Its been awhile since I found some inspiration and more importantly time/energy to do any creative side project. But recently found some inspiration to dive deeper into more traditional roguelikes and proc gen stuff. Starting this thread so I don’t give up on it :)
enjoying following this thread. curious what your dependencies are so far. you mentioned godot, so using GDNative for C++, or C# or GDScript? have you found any nifty packages to support you or been handmaking everything with engine primitives?
Only Godot for now. Might transfer some of the slower parts aka pathfinding/dungeon algo to gdnative/c++ in the future. Only use godot for the sprites and ui right now. Everything else is handmade since I wanted full control/easy to port anywhere else :)
United States Trends
- 1. Branch 37.3K posts
- 2. Chiefs 112K posts
- 3. Red Cross 51.7K posts
- 4. Exceeded 6,024 posts
- 5. Binance DEX 5,213 posts
- 6. Mahomes 34.7K posts
- 7. #njkopw 6,580 posts
- 8. Rod Wave 1,641 posts
- 9. #LaGranjaVIP 82.5K posts
- 10. Air Force One 57.3K posts
- 11. #TNABoundForGlory 59.4K posts
- 12. Eitan Mor 16K posts
- 13. #LoveCabin 1,370 posts
- 14. Alon Ohel 17K posts
- 15. Tel Aviv 60.1K posts
- 16. Ziv Berman 19.2K posts
- 17. Omri Miran 15.8K posts
- 18. Matan Angrest 15.2K posts
- 19. Bryce Miller 4,603 posts
- 20. LaPorta 12.3K posts
Something went wrong.
Something went wrong.