TwoExponential's profile picture. 24 years of AR/VR R&D engineering. Principal Engineer at neuRealities. Formerly @IncMoonbeam, @Mozilla, @DAQRI, @ARToolworks. Opinions expressed are my own.

Philip Lamb

@TwoExponential

24 years of AR/VR R&D engineering. Principal Engineer at neuRealities. Formerly @IncMoonbeam, @Mozilla, @DAQRI, @ARToolworks. Opinions expressed are my own.

This is consistent with my experience.

OK, so as someone who works on this stuff daily, here's my take on LLMs for coding: There are some things they're really good at and some things they're really bad at, and knowing where to draw the line on how to use them is the key. I remain astounded by how incredible LLMs are…



Philip Lamb reposted

This has been a long time coming--excited to announce that Immersive Web Emulator 2.0 (the #WebXR browser extension, not the JS runtime) preview is available NOW! Tap into the full power of IWER + DevUI, now in the extension format you know and love. Details & link below 👇


The SDK for Amazon's leading platform, AWS, is just 1628 files thrown into a single folder. Installation notes tell you to "not forget to install dependencies!" Amazon market cap is 2.38 trillion USD.


I would go further. Every game that has 3D interaction should be a VR game. VR is an interaction medium.

OK, so as someone who works on this stuff daily, here's my take on LLMs for coding: There are some things they're really good at and some things they're really bad at, and knowing where to draw the line on how to use them is the key. I remain astounded by how incredible LLMs are…



"Reality rests upon an LED matrix, which rests upon a bytecode, which rests upon a packet-switched network, which rests upon glass fibre under the sea, which rests upon a GPU in an air-conditioned room." "And what does the GPU rest on?" "After that, it's GPUs all the way down!"

Honestly still stunned at this, I remember seeing it myself when it came through the Met not sure how it can be disputed at this point that we live in a simulation



Philip Lamb reposted

I'm happy to announce the 2nd Stardew Valley concert tour... Stardew Valley: Symphony of Seasons. This tour will features a larger orchestra, a different musical program, and more visual features. Please check the website for more info! stardewvalleyconcert.com

ConcernedApe's tweet image. I'm happy to announce the 2nd Stardew Valley concert tour... Stardew Valley: Symphony of Seasons. This tour will features a larger orchestra, a different musical program, and more visual features. Please check the website for more info!   stardewvalleyconcert.com

Oh no, it's happening again...https://t.co/iRxW6nDmnN

From Andy Allen

My personal problem with Scrum is that it treats all engineering effort as fungible. I've always tried to help engineers grow as specialists who can develop and exercise their individual creative and professional skills. Quality through expertise and a sense of ownership.

TwoExponential's tweet image. My personal problem with Scrum is that it treats all engineering effort as fungible.

I've always tried to help engineers grow as specialists who can develop and exercise their individual creative and professional skills. Quality through expertise and a sense of ownership.

A former Google software engineer and architect says the Agile methodology can often become "a tool for micro-management and result in poor code." More at DevClass: devclass.com/2024/02/01/agi…



I'm just not that excited about Apple Vision Pro. Wrong market, wrong price point. Tapping the iOS app catalogue is smart, and I'm sure like everything Apple does, it's high quality and loads of attention on details, but.. meh. Persuade me I'm wrong?


Philip Lamb reposted

Are you doing great research in the AR/VR/XR space? You should submit a paper to the ISMAR 2024 conference - ieeeismar.org/2024/ @ismarconf #AugmentedReality #XR #VirtualReality


Philip Lamb reposted

Apple have assured VR game studio Tender Claws that they will approve a Vision Pro port of the game Virtual Virtual Reality, but only if they agree to change its name

WackRumors's tweet image. Apple have assured VR game studio Tender Claws that they will approve a Vision Pro port of the game Virtual Virtual Reality, but only if they agree to change its name

A couple of things I specifically like about the #AppleVisionPro: 1) adjustment of the passthrough immersion level by a physical dial 2) 3D cinematic content and 3D capture as first-class citizens on the platform. Good to have Apple enter the club of immersive platform providers!


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