#webxr 搜索结果

testing out iPhone control in the Quest browser #WebXR #threejs #OSC #glsl


AR UX: folders are portals to AR space a quick #webxr @threejs prototype


AR UX: desktop widget with pick & drop interaction #webxr @threejs prototype


Added some more machines and grass to my VR factory game experiment built with Wonderland Engine. #webxr #vr #gamedevelopment


#Quest Browser 40.4 was released with support for real time hit testing on Quest 3 and 3s. You no longer have to scan the room if you want to use the #WebXR hit test API since we will measure the room while doing hit testing.


Meta が今年のconnectで発表した、WebXRのフレームワークというか開発環境のImmersiveWebSDKの、ボイラープレートをQuestで動かした。 ほぼgltfのモデルを並べてるだけのシーンだけど、コントローラとハンドによる、移動とgrabが標準コンポーネントだけでできる。 #MetaQuest #WebXR


MetaQuest のWebカメラアクセス機能を使って、ステレオ写真を撮るwebアプリ。写真の解像度が960pなのでいまいちですが、SBSで保存できます。 PWAなのでメニューに登録してオフラインでも動くはず。 #MetaQuest #WebXR


music player #WebXR #threejs

some AR UI with hand interactions — mid-air / 3D space sliders, surface touch gestures, 3D 'magnifying glass' #handtracking #questpro #madewithunity #wip



Taking a break from prelaunch QA for a quick @threejs PSA: react-three/uikit works with react-spring and it’s so sick. Shout out to @BelaBohlender for all the great work he’s been doing. #webxr #mixedreality #r3f #threejs #web


Elysian.fun just got picked up by @UploadVR!! Surreal to see my game featured. #WebXR let’s go!!

Elysian is the first WebXR game on Quest's Meta Horizon Store, an example of how WebXR developers can leverage store discoverability. Details here: uploadvr.com/elysian-is-the…



literally throwing up from how sick this is #webxr #threejs


🚀🤩 IT'S HAPPENING! Elysian is officially live as the first-ever #WebXR #PWA to ship on the Meta Horizon Store! This has been, in more ways than one, a dream come true—though I'm equal parts thrilled and terrified shipping my first game to a store 😅


This has been a long time coming--excited to announce that Immersive Web Emulator 2.0 (the #WebXR browser extension, not the JS runtime) preview is available NOW! Tap into the full power of IWER + DevUI, now in the extension format you know and love. Details & link below 👇


this runs in a questbrower with just a URL.. no installs. can`t wait for voiceprompts @hyperfy_io #WebXR


🧵1/3 Big News! IWER/DevUI, the embeddable #WebXR emulator that you know and love has just launched v1.0! New Features Include: 🔌 Disconnect/Reconnect input devices on demand 🎮 Precise control over input device transforms 🔄 offerSession support 🎨 Complete UI overhaul (Also…


昨夜はXR開発者集会にたくさんの方が見に来てくれました✨️ありがとうございました! WebXR JP のメンバーで登壇する初めてのイベントだったのでとても思い出深いイベントとなりました。 今後もWebXRの領域を盛り上げていきますのでよろしくお願いします!🕶️ #XR開発者集会 #WebXR_JP #WebXR

sawa_zen's tweet image. 昨夜はXR開発者集会にたくさんの方が見に来てくれました✨️ありがとうございました! WebXR JP のメンバーで登壇する初めてのイベントだったのでとても思い出深いイベントとなりました。
今後もWebXRの領域を盛り上げていきますのでよろしくお願いします!🕶️
#XR開発者集会 #WebXR_JP #WebXR
sawa_zen's tweet image. 昨夜はXR開発者集会にたくさんの方が見に来てくれました✨️ありがとうございました! WebXR JP のメンバーで登壇する初めてのイベントだったのでとても思い出深いイベントとなりました。
今後もWebXRの領域を盛り上げていきますのでよろしくお願いします!🕶️
#XR開発者集会 #WebXR_JP #WebXR
sawa_zen's tweet image. 昨夜はXR開発者集会にたくさんの方が見に来てくれました✨️ありがとうございました! WebXR JP のメンバーで登壇する初めてのイベントだったのでとても思い出深いイベントとなりました。
今後もWebXRの領域を盛り上げていきますのでよろしくお願いします!🕶️
#XR開発者集会 #WebXR_JP #WebXR
sawa_zen's tweet image. 昨夜はXR開発者集会にたくさんの方が見に来てくれました✨️ありがとうございました! WebXR JP のメンバーで登壇する初めてのイベントだったのでとても思い出深いイベントとなりました。
今後もWebXRの領域を盛り上げていきますのでよろしくお願いします!🕶️
#XR開発者集会 #WebXR_JP #WebXR

