MSFTGameDev's profile picture. The official account for Game Development at Microsoft —empowering creators and gamers across all platforms. Join our community at http://discord.gg/msftgamedev

Microsoft Game Dev

@MSFTGameDev

The official account for Game Development at Microsoft —empowering creators and gamers across all platforms. Join our community at http://discord.gg/msftgamedev

The October 2025 GDK has arrived! 🎉 Tons of exciting updates in this one from a new GameInput API to unify Xbox and PC devices, PlayFab Game Saves for cross progression, unified packaging and upload management, and more: msft.it/6019tJuiv

MSFTGameDev's tweet image. The October 2025 GDK has arrived! 🎉

Tons of exciting updates in this one from a new GameInput API to unify Xbox and PC devices, PlayFab Game Saves for cross progression, unified packaging and upload management, and more: msft.it/6019tJuiv

Microsoft Game Dev 已轉發

Material merging is a useful tool to reduce draw calls. Here we'll showcase how to do it with Simplygon's #Blender3d plugin. youtu.be/kB7Esq5RL80 #gamedev

simplygon's tweet image. Material merging is a useful tool to reduce draw calls. 

Here we'll showcase how to do it with Simplygon's #Blender3d plugin.

youtu.be/kB7Esq5RL80

#gamedev

Microsoft Game Dev 已轉發

The 11th Annual @ExtraLife4Kids Stream kicks off TOMORROW with giveaways, special guests, and more! From the canvas to the cause, join our Obsidian developers and friends as we raise money for charity in support of @chocchildrens (@CMNHospitals). #ForTheChids 📆 Starts Thursday,…

Obsidian's tweet image. The 11th Annual @ExtraLife4Kids Stream kicks off TOMORROW with giveaways, special guests, and more! From the canvas to the cause, join our Obsidian developers and friends as we raise money for charity in support of @chocchildrens (@CMNHospitals). #ForTheChids

📆 Starts Thursday,…

From solo dev to small team success, @ConcernedApe talks with @SeattleIndies about motivation, creative process, and the unique pressures that come following a smash hit like Stardew Valley. msft.it/6016tDrSG

MSFTGameDev's tweet card. SLICE 2025: Fireside Chat with Eric Barone of Stardew Valley

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YouTube

SLICE 2025: Fireside Chat with Eric Barone of Stardew Valley


Microsoft Game Dev 已轉發

Today, we’re taking a closer look at Simplygon’s newest #gamedev feature. Discover how the clustered meshlet optimizer enables continuous LOD for modern mesh shader pipelines. simplygon.com/posts/9886e4da…


Microsoft Game Dev 已轉發

Thanks for tuning into the ID@Xbox & @IGN Showcase! 🎮 We hope you're excited to play everything revealed today! If you missed it, we created a little recap for you. Enjoy! 💚


Kickstart your #GameDev journey with #GodotEngine! 🎮 Beginner-friendly videos to help you learn fast and create your next project. Start watching now: msft.it/6018sCFMK


Optimizing for mobile games can be complicated, but @simplygon has tools to help you streamline the process! 🛠️Read more about automating your asset optimization in our latest blog: msft.it/6014sCLsp msft.it/6012sCLsr


Got your hands on an ROG Xbox Ally or ROG Xbox Ally X yet? Planning on developing for handheld? 🔖 Don't forget to bookmark our Handheld Development hub, your one-stop shop for tips, tricks, and resources for your next project: msft.it/6016sfFjI


Microsoft Game Dev 已轉發

Billboard clouds can be a lifesaver for #gamedev assets where neither reduction nor remeshing works. In this blog we will have a look at how to fine tune the optimization settings for them. simplygon.com/posts/a2ea9a66…


Need some #indiedev content to watch this weekend? @SeattleIndies has highlights and full recordings of this year's inaugural SLICE 2025 event going up now! Subscribe to hear from experienced developers from across the industry and learn what SLICE is all about:…

MSFTGameDev's tweet card. SLICE 2025 Highlight Reel

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YouTube

SLICE 2025 Highlight Reel


Microsoft Game Dev 已轉發

Simplygon can use #UnrealEngine's Nav Mesh for visibility culling. This is an useful way to remove triangles never visible from the player's point of view. Let us look at how to use us it when creating standins. youtu.be/SjXuVgWEPGg #gamedev

simplygon's tweet image. Simplygon can use #UnrealEngine's Nav Mesh for visibility culling. This is an useful way to remove triangles never visible from the player's point of view. 

Let us look at how to use us it when creating standins.

youtu.be/SjXuVgWEPGg

#gamedev

Want to stay on top of all the latest news and tools with Microsoft Game Development? 👀 Take a look at our new Tools & Services Hub! Inside you'll find all the latest info for handheld development, GDK and PlayFab updates, news from our middleware partners, and more:…


Material merging in #Unity can help you reduce draw calls, great for optimizing assets for lower end platforms or virtual reality. 💡Learn more from Simplygon: msft.it/6017svzPc


Clever reuse of textures can net you valuable optimization. In @simplygon's latest blog, they demonstrate how to create a cross billboard to do just that! 📖Read more: msft.it/6011svO2T


Optimization can be time-consuming, but is well worth the effort with the right tools! With these four fundamental tools, @simplygon can help you build an automated character optimization pipeline in no time: msft.it/6010svPmw msft.it/6018svPmk


The latest PlayFab Digest for September is now live! 🎉 September brings updates to PlayFab game saves and per title API rate limits. There's also an upcoming deprecation for GetPlayersInSegment APIs, so check out the full blog for more info: msft.it/6013svKkv


Microsoft Game Dev 已轉發

A big congratulations to our sister studio, @machinegames, on the launch of Indiana Jones: The Order of Giants! We are proud that Simplygon technology has helped to optimize the ancient streets of Rome and all the hidden, forgotten catacombs. indianajones.bethesda.net/en-EU/buy-now#…


Microsoft Game Dev 已轉發

KOJIMA PRODUCTIONS 10th Anniversary Event “Beyond The Strand” – Breaking News Brand-new teaser trailer for the new title “OD” has just been unvealed! It was also revealed that the game is being developed with Unreal Engine #KojimaProductions #KJP10th #XboxGameStudios #OD


Microsoft Game Dev 已轉發

"It was really hard to publish on Xbox. It was our job to make it easier." Inside Xbox's increasingly vital indie publishing operation: eurogamer.net/inside-xboxs-i…

eurogamer's tweet image. "It was really hard to publish on Xbox. It was our job to make it easier." 

Inside Xbox's increasingly vital indie publishing operation:

eurogamer.net/inside-xboxs-i…

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