweet image. To optimize geometry and draw calls distant objects can be optimized into simple billboards. 

Let us look at how to use impostor from single view in #unity3d.

youtube.com/watch?v=9VulgH…

#gamedev

Microsoft Game Dev reposted

🚨 Indie Selects Demo Fest is LIVE! 🚨 Jump into upcoming games early. Find something you love. Provide feedback to the devs! 💚 View the Full List of Demos: xbx.social/6010siPiy

ID_Xbox's tweet image. 🚨 Indie Selects Demo Fest is LIVE! 🚨
Jump into upcoming games early. Find something you love. Provide feedback to the devs! 💚 

View the Full List of Demos: xbx.social/6010siPiy

Every week, we invite a game dev to join us on Discord to chat about their area of expertise. Missed it? Don't fret—we've started recapping those stories! Let's start with Zach Hooper, a Principal Product Manager at Xbox: msft.it/6017s54fJ

MSFTGameDev's tweet image. Every week, we invite a game dev to join us on Discord to chat about their area of expertise. 

Missed it? Don't fret—we've started recapping those stories! Let's start with Zach Hooper, a Principal Product Manager at Xbox: msft.it/6017s54fJ

The latest edition of PlayFab Digest is here! Check out the Feature Updates for August including BattleNet login support, community statistics, telemetry integrations for leaderboards and stats, and more! msft.it/6010s5Z1I


Looking to spruce up your in-game vegetation? @simplygon's latest blog has the tips you need!

In todays #madewithunity blog we will have a look at optimizing vegetation using a combination of triangle reduction and billboard cloud impostors. We will also cover texture import settings and configuring LODGroups. simplygon.com/posts/04a89922… #gamedev

simplygon's tweet image. In todays #madewithunity blog we will have a look at optimizing vegetation using a combination of triangle reduction and billboard cloud impostors. We will also cover texture import settings and configuring LODGroups.

simplygon.com/posts/04a89922…

#gamedev


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