Just submitted my game #webxr for #js13k, "COD:Black CAT"... Build in @aframevr this year. Lot's of room for improvement, but I'm pretty happy about it. And it's less then 13KB zipped! js13kgames.com/2025/games/cod…


If you are @ARealityEvent #AWE2025 and stop me to get your #WebXR sticker


Whitford Workshop doing demos at #SXSWSydney 😎 Big thanks to @thatpatrickguy and the SydAR Meetup for having me. #webxr #threejs #Quest3

whitfordworkshp's tweet image. Whitford Workshop doing demos at #SXSWSydney 😎
Big thanks to @thatpatrickguy and the SydAR Meetup for having me.
#webxr #threejs #Quest3

🔗 Experience it yourself: …alianpizza-53a2573f1626.herokuapp.com Works on: ✅ Desktop (Chrome/Edge) ✅ Mobile (touch controls) ✅ VR headsets (PCVR) The AI stack: @theworldlabs | @HygenAI | @runwayml | @OpenAI | @cursor_ai #AI #WebXR #GaussianSplatting #GenerativeAI


Added some more machines and grass to my VR factory game experiment built with Wonderland Engine. #webxr #vr #gamedevelopment


Furthermore, I'm so much looking forward to our #HybridPanelTalk "The Metaverse Revisited" 💜🥽😎 -> on Monday, October 20 - 5pm CEST • 11am EDT • 8am PDT <- - in #WebXR on framevr.io/o-werk - and #OnLocation at @Rotunde_Bochum

XaosPrincess's tweet image. Furthermore, I&apos;m so much looking forward to our #HybridPanelTalk &quot;The Metaverse Revisited&quot; 💜🥽😎
-&amp;gt; on Monday, October 20 - 5pm CEST • 11am EDT • 8am PDT &amp;lt;-
- in #WebXR on framevr.io/o-werk
- and #OnLocation at @Rotunde_Bochum

Quest Browser on Quest 3/3S now uses Depth API for WebXR Hit Testing. This enables instant mixed reality object placement without a Scene Mesh scan. What are your thoughts on this update? #VRTech #WebXR

VoodooDE_Gaming's tweet image. Quest Browser on Quest 3/3S now uses Depth API for WebXR Hit Testing. This enables instant mixed reality object placement without a Scene Mesh scan. What are your thoughts on this update? #VRTech #WebXR

Check out #XRBlocks on xrblocks.github.io and try live demos of amazing #WebAI + #WebXR experiences! Have a novel #XR + #AI use case? Contribute to github.com/google/xrblocks and get highlighted!!

Today on the blog learn about XR Blocks, an open source framework to author #XR + #AI applications on #AndroidXR with WebXR →goo.gle/48p2cei You can check out over 20 live demos at xrblocks.github.io!



Tried the sample in #WebXR on my Android. Here's a recording in AR


#Quest Browser 40.4 was released with support for real time hit testing on Quest 3 and 3s. You no longer have to scan the room if you want to use the #WebXR hit test API since we will measure the room while doing hit testing.


So basically i've managed the #gaussianSplat plugin for #aframe to work on multiple cameras. #WebXR is going to be a lot more fun! #shitfuck Also fuck #matterport


Step into the future with PlugXR! Join our AR & Immersive Tech Internship and create real #AR #WebXR experiences. Learn #ThreeJS, #NoCode tools & build immersive projects through learn.plugxr.com 👉 Apply now: #PlugXR #ImmersiveTech

PlugXR's tweet image. Step into the future with PlugXR!

