RamonGamedev's profile picture. Artist and gamedev
Creating Solarbound Arkhan, a tactical real time RPG in Game Maker Studio 2.
Currently funding development through game art commissions.

Ramón I. Bunge

@RamonGamedev

Artist and gamedev Creating Solarbound Arkhan, a tactical real time RPG in Game Maker Studio 2. Currently funding development through game art commissions.

고정된 트윗

Dungeon Dangers! #rpg #gamemaker #indiegames


Ramón I. Bunge 님이 재게시함

Added some little movements on small things, the likes of summons and satellites like this Beryl's brand new sparkling bubble. It moves in sync with all of Beryl's spells too! #ScarletRecord #緋色の記録 #indiedev #gamedev #indiegame


Ramón I. Bunge 님이 재게시함

#gamedev #ecaroh stress testing 552 boids with wall collisions


Ramón I. Bunge 님이 재게시함

I've been working on background updates for all stages (not yet finished) and on a new, third playable character, which I'll reveal soon. I still have more cool stuff about the new boss to reveal too! Wishlist #Exobrave on Steam (link in my profile)! #gaming #indiegames


Ramón I. Bunge 님이 재게시함

'Magical Blush' is a new 1-2 player top-down action adventure game with metroidvania-style exploration. Steam page: store.steampowered.com/app/3488640


Ramón I. Bunge 님이 재게시함

Multi-ending sci-fi visual novel game 'BatteryNote' is now available. Steam page: store.steampowered.com/app/3005930


Ramón I. Bunge 님이 재게시함

More crazy stuff from the GeoSynth 2D #indiegame #gamedev


Charming metroidvania!

'Alruna: End of History' officially announced. It is the sequel to 2024's pixel-art action metroidvania game Alruna and the Necro-Industrialists. Coming 2026. Demo now available. Steam page: store.steampowered.com/app/3440260



Ramón I. Bunge 님이 재게시함

Riviera (Sting - 2002 - GBA)


Ramón I. Bunge 님이 재게시함

PEAK ANIMATION


Ramón I. Bunge 님이 재게시함

THE IMMORTAL for Mega Drive (Will Harvey/EA, 1990/91) Cult isometric action-adventure game, released first for the Apple IIGS, then ported to MD, Amiga, ST, DOS & NES. Well known for its brutality, it was rumored that it inspired the fatalities in Mortal Kombat. #Sega #pixelart


Ramón I. Bunge 님이 재게시함

Mowing down horrors never felt better


In game editor for the FXs in action. This one would be the "damage spark" for melee attacks. #indiegames #gamedev #GameMaker


Quick demo of the SDF Synthesizer made with @GameMakerEngine


First glance at the procedural FX tool I'm developing for Solarbound in @GameMakerEngine. This tool purpouse is allowing collaborators to design all kind of FX directly in game. I'm using a shader based on Signed Distance Function Rendering.


Ramón I. Bunge 님이 재게시함

More dungeons done for @DefiDungeons #pixelart

Grigoreen's tweet image. More dungeons done for @DefiDungeons 
#pixelart
Grigoreen's tweet image. More dungeons done for @DefiDungeons 
#pixelart
Grigoreen's tweet image. More dungeons done for @DefiDungeons 
#pixelart
Grigoreen's tweet image. More dungeons done for @DefiDungeons 
#pixelart

Furry cultist Cast/buff animation. #furry #rpg #rpgmaker #pixelart #animation


Ramón I. Bunge 님이 재게시함
Grigoreen's tweet image. Done for @DefiDungeons 
#pixelart
Grigoreen's tweet image. Done for @DefiDungeons 
#pixelart
Grigoreen's tweet image. Done for @DefiDungeons 
#pixelart
Grigoreen's tweet image. Done for @DefiDungeons 
#pixelart

Ramón I. Bunge 님이 재게시함

Appreciating the pixel art in Sword of Mana (GBA)

FantasyAnime's tweet image. Appreciating the pixel art in Sword of Mana (GBA)
FantasyAnime's tweet image. Appreciating the pixel art in Sword of Mana (GBA)
FantasyAnime's tweet image. Appreciating the pixel art in Sword of Mana (GBA)
FantasyAnime's tweet image. Appreciating the pixel art in Sword of Mana (GBA)

Ramón I. Bunge 님이 재게시함

It's been 5 years since Jeff and I started work on Primal Light. It's been 2 years since we released it on PC. It's been a long journey, and it's culminating this Thanksgiving. Primal Light is releasing on Switch & Xbox, Nov 24. Please retweet @NintendoAmerica @Xbox #Pixelart


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