#webxr 搜索结果
Added some more machines and grass to my VR factory game experiment built with Wonderland Engine. #webxr #vr #gamedevelopment
#Quest Browser 40.4 was released with support for real time hit testing on Quest 3 and 3s. You no longer have to scan the room if you want to use the #WebXR hit test API since we will measure the room while doing hit testing.
Meta が今年のconnectで発表した、WebXRのフレームワークというか開発環境のImmersiveWebSDKの、ボイラープレートをQuestで動かした。 ほぼgltfのモデルを並べてるだけのシーンだけど、コントローラとハンドによる、移動とgrabが標準コンポーネントだけでできる。 #MetaQuest #WebXR
MetaQuest のWebカメラアクセス機能を使って、ステレオ写真を撮るwebアプリ。写真の解像度が960pなのでいまいちですが、SBSで保存できます。 PWAなのでメニューに登録してオフラインでも動くはず。 #MetaQuest #WebXR
some AR UI with hand interactions — mid-air / 3D space sliders, surface touch gestures, 3D 'magnifying glass' #handtracking #questpro #madewithunity #wip
Taking a break from prelaunch QA for a quick @threejs PSA: react-three/uikit works with react-spring and it’s so sick. Shout out to @BelaBohlender for all the great work he’s been doing. #webxr #mixedreality #r3f #threejs #web
Elysian.fun just got picked up by @UploadVR!! Surreal to see my game featured. #WebXR let’s go!!
Elysian is the first WebXR game on Quest's Meta Horizon Store, an example of how WebXR developers can leverage store discoverability. Details here: uploadvr.com/elysian-is-the…
🚀🤩 IT'S HAPPENING! Elysian is officially live as the first-ever #WebXR #PWA to ship on the Meta Horizon Store! This has been, in more ways than one, a dream come true—though I'm equal parts thrilled and terrified shipping my first game to a store 😅
This has been a long time coming--excited to announce that Immersive Web Emulator 2.0 (the #WebXR browser extension, not the JS runtime) preview is available NOW! Tap into the full power of IWER + DevUI, now in the extension format you know and love. Details & link below 👇
this runs in a questbrower with just a URL.. no installs. can`t wait for voiceprompts @hyperfy_io #WebXR
🧵1/3 Big News! IWER/DevUI, the embeddable #WebXR emulator that you know and love has just launched v1.0! New Features Include: 🔌 Disconnect/Reconnect input devices on demand 🎮 Precise control over input device transforms 🔄 offerSession support 🎨 Complete UI overhaul (Also…
昨夜はXR開発者集会にたくさんの方が見に来てくれました✨️ありがとうございました! WebXR JP のメンバーで登壇する初めてのイベントだったのでとても思い出深いイベントとなりました。 今後もWebXRの領域を盛り上げていきますのでよろしくお願いします!🕶️ #XR開発者集会 #WebXR_JP #WebXR




Just submitted my game #webxr for #js13k, "COD:Black CAT"... Build in @aframevr this year. Lot's of room for improvement, but I'm pretty happy about it. And it's less then 13KB zipped! js13kgames.com/2025/games/cod…
Whitford Workshop doing demos at #SXSWSydney 😎 Big thanks to @thatpatrickguy and the SydAR Meetup for having me. #webxr #threejs #Quest3

🔗 Experience it yourself: …alianpizza-53a2573f1626.herokuapp.com Works on: ✅ Desktop (Chrome/Edge) ✅ Mobile (touch controls) ✅ VR headsets (PCVR) The AI stack: @theworldlabs | @HygenAI | @runwayml | @OpenAI | @cursor_ai #AI #WebXR #GaussianSplatting #GenerativeAI
Added some more machines and grass to my VR factory game experiment built with Wonderland Engine. #webxr #vr #gamedevelopment
Furthermore, I'm so much looking forward to our #HybridPanelTalk "The Metaverse Revisited" 💜🥽😎 -> on Monday, October 20 - 5pm CEST • 11am EDT • 8am PDT <- - in #WebXR on framevr.io/o-werk - and #OnLocation at @Rotunde_Bochum

Quest Browser Gets Instant WebXR Hit Testing For Mixed Reality Placement uploadvr.com/quest-browser-… #VirtualReality #MixedReality #WebXR
Quest Browser on Quest 3/3S now uses Depth API for WebXR Hit Testing. This enables instant mixed reality object placement without a Scene Mesh scan. What are your thoughts on this update? #VRTech #WebXR

Check out #XRBlocks on xrblocks.github.io and try live demos of amazing #WebAI + #WebXR experiences! Have a novel #XR + #AI use case? Contribute to github.com/google/xrblocks and get highlighted!!
Today on the blog learn about XR Blocks, an open source framework to author #XR + #AI applications on #AndroidXR with WebXR →goo.gle/48p2cei You can check out over 20 live demos at xrblocks.github.io!
#Quest Browser 40.4 was released with support for real time hit testing on Quest 3 and 3s. You no longer have to scan the room if you want to use the #WebXR hit test API since we will measure the room while doing hit testing.
So basically i've managed the #gaussianSplat plugin for #aframe to work on multiple cameras. #WebXR is going to be a lot more fun! #shitfuck Also fuck #matterport
Step into the future with PlugXR! Join our AR & Immersive Tech Internship and create real #AR #WebXR experiences. Learn #ThreeJS, #NoCode tools & build immersive projects through learn.plugxr.com 👉 Apply now: #PlugXR #ImmersiveTech