Join our AR &amp;amp; Immersive Tech Internship and create real #AR #WebXR experiences.

Learn #ThreeJS, #NoCode tools &amp;amp; build immersive projects through learn.plugxr.com

👉 Apply now: 

#PlugXR #ImmersiveTech
PlugXR's tweet image. Step into the future with PlugXR!

Join our AR &amp;amp; Immersive Tech Internship and create real #AR #WebXR experiences.

Learn #ThreeJS, #NoCode tools &amp;amp; build immersive projects through learn.plugxr.com

👉 Apply now: 

#PlugXR #ImmersiveTech
PlugXR's tweet image. Step into the future with PlugXR!

Join our AR &amp;amp; Immersive Tech Internship and create real #AR #WebXR experiences.

Learn #ThreeJS, #NoCode tools &amp;amp; build immersive projects through learn.plugxr.com

👉 Apply now: 

#PlugXR #ImmersiveTech
PlugXR's tweet image. Step into the future with PlugXR!

Join our AR &amp;amp; Immersive Tech Internship and create real #AR #WebXR experiences.

Learn #ThreeJS, #NoCode tools &amp;amp; build immersive projects through learn.plugxr.com

👉 Apply now: 

#PlugXR #ImmersiveTech

🌌 @anitya_space is reimagining creation — a low-code platform to build immersive 3D worlds right from your browser. No installs. No friction. Just flow. → anitya.space @anitya_space #3D #WebXR #ImmersiveTech #NoCode


🚀 Part 3 is live! XRAiAssistant Station brings complete iOS ✅ CodeSandbox integration for R3F ✅ Alpha Android/web support ✅ Community contribution roadmap Honest about limitations, excited about possibilities. medium.com/@seacloud9/bui… #XRAiAssistant #WebXR


WebXR point-cloud morphs in AR/VR: cube ⇄ sphere ⇄ torus with swirl/dissolve/rebuild transitions. #WebXR #ThreeJS #AR #VR


WebXR point-cloud morphs in AR/VR: cube ⇄ sphere ⇄ torus with swirl/dissolve/rebuild transitions. Floor-aligned placement, eye-level scale, auto-orbit on desktop, controller trigger cycles shapes. Built with Three.js + lil-gui. #WebXR #ThreeJS #AR #VR #MixedReality #PointCloud


this would work so well for the in-world drone game i was buidl'ing 🤙🤙 idea was for each person to control a drone and try to shoot the other person's drone down 😆 metagames would be epic 🤠 reminds me gotta get on the V2M (vehicle-to-metaverse) stack #webxr #metaverse

Voxels with physics is neat.



Some great improvements incoming to our react-ui library. #webgl #webgpu #webxr

Working on adding theming functionality to the React-UI library for Wonderland Engine (@webxrengine). Works desktop, mobile and VR :) #react #gamedevelopment

Sorskoot's tweet image. Working on adding theming functionality to the React-UI library for Wonderland Engine (@webxrengine). Works desktop, mobile and VR :) 

#react #gamedevelopment


Got the editor working with pass-through ✌️ #threejs #webxr

mrdoob's tweet image. Got the editor working with pass-through ✌️ #threejs #webxr

Where should I continue? - @decentraland - @hyperfy_io - @OthersideMeta - Own cross-platform: web + mobile + #webXR

Pablo_es's tweet image. Where should I continue?
- @decentraland
- @hyperfy_io
- @OthersideMeta
- Own cross-platform: web + mobile + #webXR

Now I can see how the washing machine will look like. #threejs #webxr

mrdoob's tweet image. Now I can see how the washing machine will look like. #threejs #webxr
mrdoob's tweet image. Now I can see how the washing machine will look like. #threejs #webxr

🎌 JSConfJP streaming on Youtube 📽️ In 1 hour (16:40 Tokyo time), I will talk about #WebXR. And you can join us! 🪷 LET’S EXPAND THE REALITY How long have we been watching movies about reality and how exciting it looks! You may not have noticed, but virtual reality is already…

