Pete Smith
@beyond_code
Good friends, good code, good beer. Waging war on blanket advice. There are no tool problems, only people problems.
Tal vez te guste
I'm so old, I watched Richard write Scandisk! I was an intern at Microsoft in '93 in MS-DOS, and while I was working away on Smartdrv and so on, @lertulo was an intern writing scandisk in the office next door... And yes, it surprised me too that as interns we were working on…
Real Halloween horror was seeing ScanDisk run when you just wanted to play Doom.
This does not surprise me 😂
I’m always surprised when developers are unaware of the tradeoffs they are making by choosing a particular architecture for their applications. Following best practices dogmatically or picking patterns based on buzzwords is the best way to end up in this predicament.
Some days it is kind of depressing watching the idiocracy of modern tech influencers teach devs nonsense that probably comes from job-hopping and never seeing the consequences of actions. We know how to build better software; it's not what the popular idiocracy promotes though
one of the neat things about using kanban in software development is that consistently demonstrates that the actual coding part is never ever ever ever ever the bottleneck in the delivery process
The single most important thing I have learned about software development over my career is that if you do not aggressively fight complexity, it will eat you alive.
Xenon 2 MEGABLAST
When you see this Bitmap Brothers logo, what's the first game that comes to mind?
Tomato, always
Who *doesn't*!?
It's not even good cheese
Shall we start by bringing back not having alarms on cheese and then work up from there?
Rocking my new #gravisultrasound on a Friday afternoon 🎶 Track recommendation from @JikissGamer! #impulsetracker #msdos
The mind boggles
Banning LINQ because it's non-performant == based Banning LINQ because it's "hard to debug" == skill issue
Love my retro gaming nook ❤️
Banning LINQ because it's non-performant == based Banning LINQ because it's "hard to debug" == skill issue
Yes, exactly
In software, overengineering does more harm than underengineering because it's easier to refactor simple, working code than to refactor complex, bloated code.
Love this!
Train Kit is slowly progressing! Will hopefully cover a wide variety of train types, and track. 🚂 #gamedev #gameassets
Made some extensive notes on the brilliant CSS grid trick for creating a textarea that resizes to fit its input which I learned from @chriscoyier til.simonwillison.net/css/resizing-t…
Stay classy @UnrealEngine! Everyone needs to check out @KenneyNL's contributions to the world of #IndieGameDev, everything completely utterly free!
United States Tendencias
- 1. Lakers 78.3K posts
- 2. #Talus_Labs N/A
- 3. Luka 69.6K posts
- 4. Good Thursday 20.2K posts
- 5. Wemby 26.9K posts
- 6. Marcus Smart 6,196 posts
- 7. #LakeShow 5,720 posts
- 8. #AmphoreusStamp 7,175 posts
- 9. Blazers 8,880 posts
- 10. Russ 11K posts
- 11. Ayton 16.5K posts
- 12. Will Richard 6,602 posts
- 13. #RipCity N/A
- 14. #dispatch 64.7K posts
- 15. Unplanned 5,709 posts
- 16. Podz 2,432 posts
- 17. Nico Harrison 1,998 posts
- 18. Klay 8,547 posts
- 19. Shroud 5,684 posts
- 20. Deni 6,295 posts
Tal vez te guste
-
Neringa Young
@NeringaYoung -
Ian Cooper
@ICooper -
Adam Ralph
@adamralph -
Adrian Banks
@adrianbanks -
Kristian Hellang
@khellang -
Itamar Syn-Hershko
@synhershko -
Matt Ellis
@citizenmatt -
Demis Bellot
@demisbellot -
Paul Stack
@stack72 -
Sérgio Silveira
@RagingKore -
Gary Short
@garyshort -
Jake Ginnivan
@JakeGinnivan -
Phil Trelford
@ptrelford -
Dan Barua
@danbarua
Something went wrong.
Something went wrong.