cocos2d's profile picture. Cocos2D is an open-source framework for building cross-platform 2D games with Xcode and Swift

Cocos2D

@cocos2d

Cocos2D is an open-source framework for building cross-platform 2D games with Xcode and Swift

Cocos2D さんがリポスト

We noticed that cocos2d is now installed in MojiCam - New Personal Emoji! @cocos2d goo.gl/QZMfh5


Cocos2D さんがリポスト

Rare gem: we at @PrismaAI are hiring now. Looking for a skillful iOS developer who can maintain and develop our flagship app as a one-man-army. My DMs are open for your CVs. More (RU): vk.com/wall201194377_…


Cocos2D さんがリポスト

@cocos2d Hi there. Just letting you all know that version 3.0 is now available for download. Hope all is going well for @cocos2d this holiday season. Cheers!

Version 3.0 is now available on the @AppStoreGames. Includes 2 new playable characters Santa Claus and a Teddy Bear named Trapper. Features 3 new weapons, BFG9000, M32A1 Grenade Launcher and Landmines. #zombie #slayers



Cocos2D さんがリポスト

Coming soon to @WSZ_Game. The BFG 9000 and M32A1 Grenade launcher. Perfect for getting through crowded hoards in a single shot. Will be released in the next couple of weeks with an addition of 2 new playable characters. itunes.apple.com/us/app/wanderi…

WSZ_Game's tweet image. Coming soon to @WSZ_Game. The BFG 9000 and M32A1 Grenade launcher. Perfect for getting through crowded hoards in a single shot. 

Will be released in the next couple of weeks with an addition of 2 new playable characters.

itunes.apple.com/us/app/wanderi…
WSZ_Game's tweet image. Coming soon to @WSZ_Game. The BFG 9000 and M32A1 Grenade launcher. Perfect for getting through crowded hoards in a single shot. 

Will be released in the next couple of weeks with an addition of 2 new playable characters.

itunes.apple.com/us/app/wanderi…
WSZ_Game's tweet image. Coming soon to @WSZ_Game. The BFG 9000 and M32A1 Grenade launcher. Perfect for getting through crowded hoards in a single shot. 

Will be released in the next couple of weeks with an addition of 2 new playable characters.

itunes.apple.com/us/app/wanderi…
WSZ_Game's tweet image. Coming soon to @WSZ_Game. The BFG 9000 and M32A1 Grenade launcher. Perfect for getting through crowded hoards in a single shot. 

Will be released in the next couple of weeks with an addition of 2 new playable characters.

itunes.apple.com/us/app/wanderi…

Cocos2D さんがリポスト

@cocos2d Hi there, check out my game on iTunes. Play for free. Let me know what you all think. Much appreciated. itunes.apple.com/us/app/wanderi…


Cocos2D さんがリポスト

Anyone willing to help with CocoaPods specs for the whole infrastructure? (prebuilt bgfx, SwiftMath, SwiftBGFX, CChipmunk2D, Cpng, Fiber2D)


Cocos2D さんがリポスト

With all love to SwiftPM I guess I have to finally drop it for now as a core build system for Fiber2D on Apple platforms.


macOS demo now builds natively with SwiftPM without any hacks required. Try it yourself!

cocos2d's tweet image. macOS demo now builds natively with SwiftPM without any hacks required. Try it yourself!

Swift 4 migration is finished fully


Action API was reworked. Actions now are purely value types and don’t contain any refs. Zero ARC overhead + reusable


Thanks for 300 stars! We are back in the work after few months of a pause. Fiber2D now builds with Swift v4!

cocos2d's tweet image. Thanks for 300 stars! We are back in the work after few months of a pause. Fiber2D now builds with Swift v4!

Should save a lot of time, especially for newcomers!

Ever struggled writing Package.swift manifest without auto-completion? I got your back! github.com/s1ddok/Package…

s1ddok's tweet image. Ever struggled writing Package.swift manifest without auto-completion? I got your back! github.com/s1ddok/Package…


Cocos2D さんがリポスト

I feel like I've pushed the limits of what I can do with @cocos2d with our game and I'm proud of that, first engine I ever used. #gamedev


Cocos2D さんがリポスト

Basically Swift wrapper around CFreeType is almost ready. The only thing now is to convert its products to Fiber2D textures and thats it!


Cocos2D さんがリポスト

Just found ~2k loc of uncommited changes in my local Fiber2D repo. Those are Freetype rendering related. github.com/s1ddok/Fiber2D…


Cocos2D さんがリポスト

I think I'll have to default myself to whenever I create a class named Renderer, or Sprite, or Quad, ... -> just use @cocos2d


Cocos2D さんがリポスト

Cooking something fancy for WWDC. Finished FreeType2 rendering implementation in Swift for Fiber2D! Stay tuned


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