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I'm finally talking about my project, but I'm not very active here anymore. See video below for better ways to follow my progress.
60 Second Strike is 45% off. If you like shooting things, but want to play in short sessions, maybe give it a try? store.steampowered.com/app/696540/60_…
Hey everyone. My friend Syrilian is trying the streaming thing. If you're interested in @HuntShowdown, maybe check out his channel. He's streaming right now: twitch.tv/syrilian
Slowly working towards a lil demo...eventually 😅 #GameDev #IndieDev #3DPlatformer #UnrealEngine
Kudos to my cousin @calebdwood releasing his new game Nidus on Steam in 8 days. It looks amazing. store.steampowered.com/app/2372170/NI…
Yeah, that slow-mo really kicks it up a notch. Is that a dev-only feature? Or is that something that final customers will be able to see as well?
Let's See That Again, in SUPER SLOW MOTION 😎 State of the Game #2 Video youtu.be/0kwNTOtgh94 #IndieGame #GameDev #indieDev #RogueLike #indiegamedev @UnrealEngine #UE4 #UnrealDev #Animation #LowPoly #GameArt
This is super cool. Congrats! How many animations are blended in there? Did you model the wolf too?
I started creating it six months ago when I was 15. It's finally starting to look good! #indiegame #indiedev #IndieGameDev #UE4 #UnrealEngine #gamedev #gamers #adventure #wolf #indie #indiedeveloper #HouseOfMemories
Nice work, how did you sync everything? Does your walk animation include events which kick off the audio and FX?
I started creating it six months ago when I was 15. It's finally starting to look good! #indiegame #indiedev #IndieGameDev #UE4 #UnrealEngine #gamedev #gamers #adventure #wolf #indie #indiedeveloper #HouseOfMemories
When kids dream of #indiedev, they dream of how their #indiegame will work ... not the problems that must be solved to make it work. Floating point precision is one of those problems, particularly with "infinite" worlds. Congrats to @pat_level17 on solving it and making it work!
No more problems with floating-point precision! The player never leaves a fixed box, so the (x, y) coordinates are never larger than about 200. This video has the camera detached from the ship to show the effect. #indiedev #gamedev #indiegame #indiegamedev #babylonjs
Love those before and after shots. It's great to see how a vision evolves over time.
Today we bring you this comparison showing the progress of the game 🤗🤗 “how it started / how it’s going” #gamedev | #indiegame | #indiedev | #madeinunity | #unity3d | #indiegames | #indiedevhour | #IndieDevWorldOrder | #devsfromspain | #TheFiveCovens | #PS4 #PS5


Know what's cooler than a bubble shader? A tutorial on making bubble shaders! Thank you so much @jettelly for putting this together. It's awesome. Tutorial: youtu.be/ZhIODmbX0OE Patreon: patreon.com/posts/42943719 #indiegame #indieDev
Looks good. Congrats on the progress. Also, I'm glad you called out the camera. That feels really good, but I wouldn't have taken note if you hadn't said something.
#playtest 🕹️: basic gameplay loop, navigation and enemies avoiding. Also added a parabolic effect for the UI 😏 #gameplay #arcadegame #indiegame #ue4 #unrealengine #madewithunreal #screenshotsaturday #indiedevhour #indieshowcase #indiedevhour #gamedev #indiedev #indiegamedev
Yeah, I need to do smoking chimneys soon too. Mine's 2D. I'm torn between animated UVs or particles. I'll probably wind up with a combo of the two. It's the little things like this that bring a scene to life. #IndieGame #IndieDev
#playtest 🕹️: basic gameplay loop, navigation and enemies avoiding. Also added a parabolic effect for the UI 😏 #gameplay #arcadegame #indiegame #ue4 #unrealengine #madewithunreal #screenshotsaturday #indiedevhour #indieshowcase #indiedevhour #gamedev #indiedev #indiegamedev
Some cool weather systems going on here. I like how the muted lighting reinforces the audio FX and SFX for the rain. And bonus points for reactive vegetation. This is Afraid by @ShadowxRyuu with @gamaddictstudio. #IndieGame #IndieDev
I'm a fan of procedural generation, both as a dev and as a player. I found this video enlightening, and I hope other #indiedev's do too.
AI and Games is back! I'm taking a look at @PlayUnexplored by @LudomotionGames. The game has a unique procedural level generator that builds cycles of gameplay that are translated into playable dungeons. FULL VIDEO: youtu.be/LRp9vLk7amg #indiegame #gamedev #indiedev
The old is new again. Cools stuff.
This dither shader. I'm in love. So simple, so old-school, so why didn't I use it this way before? #gamedev #gameart #indiedev #indiedevhour (No internet in town all day yesterday, so I'm not counting this #screenshotsaturday late.)

I like the mixture of gameplay and story in this trailer. It creates a world to believe in, but also demos the game you're buying. I love those explosions and the gritty universe they're in. This is @AscentTheGame by @NeonGiantGames. store.steampowered.com/app/979690/The… #IndieGame #IndieDev
This looks cool and different. I like the way the character squeezes between the cog spokes. Also, I wonder how the screen rotation is controlled. Does the player have to manually rotate it when he moves? Or does the game detect a new surface and correct it for you?
Squareboarder is a Mills' game, of course there was going to be some cogwheels :) #gamedev #gamedevelopment #indie #indiedev #indiegame #indiegames #IndieGameDev #squareboarder #clockclockclock
I love the neon lights, especially in the darker areas. I love the animation of sliding under the wires. Also, the streamer effects trailing behind the player give a great sense of speed and movement. This is Haste by @the_cyber_clan. #indiedev #indiegame
I love that vegetation interactive. It feels like a significant part of the scene, but doesn't obstruct player movement. That's awesome.
Experimenting with ragdoll to make interactive & non-blocking foliage #game #indiedev #gamedev #gamedevelopment #indiegame #GodotEngine
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