andrewray's profile picture. Javascript, music, nutrition, WebGL, ReactJS, headphones, license plates, biking, Vim. Creator of @shaderfrog. he/him.

@andrewray.me on Bluesky

@andrewray

Javascript, music, nutrition, WebGL, ReactJS, headphones, license plates, biking, Vim. Creator of @shaderfrog. he/him.

置顶

After 16 years, it's time for me to say goodbye to Twitter. You can find me on Bluesky bsky.app/profile/andrew… Or subscribe to my blog andrewray.me/subscribe See you on the other side✌️


Maybe the only reason to come to Twitter now is to post when 🦋 is down?


If you have your own personal domain, go verify it on BlueSky! Your handle there can be your website. Lots of OG creators from Twitter are showing up over there.


Posting about Bluesky gets you shadowbaned on Twitter, but now that Bluesky supports video, I'm defaulting to posting shader content there first. I hope you'll join me! This #threejs parallax map shader in @shaderfrog 2.0 is insanely fun to play with: bsky.app/profile/andrew…


@andrewray.me on Bluesky 已转帖

does any one know where i could find some Unsolicited advice? preferably from people with weird personality disorders who dont know anything


The @shaderfrog 2.0 editor is getting more use! I think there's a college that uses Shaderfrog - there are many flag shaders created in the system. If you're one of these students, can you let me know? I'd love to learn more! Browse the #threejs gallery: shaderfrog.com/2/browse/three

andrewray's tweet image. The @shaderfrog 2.0 editor is getting more use! I think there's a college that uses Shaderfrog - there are many flag shaders created in the system. If you're one of these students, can you let me know? I'd love to learn more!

Browse the #threejs gallery: shaderfrog.com/2/browse/three

@andrewray.me on Bluesky 已转帖

PlayCanvas Engine 2.0.0 is here! 2⃣🚀 💀 WebGL 1 removed 🧹 Public API cleaned up ✨ New custom shader API 👥 New hardware instancing API Read more on our blog: blog.playcanvas.com/playcanvas-eng…

playcanvas's tweet image. PlayCanvas Engine 2.0.0 is here! 2⃣🚀
💀 WebGL 1 removed
🧹 Public API cleaned up
✨ New custom shader API
👥 New hardware instancing API
Read more on our blog:
blog.playcanvas.com/playcanvas-eng…
playcanvas's tweet image. PlayCanvas Engine 2.0.0 is here! 2⃣🚀
💀 WebGL 1 removed
🧹 Public API cleaned up
✨ New custom shader API
👥 New hardware instancing API
Read more on our blog:
blog.playcanvas.com/playcanvas-eng…
playcanvas's tweet image. PlayCanvas Engine 2.0.0 is here! 2⃣🚀
💀 WebGL 1 removed
🧹 Public API cleaned up
✨ New custom shader API
👥 New hardware instancing API
Read more on our blog:
blog.playcanvas.com/playcanvas-eng…
playcanvas's tweet image. PlayCanvas Engine 2.0.0 is here! 2⃣🚀
💀 WebGL 1 removed
🧹 Public API cleaned up
✨ New custom shader API
👥 New hardware instancing API
Read more on our blog:
blog.playcanvas.com/playcanvas-eng…

Backfilling UVs in #threejs @shaderfrog 2.0: All nodes are individual shaders. The fireball, the transition effect, and the vertex noise pattern. The primitive of artistic composition has changed from GLSL functions to full shaders/effects! Live: shaderfrog.com/2/editor/clzn7…


Loading...

Something went wrong.


Something went wrong.