Lik04ka's tweet image. 🎌 JSConfJP streaming on Youtube 📽️

In 1 hour (16:40 Tokyo time), I will talk about #WebXR. And you can join us! 🪷

LET’S EXPAND THE REALITY

How long have we been watching movies about reality and how exciting it looks! You may not have noticed, but virtual reality is already…

🚀 We're excited to announce the release of our WebXR First Steps tutorial, designed to help new developers get started with #WebXR development and build an engaging mini game in just 2 hours. The tutorial is now available on GitHub: fb.me/wfs For those attending…

felix_trz's tweet image. 🚀 We&apos;re excited to announce the release of our WebXR First Steps tutorial, designed to help new developers get started with #WebXR development and build an engaging mini game in just 2 hours. The tutorial is now available on GitHub: fb.me/wfs

For those attending…

Wow, it’s real! I appreciate its heft Is this the first win for #WebXR at @TheWebbyAwards? Anybody know?

jamesckane's tweet image. Wow, it’s real! I appreciate its heft

Is this the first win for #WebXR at @TheWebbyAwards? Anybody know?

In the month of March, Zesty has paid out $3,500 to #WebXR developers. Beginning next month, we will announce Zesty Market v2, which makes it easier to buy and sell spaces in the immersive web. There's roughly 220,000 users/mo playing WebXR games today; the market is here.

zestymarket's tweet image. In the month of March, Zesty has paid out $3,500 to #WebXR developers. Beginning next month, we will announce Zesty Market v2, which makes it easier to buy and sell spaces in the immersive web.

There&apos;s roughly 220,000 users/mo playing WebXR games today; the market is here.

#enXross サイドステージで #WebXR 話あるいは #SpatialWeb 話で登壇しました:)

ikkou's tweet image. #enXross サイドステージで #WebXR 話あるいは #SpatialWeb 話で登壇しました:)

still puts a smile on my face. Surreal #WebXR

michae1becker's tweet image. still puts a smile on my face. Surreal

#WebXR

Just had the best time ever at #MetaConnect24! I joined Meta in 2020, and in the 4 years I’ve been immersed in the world of WebXR, so much has changed: better platform, better devices, better content. It’s so gratifying to see #WebXR and its community grow and thrive—and I'm…

felix_trz's tweet image. Just had the best time ever at #MetaConnect24! I joined Meta in 2020, and in the 4 years I’ve been immersed in the world of WebXR, so much has changed: better platform, better devices, better content. It’s so gratifying to see #WebXR and its community grow and thrive—and I&apos;m…
felix_trz's tweet image. Just had the best time ever at #MetaConnect24! I joined Meta in 2020, and in the 4 years I’ve been immersed in the world of WebXR, so much has changed: better platform, better devices, better content. It’s so gratifying to see #WebXR and its community grow and thrive—and I&apos;m…

Still so much work to do, but my #babylonjs #webxr game for #js13k is slowly taking shape. Still well under 6KB. Time might be the biggest challenge this year.

Sorskoot's tweet image. Still so much work to do, but my #babylonjs #webxr game for #js13k is slowly taking shape. Still well under 6KB. Time might be the biggest challenge this year.

Rendering live using #WebXR on @Apple Vision Pro - full screen mode triggers 3D immersive stream powers by Render Network, <model> tag allows us to bring the ship UX menu into real world space ❤️‍🔥🖖❗️

JulesUrbach's tweet image. Rendering live using #WebXR on @Apple Vision Pro - full screen mode triggers 3D immersive stream powers by Render Network, &amp;lt;model&amp;gt; tag allows us to bring the ship UX menu into real world space ❤️‍🔥🖖❗️

It's Day 2 at #AWE2024 and Zappar CTO, Connell Gauld has just finished up his talk on #WebXR on the main stage, demonstrating that with great tooling, the web can be the ultimate home of immersive #AR, #VR and #MR experiences.

