
WereCoder
@WereCoder
Code Monkey, Indie Game Developer.
Tal vez te guste
I'm finally talking about my project, but I'm not very active here anymore. See video below for better ways to follow my progress.
60 Second Strike is 45% off. If you like shooting things, but want to play in short sessions, maybe give it a try? store.steampowered.com/app/696540/60_…
Hey everyone. My friend Syrilian is trying the streaming thing. If you're interested in @HuntShowdown, maybe check out his channel. He's streaming right now: twitch.tv/syrilian
Slowly working towards a lil demo...eventually 😅 #GameDev #IndieDev #3DPlatformer #UnrealEngine
Kudos to my cousin @calebdwood releasing his new game Nidus on Steam in 8 days. It looks amazing. store.steampowered.com/app/2372170/NI…
Yeah, that slow-mo really kicks it up a notch. Is that a dev-only feature? Or is that something that final customers will be able to see as well?
Let's See That Again, in SUPER SLOW MOTION 😎 State of the Game #2 Video youtu.be/0kwNTOtgh94 #IndieGame #GameDev #indieDev #RogueLike #indiegamedev @UnrealEngine #UE4 #UnrealDev #Animation #LowPoly #GameArt
This is super cool. Congrats! How many animations are blended in there? Did you model the wolf too?
I started creating it six months ago when I was 15. It's finally starting to look good! #indiegame #indiedev #IndieGameDev #UE4 #UnrealEngine #gamedev #gamers #adventure #wolf #indie #indiedeveloper #HouseOfMemories
Nice work, how did you sync everything? Does your walk animation include events which kick off the audio and FX?
I started creating it six months ago when I was 15. It's finally starting to look good! #indiegame #indiedev #IndieGameDev #UE4 #UnrealEngine #gamedev #gamers #adventure #wolf #indie #indiedeveloper #HouseOfMemories
When kids dream of #indiedev, they dream of how their #indiegame will work ... not the problems that must be solved to make it work. Floating point precision is one of those problems, particularly with "infinite" worlds. Congrats to @pat_level17 on solving it and making it work!
No more problems with floating-point precision! The player never leaves a fixed box, so the (x, y) coordinates are never larger than about 200. This video has the camera detached from the ship to show the effect. #indiedev #gamedev #indiegame #indiegamedev #babylonjs
Love those before and after shots. It's great to see how a vision evolves over time.
Today we bring you this comparison showing the progress of the game 🤗🤗 “how it started / how it’s going” #gamedev | #indiegame | #indiedev | #madeinunity | #unity3d | #indiegames | #indiedevhour | #IndieDevWorldOrder | #devsfromspain | #TheFiveCovens | #PS4 #PS5


Know what's cooler than a bubble shader? A tutorial on making bubble shaders! Thank you so much @jettelly for putting this together. It's awesome. Tutorial: youtu.be/ZhIODmbX0OE Patreon: patreon.com/posts/42943719 #indiegame #indieDev
Looks good. Congrats on the progress. Also, I'm glad you called out the camera. That feels really good, but I wouldn't have taken note if you hadn't said something.
#playtest 🕹️: basic gameplay loop, navigation and enemies avoiding. Also added a parabolic effect for the UI 😏 #gameplay #arcadegame #indiegame #ue4 #unrealengine #madewithunreal #screenshotsaturday #indiedevhour #indieshowcase #indiedevhour #gamedev #indiedev #indiegamedev
Yeah, I need to do smoking chimneys soon too. Mine's 2D. I'm torn between animated UVs or particles. I'll probably wind up with a combo of the two. It's the little things like this that bring a scene to life. #IndieGame #IndieDev
#playtest 🕹️: basic gameplay loop, navigation and enemies avoiding. Also added a parabolic effect for the UI 😏 #gameplay #arcadegame #indiegame #ue4 #unrealengine #madewithunreal #screenshotsaturday #indiedevhour #indieshowcase #indiedevhour #gamedev #indiedev #indiegamedev
Some cool weather systems going on here. I like how the muted lighting reinforces the audio FX and SFX for the rain. And bonus points for reactive vegetation. This is Afraid by @ShadowxRyuu with @gamaddictstudio. #IndieGame #IndieDev
I'm a fan of procedural generation, both as a dev and as a player. I found this video enlightening, and I hope other #indiedev's do too.
AI and Games is back! I'm taking a look at @PlayUnexplored by @LudomotionGames. The game has a unique procedural level generator that builds cycles of gameplay that are translated into playable dungeons. FULL VIDEO: youtu.be/LRp9vLk7amg #indiegame #gamedev #indiedev
The old is new again. Cools stuff.
This dither shader. I'm in love. So simple, so old-school, so why didn't I use it this way before? #gamedev #gameart #indiedev #indiedevhour (No internet in town all day yesterday, so I'm not counting this #screenshotsaturday late.)

I like the mixture of gameplay and story in this trailer. It creates a world to believe in, but also demos the game you're buying. I love those explosions and the gritty universe they're in. This is @AscentTheGame by @NeonGiantGames. store.steampowered.com/app/979690/The… #IndieGame #IndieDev
This looks cool and different. I like the way the character squeezes between the cog spokes. Also, I wonder how the screen rotation is controlled. Does the player have to manually rotate it when he moves? Or does the game detect a new surface and correct it for you?
Squareboarder is a Mills' game, of course there was going to be some cogwheels :) #gamedev #gamedevelopment #indie #indiedev #indiegame #indiegames #IndieGameDev #squareboarder #clockclockclock
I love the neon lights, especially in the darker areas. I love the animation of sliding under the wires. Also, the streamer effects trailing behind the player give a great sense of speed and movement. This is Haste by @the_cyber_clan. #indiedev #indiegame
I love that vegetation interactive. It feels like a significant part of the scene, but doesn't obstruct player movement. That's awesome.
Experimenting with ragdoll to make interactive & non-blocking foliage #game #indiedev #gamedev #gamedevelopment #indiegame #GodotEngine
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