🌌 @anitya_space is reimagining creation — a low-code platform to build immersive 3D worlds right from your browser. No installs. No friction. Just flow. → anitya.space @anitya_space #3D #WebXR #ImmersiveTech #NoCode
🚀 Part 3 is live! XRAiAssistant Station brings complete iOS ✅ CodeSandbox integration for R3F ✅ Alpha Android/web support ✅ Community contribution roadmap Honest about limitations, excited about possibilities. medium.com/@seacloud9/bui… #XRAiAssistant #WebXR
WebXR point-cloud morphs in AR/VR: cube ⇄ sphere ⇄ torus with swirl/dissolve/rebuild transitions. #WebXR #ThreeJS #AR #VR
WebXR point-cloud morphs in AR/VR: cube ⇄ sphere ⇄ torus with swirl/dissolve/rebuild transitions. Floor-aligned placement, eye-level scale, auto-orbit on desktop, controller trigger cycles shapes. Built with Three.js + lil-gui. #WebXR #ThreeJS #AR #VR #MixedReality #PointCloud
this would work so well for the in-world drone game i was buidl'ing 🤙🤙 idea was for each person to control a drone and try to shoot the other person's drone down 😆 metagames would be epic 🤠 reminds me gotta get on the V2M (vehicle-to-metaverse) stack #webxr #metaverse
Working on adding theming functionality to the React-UI library for Wonderland Engine (@webxrengine). Works desktop, mobile and VR :) #react #gamedevelopment

Where should I continue? - @decentraland - @hyperfy_io - @OthersideMeta - Own cross-platform: web + mobile + #webXR

🎌 JSConfJP streaming on Youtube 📽️ In 1 hour (16:40 Tokyo time), I will talk about #WebXR. And you can join us! 🪷 LET’S EXPAND THE REALITY How long have we been watching movies about reality and how exciting it looks! You may not have noticed, but virtual reality is already…

🚀 We're excited to announce the release of our WebXR First Steps tutorial, designed to help new developers get started with #WebXR development and build an engaging mini game in just 2 hours. The tutorial is now available on GitHub: fb.me/wfs For those attending…

Wow, it’s real! I appreciate its heft Is this the first win for #WebXR at @TheWebbyAwards? Anybody know?

In the month of March, Zesty has paid out $3,500 to #WebXR developers. Beginning next month, we will announce Zesty Market v2, which makes it easier to buy and sell spaces in the immersive web. There's roughly 220,000 users/mo playing WebXR games today; the market is here.

Just had the best time ever at #MetaConnect24! I joined Meta in 2020, and in the 4 years I’ve been immersed in the world of WebXR, so much has changed: better platform, better devices, better content. It’s so gratifying to see #WebXR and its community grow and thrive—and I'm…


Still so much work to do, but my #babylonjs #webxr game for #js13k is slowly taking shape. Still well under 6KB. Time might be the biggest challenge this year.

Rendering live using #WebXR on @Apple Vision Pro - full screen mode triggers 3D immersive stream powers by Render Network, <model> tag allows us to bring the ship UX menu into real world space ❤️🔥🖖❗️

It's Day 2 at #AWE2024 and Zappar CTO, Connell Gauld has just finished up his talk on #WebXR on the main stage, demonstrating that with great tooling, the web can be the ultimate home of immersive #AR, #VR and #MR experiences.

Thrilled to be back at #MetaConnect next week to speak on Building Immersive Web Apps with #WebXR! I’ll be exploring how we can create accessible, scalable, and cross-platform #XR experiences directly on the web. Who’s coming? Let’s connect at #MetaConnect24!

Engine v1.68.0 MEGA-release is out! 📢 🔄Gizmo System 🥽#WebXR Depth Sensing and Mesh Detection 🧊Enhanced #WebGPU Support 🎨Gaussian Splatting in Engine Core 🏁Dithered Transparency ➕...and lots more github.com/playcanvas/eng…




🎉 Happy 1st Birthday to elysian.fun! 🚀 A massive thank you to our brilliant team and amazing community for an incredible journey. Exciting updates are in the works—stay tuned! #ElysianFun #WebXR

Engine v1.66.0 is out! 🚀 🧊Massive #WebGPU enhancements 0⃣New 'Null' Renderer (useful for #nodejs) 🥽#WebXR Anchor support Release notes: github.com/playcanvas/eng… Examples: playcanvas.github.io

SPATIAL SHELLで部屋に召還してみた。 #MetaQuest #Quest3 #WebXR

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