Its been awhile since I found some inspiration and more importantly time/energy to do any creative side project. But recently found some inspiration to dive deeper into more traditional roguelikes and proc gen stuff. Starting this thread so I don’t give up on it :)
enjoying following this thread. curious what your dependencies are so far. you mentioned godot, so using GDNative for C++, or C# or GDScript? have you found any nifty packages to support you or been handmaking everything with engine primitives?
Only Godot for now. Might transfer some of the slower parts aka pathfinding/dungeon algo to gdnative/c++ in the future. Only use godot for the sprites and ui right now. Everything else is handmade since I wanted full control/easy to port anywhere else :)
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