RPGamesEngine's profile picture. Upcoming game engine by @ButtonPress that facilitates making Top-Down 2D Role-Playing Game experiences.

RPGamesEngine

@RPGamesEngine

Upcoming game engine by @ButtonPress that facilitates making Top-Down 2D Role-Playing Game experiences.

Hey all, @ThirtyVirus here! Please remember that any screenshots like these are for demonstration purposes only, and RPGames is not a Pokemon Gen IV copy! I am a developer, not a pixel artist or musician 😂 Once released, all assets will be custom!

RPGamesEngine's tweet image. Hey all, @ThirtyVirus here! Please remember that any screenshots like these are for demonstration purposes only, and RPGames is not a Pokemon Gen IV copy! I am a developer, not a pixel artist or musician 😂
Once released, all assets will be custom!

RPGamesEngine reposted

I was finally able to put the mission statement for @ButtonPressCo into words today, through the welcome section of the lounge discord. You guys should join if you want to follow my game development endeavors! discord.gg/RWepten

ThirtyVirus's tweet image. I was finally able to put the mission statement for @ButtonPressCo into words today, through the welcome section of the lounge discord. You guys should join if you want to follow my game development endeavors! discord.gg/RWepten

RPGamesEngine reposted

This is fun to mess with

ThirtyVirus's tweet image. This is fun to mess with

RPGamesEngine reposted

Introducing: Responsive "smart" tiles! In the background what is actually happening is that the game in real time picks one of 13 different tiles to place based on which tiles are next to it. High tech! #RPGamesEngine #IndieDev #GameDev #MonoGame


RPGamesEngine reposted

Splitscreen Multiplayer! I only have one keyboard though, so.....


RPGamesEngine reposted

The title Screen is working again! Once completed, through the engine you may save and load completely different "games" made in the engine, and make multiple saves for each game! #RPGamesEngine #GameDev


RPGamesEngine reposted

Node{0,Welcome customer.,Trigger{May I have a discount?,Condition{player.barter < 50,True},Action{/say No},Action{/openTradeMenu}},Trigger{Discount please. I'm a friend of Ed.,Condition{player.barter >= 50,True},Action{/say Very well.},Action{/openTradeMenu discount=10%}}}

ThirtyVirus's tweet image. Node{0,Welcome customer.,Trigger{May I have a discount?,Condition{player.barter &amp;lt; 50,True},Action{/say No},Action{/openTradeMenu}},Trigger{Discount please. I&apos;m a friend of Ed.,Condition{player.barter &amp;gt;= 50,True},Action{/say Very well.},Action{/openTradeMenu discount=10%}}}

RPGamesEngine reposted

idc if the player is giant, this is pretty epic. All made in my own game engine. By the next update video on YT I'm hoping to fool the audience into thinking it's actually Pokemon :D #RPGamesEngine #GameDev


RPGamesEngine reposted

I did my best to recreate Twinleaf town from Pokemon Gen 4 (Diamond / Pearl / Platinum) in @RPGamesEngine. Aside from the player being 3x the size he should be, I would say I got pretty close! #GameDev #Monogame #RPGamesEngine

ThirtyVirus's tweet image. I did my best to recreate Twinleaf town from Pokemon Gen 4 (Diamond / Pearl / Platinum) in @RPGamesEngine. Aside from the player being 3x the size he should be, I would say I got pretty close!
#GameDev #Monogame #RPGamesEngine

RPGamesEngine reposted

Big #RPGamesEngine update coming up in about a week. Fully working dialogue trees and navigation through them by the player 👀


RPGamesEngine reposted

Another update on the #RPGamesEngine conversation parse system. This is what a conversation looks like with the head node being put inside itself as a child. My goodness this process is complicated. #gamedev

ThirtyVirus's tweet image. Another update on the #RPGamesEngine conversation parse system. This is what a conversation looks like with the head node being put inside itself as a child. My goodness this process is complicated. #gamedev

RPGamesEngine reposted

Fully featured, node based, recursive conversation system in C# for the #RPGamesEngine. Node: Shows player text Trigger: A possible response by the player Action: executed on visit of parent object Condition: effects whether or not action fires Can be parsed from a string


RPGamesEngine reposted

Just made an algorithm that recursively constructs conversations in-game from a simple string. Time to make some game dialogue :O #RPGamesEngine @MonoGameTeam @ButtonPressCo

ThirtyVirus's tweet image. Just made an algorithm that recursively constructs conversations in-game from a simple string. Time to make some game dialogue :O
#RPGamesEngine @MonoGameTeam @ButtonPressCo
ThirtyVirus's tweet image. Just made an algorithm that recursively constructs conversations in-game from a simple string. Time to make some game dialogue :O
#RPGamesEngine @MonoGameTeam @ButtonPressCo

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