ZapparApp's tweet image. It&apos;s Day 2 at #AWE2024 and Zappar CTO, Connell Gauld has just finished up his talk on #WebXR on the main stage, demonstrating that with great tooling, the web can be the ultimate home of immersive #AR, #VR and #MR experiences.

Thrilled to be back at #MetaConnect next week to speak on Building Immersive Web Apps with #WebXR! I’ll be exploring how we can create accessible, scalable, and cross-platform #XR experiences directly on the web. Who’s coming? Let’s connect at #MetaConnect24!

felix_trz's tweet image. Thrilled to be back at #MetaConnect next week to speak on Building Immersive Web Apps with #WebXR! I’ll be exploring how we can create accessible, scalable, and cross-platform #XR experiences directly on the web.

Who’s coming? Let’s connect at #MetaConnect24!

Engine v1.68.0 MEGA-release is out! 📢 🔄Gizmo System 🥽#WebXR Depth Sensing and Mesh Detection 🧊Enhanced #WebGPU Support 🎨Gaussian Splatting in Engine Core 🏁Dithered Transparency ➕...and lots more github.com/playcanvas/eng…

playcanvas's tweet image. Engine v1.68.0 MEGA-release is out! 📢

🔄Gizmo System
🥽#WebXR Depth Sensing and Mesh Detection
🧊Enhanced #WebGPU Support
🎨Gaussian Splatting in Engine Core
🏁Dithered Transparency
➕...and lots more

github.com/playcanvas/eng…
playcanvas's tweet image. Engine v1.68.0 MEGA-release is out! 📢

🔄Gizmo System
🥽#WebXR Depth Sensing and Mesh Detection
🧊Enhanced #WebGPU Support
🎨Gaussian Splatting in Engine Core
🏁Dithered Transparency
➕...and lots more

github.com/playcanvas/eng…
playcanvas's tweet image. Engine v1.68.0 MEGA-release is out! 📢

🔄Gizmo System
🥽#WebXR Depth Sensing and Mesh Detection
🧊Enhanced #WebGPU Support
🎨Gaussian Splatting in Engine Core
🏁Dithered Transparency
➕...and lots more

github.com/playcanvas/eng…
playcanvas's tweet image. Engine v1.68.0 MEGA-release is out! 📢

🔄Gizmo System
🥽#WebXR Depth Sensing and Mesh Detection
🧊Enhanced #WebGPU Support
🎨Gaussian Splatting in Engine Core
🏁Dithered Transparency
➕...and lots more

github.com/playcanvas/eng…

🎉 Happy 1st Birthday to elysian.fun! 🚀 A massive thank you to our brilliant team and amazing community for an incredible journey. Exciting updates are in the works—stay tuned! #ElysianFun #WebXR

felix_trz's tweet image. 🎉 Happy 1st Birthday to elysian.fun! 🚀 A massive thank you to our brilliant team and amazing community for an incredible journey. Exciting updates are in the works—stay tuned! #ElysianFun #WebXR

Engine v1.66.0 is out! 🚀 🧊Massive #WebGPU enhancements 0⃣New 'Null' Renderer (useful for #nodejs) 🥽#WebXR Anchor support Release notes: github.com/playcanvas/eng… Examples: playcanvas.github.io

playcanvas's tweet image. Engine v1.66.0 is out! 🚀

🧊Massive #WebGPU enhancements
0⃣New &apos;Null&apos; Renderer (useful for #nodejs)
🥽#WebXR Anchor support

Release notes: github.com/playcanvas/eng…
Examples: playcanvas.github.io

SPATIAL SHELLで部屋に召還してみた。 #MetaQuest #Quest3 #WebXR

wakufactory's tweet image. SPATIAL SHELLで部屋に召還してみた。

#MetaQuest #Quest3 #WebXR

大阪市立自然史博物館の新着情報 当館で展示している大型骨格標本の3D画像をWeb公開しました。 omnh.jp/archives/11078…

osaka_shizenshi's tweet image. 大阪市立自然史博物館の新着情報 当館で展示している大型骨格標本の3D画像をWeb公開しました。 omnh.jp/archives/11078…


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